No Man's Sky release date announced.

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KMFJD

Lifer
Aug 11, 2005
29,711
43,992
136
I changed my opinion, I already lost interest in the game, unfortunately.

It's an endless, repetitive grind and "fetch this and repair this because XYZ is depleted" game. It does not offer (much) more beyond this, which is simply not enough for a €60/€70 full-price title. I fear that I already did and saw MOST of what the game has to offer in the few hours I played, and I fear it will just go-on with flying from planet to planet "to gather resources". I haven't seen a review which proved the opposite to me. In fact, all reviews confirm to me this is exactly what the game is about. The question here, how many procedural generated planets one must visit until it dawns there is not much substance to the game. From a €60/€70 title I would expect that the game captivates me from the beginning to the end, and there ARE such games. But this is not one of them.

Yeah that's the same thing I went through. I think the problem is this - for years there have been many games which have used procedural level generation. In all these games the procedural mechanics have been in addition to whatever underlying solid gameplay was already there (eg, the fluid combat of Diablo & Torchlight, the RTS gameplay of Age of Empires that "clicked" with millions of us, the humor and constantly added new content of Don't Starve, etc). In NMS, "look at our cool RNG maths formula" pretty much is the beginning, middle and end of the game, and results in a "mile wide, inch deep" feel once you've figured those maths out.

To me, NMS is a good base upon which to build a game, but the current gameplay itself "as is" is pretty weak and has exponentially depreciating value beyond the first few planets. It's almost like 'playing' the "preview environment" function in a level editor before you start adding in the plot and characters. I also can't see how adding base building will improve things if the end result is simply to encourage people to be stuck to only one planet and turn the game into "Minecraft-lite". I guess that stuff might appeal to the "Crafting OCD" bunch of which I'm not a member. For me, there needs to be some "glue" beyond just cyclical, monotonous crafting/unlocking-for-the-sake-of-crafting/unlocking.

The end of the game (I posted a spoiler link earlier) is very Mass-Effect-3-ish and further undermines the craft-unlock-repeat centric gameplay mechanics. After all...
...if there is no real end to the game, and nothing at the centre beyond a "New Game+" shortcut...
...and nothing unique to be found, you might as well just settle down on the first "easy" planet near the outer-edge start area, and just stay there (undermining any incentive to grind through to the centre in the first place...)

I agree, it doesn't take very long for it to become boring, every planet starts to look the same, just with different colours
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,301
68
91
www.frostyhacks.blogspot.com
Anyone who remembers spore will probably know to be skeptical of this games success, there's a limited amount of different things that procedurally generated content can provide, once you've seen that planet A is the same as planet B but with 20% taller grass and is yellow instead of blue and has 1/2 the amount of lakes, it becomes boring very quickly.

I agree, it doesn't take very long for it to become boring, every planet starts to look the same, just with different colours

Oh boy, if someone had only predicted this
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,832
882
126
I never understood the hype this game had. It's an indie game with a small team, with procedural content which kills any form of immersion, and just looked weird to boot (floating rocks??). Plus they are asking $60 for it?!
 

Linux23

Lifer
Apr 9, 2000
11,303
671
126
I never understood the hype this game had. It's an indie game with a small team, with procedural content which kills any form of immersion, and just looked weird to boot (floating rocks??). Plus they are asking $60 for it?!
Have you never seen a floating rock before?
 

Linux23

Lifer
Apr 9, 2000
11,303
671
126
It's definitely rendering at something like 720p internally and upscaling. You can tell if you take a screenshot and zoom in on it, the pixels are not 1:1. They are not the highest quality pixels that anybody has seen.

Also, anisotropic filtering via the game doesn't seem to work, I get sharper textures when forcing it via the driver.

It defaults to double buffering which is a large reason for the huge FPS variation. Enable triple buffering and/or adaptive vsync, set max FPS to 90 and it runs much better.

