*No longer official* Bioshock thread.

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lozina

Lifer
Sep 10, 2001
11,711
8
81
Been playing the game for a little now and got up to the Medical Pavillion and one thing is really bothering me- bad guys keep respawning. I really hate when things just magically respawn it ruins the game for me. Is there any way to deactivate this?
 

Polish3d

Diamond Member
Jul 6, 2005
5,500
0
0
Originally posted by: Jschmuck2
Originally posted by: ConstipatedVigilante
I'm at medical now. I just knew something bad would happen when I read "Funeral Services" then "Crematorium." The main thing about Bioshock isn't that it's inherently difficult so far, but it's just so damn freaky! I can't keep my crosshair on the enemies' heads when lights are flickering on and off and things are screaming at me!

Now I just need to get a better video card. Especially for the big slew of shooters coming out - MOH: Airborne, Crysis, UT 3, GoW; not to mention the other ones still veiled in mystery. Come on ATI, give us competition!

I just finished that part tonight! The boss fight with the doctor is so great. Just the way it's set up and he's slicing up that corpse...fantastically done.

Indeed. Is it bothering you guys though that he looks like a character model from 2002? That part is making the horror somewhat comical for me
 

CrystalBay

Platinum Member
Apr 2, 2002
2,175
1
0
Take a game like FEAR , the models looked good in hi lighting conditions but performed not as good. BioShocks low lighting conditions allow less detail and better performance of characters.

Thats MO any way,
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
OKAY PEOPLE! PLEASE DON'T POST SPOILERS IF YOU DON'T PUT A BIG FAT BOLDED SIGN WITH CAPS SAYING ****SPOILERS**** SEVERAL LINES ABOVE AND BELOW IT.

GRRRRRRRRRRR

:| :| :| :| :| :| :|
 

CrystalBay

Platinum Member
Apr 2, 2002
2,175
1
0
Originally posted by: homercles337
Originally posted by: CrystalBay
1 The camera comes later....
2 No the hypnotize tonic comes later past the halfway point.

Are you sure about #2? I read elsewhere that you have to "save" 3 little sisters to get it. Plus, you get 200 adam at the same time to offset "saving" rather than "harvesting." Is this not true?










SPOILER ,,,,, I guess ,




Hey Homer,

I Just started playing through again and saved all LS's =3 and got the hypnotize(plasmid) very early on compared to the last time I played through.
So your right about that strategy....




This game is better the second time through. Just give it a week or two between plays.....

It really is an amazing game.....
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
Is it just me or do the controls manage to feel both slugish and imprecise? Maybe I just have the setting turned up to high... Then again I dropped it from 12x10 to 10x7 and it still seemed that way.

Anyway, I'm definitly in the it's overated crowd. I like messing with it, but it's definitly not the legendary game reviews seemed to make it out to be.
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Originally posted by: AyashiKaibutsu
Is it just me or do the controls manage to feel both slugish and imprecise? Maybe I just have the setting turned up to high... Then again I dropped it from 12x10 to 10x7 and it still seemed that way.

Anyway, I'm definitly in the it's overated crowd. I like messing with it, but it's definitly not the legendary game reviews seemed to make it out to be.

I have to wonder if we are really playing the same game?

Sluggish? Imprecise? Overrated?

 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
Originally posted by: lozina
Been playing the game for a little now and got up to the Medical Pavillion and one thing is really bothering me- bad guys keep respawning. I really hate when things just magically respawn it ruins the game for me. Is there any way to deactivate this?
Thats what happens when it's made for a console.

 

MichaelD

Lifer
Jan 16, 2001
31,528
3
76
I know they probably won't, but we can hope: Any word of them releasing a patch to kill the rootkit? This seems like a really nasty one; I've read the thread over in 2KGames' forum (the big one that Waggy's in) and I'm really disappointed.

I have CloneCD/DaemonTools/etc on my system and just refuse to unload them just so I can play a game. My PC works perfectly the way it is and I don't want to go changing it around.

Man, what a disappointment!
 

homercles337

Diamond Member
Dec 29, 2004
6,340
3
71
Originally posted by: MichaelD
I know they probably won't, but we can hope: Any word of them releasing a patch to kill the rootkit? This seems like a really nasty one; I've read the thread over in 2KGames' forum (the big one that Waggy's in) and I'm really disappointed.

