Watched pretty much all of that. Thanks it looked sort of fun. I know it doesn't tell you want to do but the tutorial in the beginning does help you out by sending you to the right planets and such.As promised, video of my first couple hours. More to come tomorrow:
(Editted version which eliminates the desktop before and after should be posted automatically anytime soon.)
If it were cheaper I would pick this up to play when I have nothing else to do. The exploring part seems interesting and graphics do look better on PC too. But I don't feel it's justified at $60 since I'll probably be bored after 10-20 hours.I have tried a DS4 and it works fine, but the controls were inverted for me at the time and I didnt feel like opening up the options to fix it so I stuck with mouse/KB.
Very well.
In this pic you can see several Vortex Cubes, this is right at the entrance of a cave.
More.
Two minutes later.
Flying back you can see a monolith and drop pod, these are everywhere. Note my 22 inventory slots in the previous pic.
And after selling.
I logged on just to get these pics. This run took 7 minutes total. Also this world is temperate, no radiation, heat or cold to worry about just life support.
XBONE controller here and everything works perfectly.Has anyone tried playing on PC with a ps4 control or Xbox for that matter? I'm just wondering about the flying part since it would be odd with a keyboard and mouse.
Lucky bastard... here I am happy that I found big piles of decent minerals and now all my progress looks like child's play
Lucky bastard... here I am happy that I found big piles of decent minerals and now all my progress looks like child's play
why not just reset your start game until you get a gold mine starting planet? the beauty of procedural generation....
Played for another 4 hours last night. It's starting to grow on me. I found an abandoned spaceship (much like the one you start out with), except this one had 20 inventory slots! I also saw ships at the space station with 29 inventory slots. That helped me really get into the game. Also not rage quitting and figuring out how to change between blaster and mining gun helps lol.
Performance for me is pretty solid. I am running 1440P no AA and getting 120FPS. It hitches every now and then but its not too bad, I think having it on my NVMe drive is helping...not sure though.
I love figuring out new alien languages through the Monoliths. Someone complained about the Jet Pack being useless...there's an upgrade for it. I ran into a planet that had a extensive cave system. Pretty sure I was underground for a good 1.5 hours exploring.
I read somewhere that the Devs are working on base building. If that gets added then I may not play another game for a long time.
So, does this game have any kind of multiplayer? If not, I will surely wait for a huge discount, as I think I'll only enjoy exploring and inventory management for a few hours.
You can but as seems to be the lame "trend" these days, you play an asthmatic who's also just recovering from double pneumonia who starts gasping for air after 10 seconds (literally, I timed it). I found it annoying and it looks like someone has already created an "infinite sprint" Cheat Engine table. LOL.Something I wasn't sure about was if you could run or not.
I found it relaxing until around the 3rd planet where the grind pattern became too obvious. Choice of upgrades isn't really limiting as you're constantly replacing both the tool and your ship. You can also scrap unwanted upgrades and replace them, so there's no real "fix" that guides you to a certain outcome. It's certainly no branching story, multiple ending RPG.After watching the 1 hour play video here and a few others I feel like I saw the whole game but you still need to play it as the outcome of exploration and choice of upgrades could probably change. But I don't feel as there is enough content to pay full price. Seems like a relaxing game and I haven't had one of them in a while.
Haha I thought the same thing. Definitely could use a lot of work. On the PC I saw people had multiple clicks for different item actions, seemed like it would be annoying.This UI is a nightmare. Whoever made this must be on the GNOME team...
Yeah that's the same thing I went through. I think the problem is this - for years there have been many games which have used procedural level generation. In all these games the procedural mechanics have been in addition to whatever underlying solid gameplay was already there (eg, the fluid combat of Diablo & Torchlight, the RTS gameplay of Age of Empires that "clicked" with millions of us, the humor and constantly added new content of Don't Starve, etc). In NMS, "look at our cool RNG maths formula" pretty much is the beginning, middle and end of the game, and results in a "mile wide, inch deep" feel once you've figured those maths out.I changed my opinion, I already lost interest in the game, unfortunately.
It's an endless, repetitive grind and "fetch this and repair this because XYZ is depleted" game. It does not offer (much) more beyond this, which is simply not enough for a €60/€70 full-price title. I fear that I already did and saw MOST of what the game has to offer in the few hours I played, and I fear it will just go-on with flying from planet to planet "to gather resources". I haven't seen a review which proved the opposite to me. In fact, all reviews confirm to me this is exactly what the game is about. The question here, how many procedural generated planets one must visit until it dawns there is not much substance to the game. From a €60/€70 title I would expect that the game captivates me from the beginning to the end, and there ARE such games. But this is not one of them.