No Man's Sky release date announced.

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sze5003

Lifer
Aug 18, 2012
14,184
626
126
As promised, video of my first couple hours. More to come tomorrow:


(Editted version which eliminates the desktop before and after should be posted automatically anytime soon.)
Watched pretty much all of that. Thanks it looked sort of fun. I know it doesn't tell you want to do but the tutorial in the beginning does help you out by sending you to the right planets and such.
I have tried a DS4 and it works fine, but the controls were inverted for me at the time and I didnt feel like opening up the options to fix it so I stuck with mouse/KB.
If it were cheaper I would pick this up to play when I have nothing else to do. The exploring part seems interesting and graphics do look better on PC too. But I don't feel it's justified at $60 since I'll probably be bored after 10-20 hours.
 

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
126
Very well.

In this pic you can see several Vortex Cubes, this is right at the entrance of a cave.


More.


Two minutes later.


Flying back you can see a monolith and drop pod, these are everywhere. Note my 22 inventory slots in the previous pic.


And after selling.

I logged on just to get these pics. This run took 7 minutes total. Also this world is temperate, no radiation, heat or cold to worry about just life support.

Lucky bastard... here I am happy that I found big piles of decent minerals and now all my progress looks like child's play
 

Linux23

Lifer
Apr 9, 2000
11,303
671
126
Has anyone tried playing on PC with a ps4 control or Xbox for that matter? I'm just wondering about the flying part since it would be odd with a keyboard and mouse.
XBONE controller here and everything works perfectly.

I think I was just exhausted last night so i'm about to fire it up again. Now I know how to save but unfortunately it was too late and I lost all of my resources so I have to do my starting planet all over.
 

local

Golden Member
Jun 28, 2011
1,851
512
136
Lucky bastard... here I am happy that I found big piles of decent minerals and now all my progress looks like child's play

Yeah it is pretty much the perfect place for advancement but it gets boring. At least I can pretty much ignore mining specific minerals now that I can just buy what I need.
 

zinfamous

No Lifer
Jul 12, 2006
110,821
29,578
146
Lucky bastard... here I am happy that I found big piles of decent minerals and now all my progress looks like child's play

why not just reset your start game until you get a gold mine starting planet? the beauty of procedural generation....
 

Pandora's Box

Senior member
Apr 26, 2011
428
151
116
Played for another 4 hours last night. It's starting to grow on me. I found an abandoned spaceship (much like the one you start out with), except this one had 20 inventory slots! I also saw ships at the space station with 29 inventory slots. That helped me really get into the game. Also not rage quitting and figuring out how to change between blaster and mining gun helps lol.

Performance for me is pretty solid. I am running 1440P no AA and getting 120FPS. It hitches every now and then but its not too bad, I think having it on my NVMe drive is helping...not sure though.

I love figuring out new alien languages through the Monoliths. Someone complained about the Jet Pack being useless...there's an upgrade for it. I ran into a planet that had a extensive cave system. Pretty sure I was underground for a good 1.5 hours exploring.

I read somewhere that the Devs are working on base building. If that gets added then I may not play another game for a long time.
 

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
126
why not just reset your start game until you get a gold mine starting planet? the beauty of procedural generation....

I'll have to when I get it on PC. I'm playing on ps4 now since I wanted to rent it first to make my own opinion. Now that I know I have a better opinion of it than the average, I'll get it at some point. Frankly I wouldn't have been upset if I paid full price, but at this point I could wait for a sale.
 

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
126
Played for another 4 hours last night. It's starting to grow on me. I found an abandoned spaceship (much like the one you start out with), except this one had 20 inventory slots! I also saw ships at the space station with 29 inventory slots. That helped me really get into the game. Also not rage quitting and figuring out how to change between blaster and mining gun helps lol.

Performance for me is pretty solid. I am running 1440P no AA and getting 120FPS. It hitches every now and then but its not too bad, I think having it on my NVMe drive is helping...not sure though.

I love figuring out new alien languages through the Monoliths. Someone complained about the Jet Pack being useless...there's an upgrade for it. I ran into a planet that had a extensive cave system. Pretty sure I was underground for a good 1.5 hours exploring.

I read somewhere that the Devs are working on base building. If that gets added then I may not play another game for a long time.

I was pretty stoked when I found an abandoned ship too. Mine didn't have that many slots though =/
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
I really don't think I'll buy the game. A relative bought it and I've been playing around with it all afternoon, but my interest in the game has been like a "front-loaded" bell shaped curve. The more you play over the first 2 hours or so, the more you begin to sort of "get" the mechanics and be impressed with the scale. Yet after 5-6 hours or so, you begin to realise that the game is just "Unlock-Grind Simulator 2016" and becomes fairly monotonous, visiting the same buildings with the same internal layouts, talking to the same aliens, visiting the same beacons, doing the same number puzzles and gathering the same resources, upgrading the tool / ship for another 1-2 extra spaces, roughly the same terrain over & over give or take random picks of high saturation colors (strangely reminiscent of that end scene in 2001: A Space Odyssey). The first 2-3 hours I found quite relaxing, but by now (7hrs) I'm just bored silly and have already moved on.