I have CloneCD/DaemonTools/etc on my system and just refuse to unload them just so I can play a game. My PC works perfectly the way it is and I don't want to go changing it around.

Man, what a disappointment!

Yea, the rootkit pissed me off too. I only found out about it after i installed. :| I did find a work around to get rid of it though and the game still plays fine.
 

MichaelD

Lifer
Jan 16, 2001
31,528
3
76
Originally posted by: homercles337
Originally posted by: MichaelD
I know they probably won't, but we can hope: Any word of them releasing a patch to kill the rootkit? This seems like a really nasty one; I've read the thread over in 2KGames' forum (the big one that Waggy's in) and I'm really disappointed.

I have CloneCD/DaemonTools/etc on my system and just refuse to unload them just so I can play a game. My PC works perfectly the way it is and I don't want to go changing it around.

Man, what a disappointment!

Yea, the rootkit pissed me off too. I only found out about it after i installed. :| I did find a work around to get rid of it though and the game still plays fine.

? "Workaround?" Do tell.
 

homercles337

Diamond Member
Dec 29, 2004
6,340
3
71
Originally posted by: MichaelD
Originally posted by: homercles337
Originally posted by: MichaelD
I know they probably won't, but we can hope: Any word of them releasing a patch to kill the rootkit? This seems like a really nasty one; I've read the thread over in 2KGames' forum (the big one that Waggy's in) and I'm really disappointed.

I have CloneCD/DaemonTools/etc on my system and just refuse to unload them just so I can play a game. My PC works perfectly the way it is and I don't want to go changing it around.

Man, what a disappointment!

Yea, the rootkit pissed me off too. I only found out about it after i installed. :| I did find a work around to get rid of it though and the game still plays fine.

? "Workaround?" Do tell.

"Workaround" Its not 100% accurate for the retail version (steam version is rootkit free, btw), but i got it to work for my specific config.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
Originally posted by: Noema
Originally posted by: AyashiKaibutsu
Is it just me or do the controls manage to feel both slugish and imprecise? Maybe I just have the setting turned up to high... Then again I dropped it from 12x10 to 10x7 and it still seemed that way.

Anyway, I'm definitly in the it's overated crowd. I like messing with it, but it's definitly not the legendary game reviews seemed to make it out to be.

I have to wonder if we are really playing the same game?

Sluggish? Imprecise? Overrated?


Now that I'm paying more attention to it, it seems like it was only in the starting areas that I was having issues with. Overrated still applies though. I was expecting it to be scary like SS2, but it entirely fails to and the ghosts don't even feel right for the rest of the setting. In SS2 ghosts really added to the atmosphere, in Bioshock feels like the only reason they were there was because it was the spiritual sequal to SS2. The story doesn't seem that great to me so far. Making Big Daddies badasses doesn't make them scary (especially when they aren't hostile), and a bunch of normalish looking humans wearing party favors isn't scary either. If it was scary and made you feel alone like SS2 the diaries and stuff would be good, but as it is I just feel detached from it all and just doing objectives just to get through it. What's up with the lack of different enemies too? There's only really two types of enemies if you don't count security systems that's less than Fear! (that was one of my major dislikes of fear). Those are probably the biggest dissapointments I have, but there's others. Have you seen what it's been rated? It's a good shooter and really the stuff I listed doesn't make the game bad... but top 3-6%tile is overrated.
 

homercles337

Diamond Member
Dec 29, 2004
6,340
3
71
Originally posted by: AyashiKaibutsu
Originally posted by: Noema
Originally posted by: AyashiKaibutsu
Is it just me or do the controls manage to feel both slugish and imprecise? Maybe I just have the setting turned up to high... Then again I dropped it from 12x10 to 10x7 and it still seemed that way.

Anyway, I'm definitly in the it's overated crowd. I like messing with it, but it's definitly not the legendary game reviews seemed to make it out to be.

I have to wonder if we are really playing the same game?

Sluggish? Imprecise? Overrated?


