*No longer official* Bioshock thread.

Page 14 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Has anyone here playing on 'Hard' noticed something definitely wrong with the leadhead splicers?

They seem bugged...and in a nasty way. They take insane amounts of damage, even from anti-personnel rounds which they are supposed to be vulnerable to.

For instance...I'm in Hephestus, fighting against 3 splicers, 1 houdini, one spider and one leadhead. I throw a propane tank into them with telekinesis. The spider and the houdini die.

The leadhead doesn't even take 30% damage. I toss frag granades at him...each barely dents his health. I've noticed this repeatedly throughout the game. Fully researching them with the camera (which grants +++ extra damage) doesn't change this either.

Unless they are supposed to be wearing some sort of uber armor that makes them almost as though as big daddies, I'm sure this is not working as intended.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: Noema
Has anyone here playing on 'Hard' noticed something definitely wrong with the leadhead splicers?

They seem bugged...and in a nasty way. They take insane amounts of damage, even from anti-personnel rounds which they are supposed to be vulnerable to.

For instance...I'm in Hephestus, fighting against 3 splicers, 1 houdini, one spider and one leadhead. I throw a propane tank into them with telekinesis. The spider and the houdini die.

The leadhead doesn't even take 30% damage. I toss frag granades at him...each barely dents his health. I've noticed this repeatedly throughout the game. Fully researching them with the camera (which grants +++ extra damage) doesn't change this either.

Unless they are supposed to be wearing some sort of uber armor that makes them almost as though as big daddies, I'm sure this is not working as intended.

I think some of them later on in the game are just made harder or suppose to be wearing body armour. I remember fragging one about 4 times, albeit not directly, and they were still kicking. The tommy also took point blank spraying for literally 20 seconds with standard ammo to take down.
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Originally posted by: Imp


I think some of them later on in the game are just made harder or suppose to be wearing body armour. I remember fragging one about 4 times, albeit not directly, and they were still kicking. The tommy also took point blank spraying for literally 20 seconds with standard ammo to take down.
.

Yeah, but the thing is, it's only the leadhead splicers. All other splicers I can kill with, say, a crossbow bolt to the head, or a shotgun to the head at point range.

These guys? I just got killed by one after I:

-Tossed a propane tank at him
-Launched a heat-seeking RPG at him
-2 Frag granades
-2 shotgun blasts. point blank.

And that did't kill him...

I'm positive there's something wrong. I'd rather fight a big daddy!
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Just picked up the retail today.
I wanted to wait till all the drm stuff settled down.
The demo really doesn't do the game justice.
Its alot better than the demo left me thinking it would be.

I'm playing it on hard and getting my ass kicked regularly.
The surgeon and me spent quite a while fighting it out.

Then there was the big daddy after that.

Anyone who says they breezed through the game, did not play it on hard.
Those sob are knocking me out with one hit.
 

Painman

Diamond Member
Feb 27, 2000
3,728
29
86
I'm about half way through I think, finishing up Fort Frolic. Taking my time, exploring everything before moving the plot.

So far I don't think it's as good as SS2, but I'm enjoying it more than any other recent shooters I played. I stayed away from the hype machine over the last few months, and didn't approach it with huge expectations. It's as good as I expected it to be, but I didn't actually expect it to be as good as SS2 was. Those days are gone, but maybe this game is the start of a comeback for the genre.

Playing on Hard - you get your ass kicked around pretty good through the first sections, but once you get a few choice tonics and some research done, you can keep your supplies in good shape by backtracking and sneaking up on respawned splicers.

Still haven't spent any Adam... I know I'm missing out on playing with the cooler plasmids, but I really want to see how far I can go with the original 4x2 slots and whatever plasmids/tonics I come across.
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
This game is definitely more fun in hard. Big daddies are the behemoths they are supposed to be. I was watching my brother play on normal on 360 and I was baffled at how easily he killed the Big Daddies...no planning, no setups...just dish the pain.

On hard...that's simply not possible. One must prepare the fight, and execute it correctly.

 

Painman

Diamond Member
Feb 27, 2000
3,728
29
86
Originally posted by: Noema
This game is definitely more fun in hard. Big daddies are the behemoths they are supposed to be. I was watching my brother play on normal on 360 and I was baffled at how easily he killed the Big Daddies...no planning, no setups...just dish the pain.