Basically they started work on the PC version only after the PS4 version was releaesd, so that's like 3 days of development and testing. There's a new patch incoming which I really hope fixes some of the most severe symptoms of consolitis.
That's been debunked. They originally developed it for the PC first.
 

zinfamous

No Lifer
Jul 12, 2006
110,821
29,578
146
http://www.portvapes.co.uk/?id=Latest-exam-1Z0-876-Dumps&exid=threads/space-engine-space-simulation-program.2404914/

Yeah, if NMS had been like this (as I was hoping) I'd drop $60 on it yesterday . . .

Here's the new video clip :


.

Dang that looks awesome. Might be the type of thing that actually pushes me to try out VR some ~3 years from now.

That video just shows a bunch of random rendered space stuff... what do you actually do? It looks pretty and all but I was hoping for some gameplay.

I poked around at the linked thread and read some of the updates--looks like you can fly throughout the known (real) universe, including planets and features based on real data and speculative conditions/possible alien creatures adapted to those climates, land on such planets and explore.

It's a simulator, so it doesn't call itself a game.

....basically, No Man's Sky without gathering stuff?
 

wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
That video just shows a bunch of random rendered space stuff... what do you actually do? It looks pretty and all but I was hoping for some gameplay.

Not to derail things too much, I updated the other thread with some new info, but here's an excerpt:

Gameplay:
  • Server database (work in progress)
  • Network system
  • Spaceship builder with physical testing of construction
  • Cockpit devices: orbital transfer calculator, hyperflight calculator, programmable autopilot, etc.
  • Docking system, remote control of units
  • Economics, harvesting of resources, refueling, building, etc
  • Weapons, combat system
  • Giant alien astroengineering constructions
  • Destruction of spaceships and buildings (modelling of thousands of fragments on the GPU), animation of explosions (gas dynamics simulation on GPU(?))
  • Advanced physics: jet propulsion, aerodynamics and hydrodynamics
  • Procedural life
  • Procedural civilizations
  • Local database
  • Loading of models (spaceships, buildings, etc.)
  • Internal structure of ships and buildings (indoor-engine)
  • Physics: collision detection, newtonian mechanics
  • Space physics: gravity forces, orbital flight, hyperdrive


Italics items are done in current or the next version coming out (might apply to 0.9.8.0) as this is from a few months back.


Probably years off, but you can get it for free and fool around with things right now


.
 

KMFJD

Lifer
Aug 11, 2005
29,711
43,992
136
Reactions: PrincessFrosty

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
126
I poked around at the linked thread and read some of the updates--looks like you can fly throughout the known (real) universe, including planets and features based on real data and speculative conditions/possible alien creatures adapted to those climates, land on such planets and explore.

It's a simulator, so it doesn't call itself a game.

....basically, No Man's Sky without gathering stuff?

Gotcha

That could definitely be a cool experience, but without having any sort of gaming aspect I could definitely see myself getting bored if I wasn't using VR or something to make it special. As shallow and boring as NMS gameplay can be, it's kept my attention long enough to enjoy myself for ~20hours on my rental which was good enough for me. I've completed full campaigns in linear games in less time than that, so it could have been worse. I'll nab it for PC when it drops below $30, and I'll have fun starting again. Maybe there will be updates in between now and then and I'll have even more reason to give it another go.
 

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
126
Not to derail things too much, I updated the other thread with some new info, but here's an excerpt:

Gameplay:
  • Server database (work in progress)
  • Network system
  • Spaceship builder with physical testing of construction
  • Cockpit devices: orbital transfer calculator, hyperflight calculator, programmable autopilot, etc.
  • Docking system, remote control of units
  • Economics, harvesting of resources, refueling, building, etc
  • Weapons, combat system
  • Giant alien astroengineering constructions
  • Destruction of spaceships and buildings (modelling of thousands of fragments on the GPU), animation of explosions (gas dynamics simulation on GPU(?))
  • Advanced physics: jet propulsion, aerodynamics and hydrodynamics
  • Procedural life
  • Procedural civilizations
  • Local database
  • Loading of models (spaceships, buildings, etc.)
  • Internal structure of ships and buildings (indoor-engine)
  • Physics: collision detection, newtonian mechanics
  • Space physics: gravity forces, orbital flight, hyperdrive


Italics items are done in current or the next version coming out (might apply to 0.9.8.0) as this is from a few months back.