I think this is the downside of procedural generation in general - it's a natural human tendency to start subconsciously "pattern matching", and once you've "got" the formula, every planet thereafter rapidly becomes quite a shallow RNG experience. The nearest analogy I can give is, imagine Mass Effect 1 being "technically" trillions of times larger, but which in reality involved playing only the planetary exploration parts of the game with the MAKO (minus all the interesting bits on Citadel, Normandy, etc), over & over back to back with each replay differing only in variable shades of red / orange / green / blue / desert yellow / purple and the height of hills whilst collecting the same rocks over & over on the way.

Most games try and compensate for that by having the level design support the plot, or at least put something else in there in addition to just "gather resources to craft/unlock to gather resources to craft/unlock to gather resources to..." On a technical level (bugs and constant 10-20fps slowdowns aside), NMS is impressive. But from a "sustaining fun-factor" gameplay perspective, I found there's really nothing else there after the first 6 hours.

Edit: The "Centre of the Galaxy" ending has been posted to Youtube and...
(Link - all it appears to do is start a "New Game +", ie, repeat starting in another Galaxy but keeping all your old stuff. This appears to repeat endlessly without any real "Centre of the Universe" ending). Ironically, the Mass Effect analogy holds here too - all that effort & grinding and "The End" = your galaxy simply changes color from white/yellow to purple...
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
So, does this game have any kind of multiplayer? If not, I will surely wait for a huge discount, as I think I'll only enjoy exploring and inventory management for a few hours.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Something I wasn't sure about was if you could run or not. After watching the 1 hour play video here and a few others I feel like I saw the whole game but you still need to play it as the outcome of exploration and choice of upgrades could probably change.

But I don't feel as there is enough content to pay full price. Seems like a relaxing game and I haven't had one of them in a while.
 

Ranulf

Platinum Member
Jul 18, 2001
2,411
1,312
136
So, does this game have any kind of multiplayer? If not, I will surely wait for a huge discount, as I think I'll only enjoy exploring and inventory management for a few hours.

No multiplayer. You are only "online" if you want to upload and name your creature/plant discoveries.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
After playing No Man's Sky for a bit now, I can't help to wonder if the developer was privy to some early Destiny builds. The interface is very similar. Lore and design differences aside, the ship gameplay in NMS is exactly what I would have imagined Destiny would have had if they hadn't chose to restrict gameplay to so few locales.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
Something I wasn't sure about was if you could run or not.
You can but as seems to be the lame "trend" these days, you play an asthmatic who's also just recovering from double pneumonia who starts gasping for air after 10 seconds (literally, I timed it). I found it annoying and it looks like someone has already created an "infinite sprint" Cheat Engine table. LOL.

After watching the 1 hour play video here and a few others I feel like I saw the whole game but you still need to play it as the outcome of exploration and choice of upgrades could probably change. But I don't feel as there is enough content to pay full price. Seems like a relaxing game and I haven't had one of them in a while.
I found it relaxing until around the 3rd planet where the grind pattern became too obvious. Choice of upgrades isn't really limiting as you're constantly replacing both the tool and your ship. You can also scrap unwanted upgrades and replace them, so there's no real "fix" that guides you to a certain outcome. It's certainly no branching story, multiple ending RPG.
 

local

Golden Member
Jun 28, 2011
1,851
512
136
Sprint upgrades are a necessity, I can go for about a minute now.

Been to about a dozen worlds and while the variation is nice the caves have all been the same so far which is kinda odd. The ships you can see seem to be based on your ship. I took my millions of credits and bought a ship. Immediately thereafter I was surrounded by much better ships so I bought one of those and again better ships arrived. Blew through a few million but I have about triple the storage on my ship now.
 

WiseUp216

Platinum Member
Mar 12, 2012
2,251
51
101
www.heatware.com
Pressing melee and jet pack at the same time does a nice dash. I like to alternate between dashing and sprinting so that neither runs out of charge.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
This UI is a nightmare. Whoever made this must be on the GNOME team...
Haha I thought the same thing. Definitely could use a lot of work. On the PC I saw people had multiple clicks for different item actions, seemed like it would be annoying.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
I am a couple of hours in....so this is not a "review" by any means but more so my first impressions.

The good: Despite people in masses complaining about crashes and performance, the game runs relatively flawlessly on my rather old machine which is an overclocked 4770k and a GTX 970. (There are some slight hitches in the beginning but those are explained with that the game compiles shaders, so it takes a while until all the shaders are compiled and cached. I can live with that although not optimal of course).

At 1080p (my monitor's native resolution), most details at high, except shadows at med and reflection quality at med, and 4xSSAA, framecap deactivated but Vsync forced in NV control panel I am getting a smooth 60FPS all across this game and see it barely (if ever) drop below. I had not ONE crash whatsoever.

