Well, ladies and gentlemen, I need new pants...
Just finished my first hour in Rapture, and wow does it bring back memories. Can definately call this a "spiritual" successor to System Shock.
I am running an A64 3200+ stock, 1Gb Ram and 7600gt and it runs great at 1680x1050 (cna do 1920, but will be too much). All settings are on high; I tried medium, but it was so smooth and ass-looking, I knew I could do better. It becomes 'unsmooth' when looking at too many corpses at once or a high-detail area, but it has not chugged once yet. The graphics are NICE. However, they are not ground breaking. The water effects are the best I've seen, reflections and lighting (woohoo, more than just brown/grey colors) are excellent.
Gameplay and story so far is engrossing. I actually care about advancing the story and not just beefing up my character. The dialogue from the splicers add a lot to the atmosphere. My heart has stopped at least twice in the first hour. One time, I wish I had an AK to spray the stalls with. The other time, some b~tch ran out of ammo and charged me; I managed to unload my revolver into her. The plasmids are interesting considering I never used PSIonics in System Shock. The inventory system ain't bad considering it's consolized. I'm liking it a lot right now.
Complaints. Geez, guess that seizure warning actually means business. I don't have issues, but them's lots o' flashing lights. And once again, the widescreen issue. I can't believe anyone can think this wasn't designed in 4:3 and half-assed to widescreen. After being exposed to "properly" implemented 16:10 games like Oblivion, Stalker, Splinter Cell: SC and Armed Assault, I noticed the "zoomed" look almost immediately. The FOV is WAY WAY too low, and very distracting, especially on a 24" monitor; felt like my old 4:3 days when I kept crying about how constricted the view was. It really is like looking through some pinhole instead of a more "natural" view which added peripheral vision should effect from widescreen. At least 2K/Developers finally fessed up and will be fixing it; I'm tempted to wait until the patch comes out...