Now that I'm paying more attention to it, it seems like it was only in the starting areas that I was having issues with. Overrated still applies though. I was expecting it to be scary like SS2, but it entirely fails to and the ghosts don't even feel right for the rest of the setting. In SS2 ghosts really added to the atmosphere, in Bioshock feels like the only reason they were there was because it was the spiritual sequal to SS2. The story doesn't seem that great to me so far. Making Big Daddies badasses doesn't make them scary (especially when they aren't hostile), and a bunch of normalish looking humans wearing party favors isn't scary either. If it was scary and made you feel alone like SS2 the diaries and stuff would be good, but as it is I just feel detached from it all and just doing objectives just to get through it. What's up with the lack of different enemies too? There's only really two types of enemies if you don't count security systems that's less than Fear! (that was one of my major dislikes of fear). Those are probably the biggest dissapointments I have, but there's others. Have you seen what it's been rated? It's a good shooter and really the stuff I listed doesn't make the game bad... but top 3-6%tile is overrated.

Wow, you have miss fired on so many cylinders with bioshock. Seriously, WTF is your problem? Your critiques are so inaccurate it forces me to question your mental capacity.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91

Skacer

Banned
Jun 4, 2007
727
0
0
Originally posted by: TheSlamma
Thats what happens when it's made for a console.

Actually, enemy respawning has absolutely nothing to do with this game having a console shared release. Enemies respawned in an identical fashion in SS2 which was a PC game. A lot of the enemy respawning in Bioshock makes sense, such as when you get an important item, the bad guys usually send more splicers your way, and you usually get tipped off that it has occured. Other times you disturb some splicers that cause what might look like a respawn to the un-observative (fort frolic). Only very few splicers are true random respawns, about 3-4 per level that will respawn and wander around after a period of time.
 

Painman

Diamond Member
Feb 27, 2000
3,728
29
86
I like the respawns, I just wish the respawn points weren't so easy to find (SS2 had the same issue). But it does add some risk/reward to backtracking, and provides some suggestion of life that goes on in the gameworld. I've noticed that random respawns do make some choices re: how they interact with each other (I'm pretty sure I've seen respawned splicers get into fights with each other) and they definitely attack BDs on occasion if they are protecting a Little Sister.

I finally made it to a certain large plot twist, and actually thought it was one of the better ones I've seen in a game. I didn't think it was completely 100% original, but I didn't completely 100% see it coming either. It kind of gets you to thinking about...

...I shouldn't delve into that. Just keep playing
 

jjzelinski

Diamond Member
Aug 23, 2004
3,750
0
0
For those guys having trouble with the leadheads, try tossing bodies at them with telekenisis. Instant kill and you still get the loot (unlike freezing and smashing, which doesn't work very well I've found...). And btw, when I say "bodies" I do mean only bodies because nothing else is quite as destructive for some reason.

PS:

Don't try to chain proximity mines for BD's because the blast radius prematurely detonates the chain. You can set the distances farther apart to avoid this but that might reduce your chances of pathing the BD correctly; might as well collect them all at the same point for one big blast.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I like how the game can be unpredictable.

I was in a room near the end of the game, and I had to get an important item. So right before getting the item I tell myself "hmmm, ok, this is too obvious, I'm gonna set a bunch of traps for the scripted Splicers that will surely spawn when I get it". So I did. I used all of my 6 Proximity Mines, set them in "strategic" places, two of which where at the room's two exits, others scattered around. Then I set up a bunch of Crossbow Arrow traps (like 8 or 9 of 'em) around, and finally two or three "wind" traps (like the little tornadoes on the ground that sets the enemy flying in the air and often hit the ceiling to death).

So after all is set I create a second saved game (just in case, as always). After that I look around outside my "traps area" for the rest of the items I can loot from desks and such ... then I hear the foot steps of a Big Daddy. So I look at the whole room ... no Daddies around, but I still hear him and the footsteps are slowly but loudly approaching. I wait for around a minute and pray to God that he DOESN'T enter the room because both exits (or entrances) are trapped by Proximity Mines. So I keep waiting and waiting. He doesn't enter. Well that's cool, I told myself, I'm like "ok go back looking for those Sisters you sucka boy and come back later 'cause I got business to do here".

After I look all my items I take the "important item" ... and the next thing I know is that all hell breaks loose.

Right at the moment where the Splicers I expected just spawned I heard an explosion coming from one of the exists, and there he was, an ENRAGED Big Daddy, and that guy wanted me DEAD and nothing else. Right away I switch to my Enrage Plasmid and attack two of the Splicers, which start to attacking two other hostile Splicers (I think a total of five Splicers spawned in that scripted scene). And then me and the Big Daddy started to duke it out. But that's not all. While the Daddy literally took on five of my six Proximity Mines without dying one of the Splicers mistakingly hit the him. Now you can call that Big MISTAKE, well, mistake for the Splicer who gently died for me. Eventually two other Splicers died, and all but one of my Arrow traps were gone. All my wind Plasmid traps were also gone, but I missed much of that action due to my attention focused on the Big Daddy. At the end I used another Enrage Plasmid on the last Splicer who must have lasted around three seconds against that Daddy. After that Mr. Bubbles had around 40% life left so I easily finished him with the electric attack from the chemical launcher weapon.