So I cannot understand the hundreds (?) of people complaining about FPS in the low 30s or 20s, let alone the people who have crashes.

But this is not the issue.

Although I played only a very short while, it immediately started out as a TEDIOUS "gathering game", and I mean that in the worst way. This and this in my ship was broke...so I needed to go there and there to gather resources to repair. As I (possibly?) mentioned elsewhere, this stupid gathering spiel of resources and having to craft stuff is grossly in the way of the "free exploring" aspect of the game.

Despite that, I cannot say too much about the game at this point. I found it fascinating since my spacecraft works now and I can actually use it to cruise around planet(s) and of course to visit other planets. Some things, like the animal soundscape I found a little...what's the word....half-assed/improper....for example I am outside and there are those animals roaming but the sound is like they're in a cave. It doesn't match the setting. I will continue to play to form a better opinion about this game.

** Edit: If you look on Steam etc....90% of complaints are about the technical aspect of the game...and I don't see much wrong with THIS aspect of the game at all. Smaller things like not being able to bind my side mouse buttons etc...but overall it's definitely a *working* game and not the crashing low-performing disaster some claim it is.
 

local

Golden Member
Jun 28, 2011
1,851
512
136
Yeah I don't get the complaints about performance either. Seeing some people comparing it to Arkham Knight or the horrendous frame rates. I have decent hardware and don't take any particular care to keep up to date on drivers and I'm getting consistent 60 fps with everything turned to max. Only time I get a noticeable hitch is using the binoculars with zoom. The one and only crash in 13 hours play was when I was trying to upload some stuff and that could have been caused by my own crappy network.
 

Chaotic42

Lifer
Jun 15, 2001
33,929
1,098
126
The performance thing may be related to OpenGL choosing a video card on which to render with seemingly no way to change it. I have a 980Ti and a Quadro K1200. Both Doom 2016 and NMS used the K1200 to render and displayed it over the 980Ti's output. Literally the only way to stop it was to remove the K1200. If these folks have their on-board graphics enabled but not connected, the same thing could be happening to them.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
I changed my opinion, I already lost interest in the game, unfortunately.

It's an endless, repetitive grind and "fetch this and repair this because XYZ is depleted" game. It does not offer (much) more beyond this, which is simply not enough for a €60/€70 full-price title. I fear that I already did and saw MOST of what the game has to offer in the few hours I played, and I fear it will just go-on with flying from planet to planet "to gather resources". I haven't seen a review which proved the opposite to me. In fact, all reviews confirm to me this is exactly what the game is about. The question here, how many procedural generated planets one must visit until it dawns there is not much substance to the game. From a €60/€70 title I would expect that the game captivates me from the beginning to the end, and there ARE such games. But this is not one of them.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
I changed my opinion, I already lost interest in the game, unfortunately.

It's an endless, repetitive grind and "fetch this and repair this because XYZ is depleted" game. It does not offer (much) more beyond this, which is simply not enough for a €60/€70 full-price title. I fear that I already did and saw MOST of what the game has to offer in the few hours I played, and I fear it will just go-on with flying from planet to planet "to gather resources". I haven't seen a review which proved the opposite to me. In fact, all reviews confirm to me this is exactly what the game is about. The question here, how many procedural generated planets one must visit until it dawns there is not much substance to the game. From a €60/€70 title I would expect that the game captivates me from the beginning to the end, and there ARE such games. But this is not one of them.
Yeah that's the same thing I went through. I think the problem is this - for years there have been many games which have used procedural level generation. In all these games the procedural mechanics have been in addition to whatever underlying solid gameplay was already there (eg, the fluid combat of Diablo & Torchlight, the RTS gameplay of Age of Empires that "clicked" with millions of us, the humor and constantly added new content of Don't Starve, etc). In NMS, "look at our cool RNG maths formula" pretty much is the beginning, middle and end of the game, and results in a "mile wide, inch deep" feel once you've figured those maths out.

To me, NMS is a good base upon which to build a game, but the current gameplay itself "as is" is pretty weak and has exponentially depreciating value beyond the first few planets. It's almost like 'playing' the "preview environment" function in a level editor before you start adding in the plot and characters. I also can't see how adding base building will improve things if the end result is simply to encourage people to be stuck to only one planet and turn the game into "Minecraft-lite". I guess that stuff might appeal to the "Crafting OCD" bunch of which I'm not a member. For me, there needs to be some "glue" beyond just cyclical, monotonous crafting/unlocking-for-the-sake-of-crafting/unlocking.

The end of the game (I posted a spoiler link earlier) is very Mass-Effect-3-ish and further undermines the craft-unlock-repeat centric gameplay mechanics. After all...
...if there is no real end to the game, and nothing at the centre beyond a "New Game+" shortcut...
...and nothing unique to be found, you might as well just settle down on the first "easy" planet near the outer-edge start area, and just stay there (undermining any incentive to grind through to the centre in the first place...)
 
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