Has anyone here playing on 'Hard' noticed something definitely wrong with the leadhead splicers?
They seem bugged...and in a nasty way. They take insane amounts of damage, even from anti-personnel rounds which they are supposed to be vulnerable to.
For instance...I'm in Hephestus, fighting against 3 splicers, 1 houdini, one spider and one leadhead. I throw a propane tank into them with telekinesis. The spider and the houdini die.
The leadhead doesn't even take 30% damage. I toss frag granades at him...each barely dents his health. I've noticed this repeatedly throughout the game. Fully researching them with the camera (which grants +++ extra damage) doesn't change this either.
Unless they are supposed to be wearing some sort of uber armor that makes them almost as though as big daddies, I'm sure this is not working as intended.
They seem bugged...and in a nasty way. They take insane amounts of damage, even from anti-personnel rounds which they are supposed to be vulnerable to.
For instance...I'm in Hephestus, fighting against 3 splicers, 1 houdini, one spider and one leadhead. I throw a propane tank into them with telekinesis. The spider and the houdini die.
The leadhead doesn't even take 30% damage. I toss frag granades at him...each barely dents his health. I've noticed this repeatedly throughout the game. Fully researching them with the camera (which grants +++ extra damage) doesn't change this either.
Unless they are supposed to be wearing some sort of uber armor that makes them almost as though as big daddies, I'm sure this is not working as intended.