Probably years off, but you can get it for free and fool around with things right now


.

Interesting, so maybe like a much bigger Kerbal Space Program. Probably too advanced and detailed for what I look for in a game these days, but still a cool idea that a lot of people would like.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Gotcha

That could definitely be a cool experience, but without having any sort of gaming aspect I could definitely see myself getting bored if I wasn't using VR or something to make it special. As shallow and boring as NMS gameplay can be, it's kept my attention long enough to enjoy myself for ~20hours on my rental which was good enough for me. I've completed full campaigns in linear games in less time than that, so it could have been worse. I'll nab it for PC when it drops below $30, and I'll have fun starting again. Maybe there will be updates in between now and then and I'll have even more reason to give it another go.
Was talking with some coworkers who were excited for it so they got it. They agree with me that it's not a $60 game. So I'll be waiting for a reduction in price on PC to purchase this. Hopefully by then they will have more content. I don't expect it to stay full price very long either.
 

wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
i think people should listen to this


So in summary, NMS was put out/Marketed by a Used Car Salesman . . . got it


My biggest issues/concerns with what I've seen so far (my impressions anyway):

* They softened the Textures so it's somewhat blurry
* Some of it is just too Cartoony
* There's no Persistence (leave, come back, it's like you were never there)
* Seems like there is life on virtually every Planet
* Limited Planet types (No Gas Giants, Ring Planets, so forth)
* Floating Rock Islands - WTH is up with this?
* Aliens/Alien Tech is pretty much all over the place
* Is there enough to do - sounds like folks have finished it already


Some of this makes me think of Oblivion - Loved the game, but the Caves & Gates where pretty much all the same, so you got bored really fast.
Seems like it could be the same here, the limited Assets is a big cause for concern.

The Magical floating in air Islands just don't fit in a Sci-Fi game for me.


Hate to sound like I'm bashing the game, I'm going to get this eventually, but it really needs some polish yet I think.


.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
i think people should listen to this


Really good video. Really does a good job of describing just why the game was hyped so hard, which basically set it up for failure. Although I don't think it really is. Its basically exactly what I thought the game would be.

EDIT: oh, and I think Hellogames WANTED to do multi-player. And could just not get it to work right, so pulled it out.
 

Artorias

Platinum Member
Feb 8, 2014
2,134
1,411
136
I wonder if this will stop people from pre-ordering games.....nah, people will never learn.

Perfect marketing tactic by the developers, they were secretive about the game as much as possible under the guise of protecting people from spoilers, then the actual game to turns out to not have much content that isn't repetitive.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
I'm mixed. After my first hour I almost went for a refund because I could tell it was going to be repetitious. I've never refunded a game on Steam and figured what the hell maybe it will improve and it did. I actually started enjoying myself in spite of its simplistic gameplay, because it spite of itself there is a great challenge to creating these types of games and while I think the developers should have added more depth, I applaud the vision.

All that said, I did hit a point where I pretty much closed the game and didn't want to play anymore and that was when I had to start using the Star Map to travel between systems. All I wanted to do was to go back to a system I had been because I had found a planet with huge gold deposits. I knew the name of the system, but finding it ended up being a bigger challenge than I thought. Sure, you can right D-pad and have it search the nearest stars, but that doesn't help after a few jumps. I realized that I was completely lost in relation to where I had been, and the game was only interested in pointing me forward. Why couldn't there have been a simple search box?

Bottom line: I can find ways to enjoy the sometimes mediocre gameplay, but until that map gets updated I'm never touching it again.
 

Mandres

Senior member
Jun 8, 2011
944
58
91
Some of this makes me think of Oblivion - Loved the game, but the Caves & Gates where pretty much all the same, so you got bored really fast.

Bingo. This is the classic example of the weaknesses in procedural game generation - the old Oblivion vs. Morrowind debate. NMS again proves that world size is meaningless in videogames without an artist's creative vision filling it up with interesting things to see and do.
 

wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
Maybe we're all confusing NMS with this game :



ALL ABOARD the new Hype Train . . . well, at least you can play this one right now if you really want to back it
 
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