On hard...that's simply not possible. One must prepare the fight, and execute it correctly.

Exactly. I usually do the BDs last before moving on, and I'm always looking around to see where the best place to have the fight is going to be. I never waste good stuff like gas cylinders on the splicer trash.


What are folks using as their "standby" weapon? I've been using an upped Tommygun the most through the last couple sections, and of course, the wrench... I'm using inviso and speed + some good wrench tonics, so I'm pretty good with ambushes.
 

CrystalBay

Platinum Member
Apr 2, 2002
2,175
1
0
Hey thanks Painman, for you mini snipit of gamplay ,glad your savoring the game.

I like the fully upgraded shotgun and the super duper monkey wrench for best weapons...The Xbow is also very good, I just need more practice...

As far as plasmids go Camo, and Hypnotize are my favorites, maybe Electro3 is also good.
 

Painman

Diamond Member
Feb 27, 2000
3,728
29
86
Originally posted by: CrystalBay
Hey thanks Painman, for you mini snipit of gamplay ,glad your savoring the game.

I like the fully upgraded shotgun and the super duper monkey wrench for best weapons...The Xbow is also very good, I just need more practice...

As far as plasmids go Camo, and Hypnotize are my favorites, maybe Electro3 is also good.

There's too much to see... this is one of those games you can beat without playing it at all if you rush.

I saw the coolest damn thing... in Fort Frolic a spider splicer decided to attack a BD, he picked up the little sister and put her on his back before mangling the splicer

Lots of small detail in the game... the insane ranings of the splicers is good stuff.
 

homercles337

Diamond Member
Dec 29, 2004
6,340
3
71
Originally posted by: CrystalBay
1 The camera comes later....
2 No the hypnotize tonic comes later past the halfway point.

Are you sure about #2? I read elsewhere that you have to "save" 3 little sisters to get it. Plus, you get 200 adam at the same time to offset "saving" rather than "harvesting." Is this not true?
 

CrystalBay

Platinum Member
Apr 2, 2002
2,175
1
0
I'm not sure , it could be. There was a point where I started saving LS's and i believe I got the Tonic after that. It just may be that you need to save 3 LS's I honestly cant remeber though...
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Originally posted by: Painman


What are folks using as their "standby" weapon? I've been using an upped Tommygun the most through the last couple sections, and of course, the wrench... I'm using inviso and speed + some good wrench tonics, so I'm pretty good with ambushes.

TommyGun with extra damage. It's the weapon I seem to get the most ammo for.

I use the Enrage plasmid a lot. I mean, why waste bullets when enemies can be tricked into killing one another? :evil:

I also love the security bullseye plasmid.

And nothing like stacking those electric tonics that shock opponents as they strike.

The camouflage tonic I find indispensable, as well.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: Noema
Originally posted by: Imp


I think some of them later on in the game are just made harder or suppose to be wearing body armour. I remember fragging one about 4 times, albeit not directly, and they were still kicking. The tommy also took point blank spraying for literally 20 seconds with standard ammo to take down.
.

Yeah, but the thing is, it's only the leadhead splicers. All other splicers I can kill with, say, a crossbow bolt to the head, or a shotgun to the head at point range.

These guys? I just got killed by one after I:

-Tossed a propane tank at him
-Launched a heat-seeking RPG at him
-2 Frag granades
-2 shotgun blasts. point blank.

And that did't kill him...

I'm positive there's something wrong. I'd rather fight a big daddy!

lol. That's almost exactly what I did to a couple of the leadheads and they didn't go down. I got ambushed by one in a lab, and it kept going and going after I fragged it BESIDE 3 propane tanks. I think I used about 3 health packs and a lot of ammo in that one fight. Also, I have point blank shotguned these dudes 4 times and they are barely at half health. Maybe there is something up...

Near the end, the Big Daddies were pretty easy if you don't allow them to get a shot off. And it was pretty easy not to let them do that considering how much electric ammo was available.

My standby weapon is the shotgun or tommy. My absolute favourite is the shotgun, but when I'm low on ammo or just have too much of others, I switch to Tommy or flame thrower as primary. If the fight goes to hell, which it often does thanks to the Tommy's crap damage (even fully upgraded), I take the shotty out to be sure.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
One thing I noticed when I played the game for the first time (the final, retail version) was the differences between it and the Demo in "Welcome to Rapture", up to the point of the Demo's end of course.