Now the thing is the Big Daddy WASN'T scripted in all that, and by his mere presence and his rage due to my traps hitting him by mistake the whole scripted scene that had to happen (or at least was conceived that way) while I had to be alone was entirely modified. Thanks God though, that room was big enough to sustain such action. That's what I call replay value, because those kinda things aren't predictable. The Big Daddy just roamed the place for a Sister. I thought he wouldn't enter the room but he did (I later noticed, of course too late, that there was indeed a vent for the Sisters in it). In other more linear games one wouldn't be able to see such a thing happen. Usually scripted events are NOT possible to interact with by the rest of the game world. The only other such F-P-S that comes to my mind is S.T.A.L.K.E.R. (but that one often sees its scripted scenes messed up and bugged out by random monsters walking into the scene and actually killing characters that you had to talk to, so at least in Bioshock it's a STABLE randomization, well executed).
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Zenoth
I like how the game can be unpredictable.
...
*snip*

I've had something similar happen. I was in an area with a few splicers and then a big daddy shows up. one of my stray bullets ends up hitting him and then i've got to deal with him too. makes for a interestign and hectic fight.

 

MmmSkyscraper

Diamond Member
Jul 6, 2004
9,472
1
76
Originally posted by: homercles337
Wow, you have miss fired on so many cylinders with bioshock. Seriously, WTF is your problem? Your critiques are so inaccurate it forces me to question your mental capacity.

You seem to have the bigger problem.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
Originally posted by: Painman
I like the respawns, I just wish the respawn points weren't so easy to find (SS2 had the same issue). But it does add some risk/reward to backtracking, and provides some suggestion of life that goes on in the gameworld. I've noticed that random respawns do make some choices re: how they interact with each other (I'm pretty sure I've seen respawned splicers get into fights with each other) and they definitely attack BDs on occasion if they are protecting a Little Sister.

I like to be able to clear areas- so I know where to go if I need a safe area or where to run if I am being chased with 1 hit point left. I would not mind so much that if I went back an entire level and some new guys spawned, but with the way it is now where I can literally move 50 feet one direction, then 50 feet back and a new guy has spawned in the room I was just in so it totally ruins the immersion and makes it frustrating. Where did this guy come from? Was he "Beamed in" by Scotty?

What's even worse is one time I ducked behind a pillar to escape a turret which nearly killed me and then I decided to end my game session for the night. Next day I load up that game and now RIGHT next to me spawned a new leadhead slicer making it almost impossible to now continue my game.

I mean really ruins the game for me.
 

Dethfrumbelo

Golden Member
Nov 16, 2004
1,499
0
0
Originally posted by: lozina
Originally posted by: Painman
I like the respawns, I just wish the respawn points weren't so easy to find (SS2 had the same issue). But it does add some risk/reward to backtracking, and provides some suggestion of life that goes on in the gameworld. I've noticed that random respawns do make some choices re: how they interact with each other (I'm pretty sure I've seen respawned splicers get into fights with each other) and they definitely attack BDs on occasion if they are protecting a Little Sister.

I like to be able to clear areas- so I know where to go if I need a safe area or where to run if I am being chased with 1 hit point left. I would not mind so much that if I went back an entire level and some new guys spawned, but with the way it is now where I can literally move 50 feet one direction, then 50 feet back and a new guy has spawned in the room I was just in so it totally ruins the immersion and makes it frustrating. Where did this guy come from? Was he "Beamed in" by Scotty?

What's even worse is one time I ducked behind a pillar to escape a turret which nearly killed me and then I decided to end my game session for the night. Next day I load up that game and now RIGHT next to me spawned a new leadhead slicer making it almost impossible to now continue my game.

I mean really ruins the game for me.

STALKER also went overboard on the respawn, one of its weakpoints. Respawn can add to the challenge and sometimes improve gameplay, but it does need to be used intelligently, otherwise it kills the believability factor for me.
 
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