Have any of you noticed ?

At one point in the Demo, there's that place where you see two Splicers looting a dead Big Daddy at some small "water fall", well if any of you can remember (those who played the Demo) there is a security camera just before you can reach those Splicers. Well, in the final version there is no such camera there. And then, from the same room, in the Demo still, you eventually get trapped in there and an alarm starts, and a bunch of Splicers come ... from that room you can access bathrooms, and there is a sentry turret in there, and if you hack it there is a scripted event where two Splicers will spawn and come at the turret and get killed. Well, in the final version, again, there is no turret to be found there. There is two or three other things like that I noticed.

But overall the Demo is insignificant compared to the full game. Right now I don't know how far I am into the game, but I just reached a place called Smuggler's Hideout (or something like that). And up to that point I've had so much fun, and even though the game is a little more linear than I expected there's still nothing that forces you to move on. I mean you CAN stay in a level for a while and just let the random spawns occur. I eventually got most of my lost items in combat situations from those Splicers that randomly spawn here and there in levels when you wipe them out initially. Those Splicers of course sometimes do carry items that you can loot. Well at one point I must have stayed in the same level, going back and forth around the whole place (in the Medical Pavilion I believe) for around an hour or so and I must have killed 10+ Splicers that spawned after I killed the initial ones. I like that. I mean in a game like Half-Life 2 you kill them all and then the whole place is empty, so you kinda are forced to move on since there's nothing to do. So Bioshock I believe has similarities with S.T.A.L.K.E.R. in the sense that it has a linearity that isn't imposed upon the player.

I'm very happy with it so far. I play at Medium, but after that I'll definitely try at Hard.
 

Zolga

Junior Member
Sep 1, 2007
1
0
0
I must say this game runs fine on All settings on high, but resolution set to default what ever is it. No lag

E6600
2gb ram
X1950 pro 512MB

Awesome game
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
I just had two Rosie big daddies kill each other using the Big Daddy Hypnotizer.

Easiest way to kill a big daddy in hard? Make another big daddy kill'im for you.



 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Originally posted by: Zenoth
Well at one point I must have stayed in the same level, going back and forth around the whole place (in the Medical Pavilion I believe) for around an hour or so and I must have killed 10+ Splicers that spawned after I killed the initial ones. I like that. I mean in a game like Half-Life 2 you kill them all and then the whole place is empty, so you kinda are forced to move on since there's nothing to do. So Bioshock I believe has similarities with S.T.A.L.K.E.R. in the sense that it has a linearity that isn't imposed upon the player.

I'm very happy with it so far. I play at Medium, but after that I'll definitely try at Hard.

Yeah, Splicers always respawn which keeps things interesting when backtracking.
 

nitro28

Senior member
Dec 11, 2004
221
0
76
I have killed a couple of the big daddy's and the little sisters are no where to be found. Am I missing something? I have only harvested about half those available so far because the other half are gone. Where do the little sister's go? I really need their atom.
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
If there still are little sisters in the level, follow a big daddy around to one of the holes the little sisters crawl from. He'll start banging the wall and a little sister will come out.

Make sure the little sister is not far from the big daddy when you kill him!
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
I'm at medical now. I just knew something bad would happen when I read "Funeral Services" then "Crematorium." The main thing about Bioshock isn't that it's inherently difficult so far, but it's just so damn freaky! I can't keep my crosshair on the enemies' heads when lights are flickering on and off and things are screaming at me!

Now I just need to get a better video card. Especially for the big slew of shooters coming out - MOH: Airborne, Crysis, UT 3, GoW; not to mention the other ones still veiled in mystery. Come on ATI, give us competition!
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Originally posted by: ConstipatedVigilante
I'm at medical now. I just knew something bad would happen when I read "Funeral Services" then "Crematorium." The main thing about Bioshock isn't that it's inherently difficult so far, but it's just so damn freaky! I can't keep my crosshair on the enemies' heads when lights are flickering on and off and things are screaming at me!

Now I just need to get a better video card. Especially for the big slew of shooters coming out - MOH: Airborne, Crysis, UT 3, GoW; not to mention the other ones still veiled in mystery. Come on ATI, give us competition!

I just finished that part tonight! The boss fight with the doctor is so great. Just the way it's set up and he's slicing up that corpse...fantastically done.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |