No Man's Sky release date announced.

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shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
I didnt like it.

GRAV is much better, and costs less, and they arent claiming its completed when it clearly isnt.
Ditto Subnautica, which looks gorgeous and runs smooth.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Yeah that's the same thing I went through. I think the problem is this - for years there have been many games which have used procedural level generation. In all these games the procedural mechanics have been in addition to whatever underlying solid gameplay was already there (eg, the fluid combat of Diablo & Torchlight, the RTS gameplay of Age of Empires that "clicked" with millions of us, the humor and constantly added new content of Don't Starve, etc). In NMS, "look at our cool RNG maths formula" pretty much is the beginning, middle and end of the game, and results in a "mile wide, inch deep" feel once you've figured those maths out.

To me, NMS is a good base upon which to build a game, but the current gameplay itself "as is" is pretty weak and has exponentially depreciating value beyond the first few planets. It's almost like 'playing' the "preview environment" function in a level editor before you start adding in the plot and characters. I also can't see how adding base building will improve things if the end result is simply to encourage people to be stuck to only one planet and turn the game into "Minecraft-lite". I guess that stuff might appeal to the "Crafting OCD" bunch of which I'm not a member. For me, there needs to be some "glue" beyond just cyclical, monotonous crafting/unlocking-for-the-sake-of-crafting/unlocking.

The end of the game (I posted a spoiler link earlier) is very Mass-Effect-3-ish and further undermines the craft-unlock-repeat centric gameplay mechanics. After all...
...if there is no real end to the game, and nothing at the centre beyond a "New Game+" shortcut...
...and nothing unique to be found, you might as well just settle down on the first "easy" planet near the outer-edge start area, and just stay there (undermining any incentive to grind through to the centre in the first place...)
Totally sounds like a $20 game if anything after reading many of the impressions here. Might be fun while you start out but gets stale.

My buddy got it for ps4 and asked if I bought it. Says he's been playing it non stop and he thinks it's awesome. But he is the type to enjoy games like this and don't starve for example. I want to see how long it before he is over it.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
Played for few hours at a friends yesterday, I think I'll wait until the first big content patch that adds the actual game. Because in its current form there is just repeated grinding and no real game to play. Not worth $60, I'd be pissed if I spent money on it in its current form.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Played for few hours at a friends yesterday, I think I'll wait until the first big content patch that adds the actual game. Because in its current form there is just repeated grinding and no real game to play. Not worth $60, I'd be pissed if I spent money on it in its current form.

Agreed. I got to play it at a friend's house and I was really disappointed in the game, and I didn't even experience any performance issues. Game play is really shallow, and it's way too grindy. Having to constantly recharge everything is annoying and just adds to the grind. I wouldn't get this game even if it was $5.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Agreed. I got to play it at a friend's house and I was really disappointed in the game, and I didn't even experience any performance issues. Game play is really shallow, and it's way too grindy. Having to constantly recharge everything is annoying and just adds to the grind. I wouldn't get this game even if it was $5.
I wouldn't be surprised to see the game as free part of psn plus after some time. Unless they add some real changing elements here, it doesn't warrant a full $60 price. It's more like an indie game.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
I played some more last night (about four hours) and I like it. It's hard for me to put down. It's exactly what I expected, and no more and no less. I think the biggest reason it's being given a hard time is people's expectations. It was never made out to be anything more than an exploration game with crafting elements and an ultimate end goal. It's a casual game that is already more engaging to me than Elite, and that works for me.

I do wish they would refine the arcadey feel of the flight model, fix the technical issues some are experiencing (I do get slow downs after the three-hour mark, I've noticed), and implement a few suggestions. Other than that, happy with my purchase.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I haven't been following it too closely; interested but think I will wait for a big price reduction.

My real question is, when are we going to get something like this but with full integration with other players, and interstellar warring/planet control?

I do understand that Star Citizen might be the answer some of you will give, but that seems so limited, or perhaps guided, in scope...
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
I'll have to when I get it on PC. I'm playing on ps4 now since I wanted to rent it first to make my own opinion. Now that I know I have a better opinion of it than the average, I'll get it at some point. Frankly I wouldn't have been upset if I paid full price, but at this point I could wait for a sale.

yeah, after watching sabre wing's video and even Total Biscuit with his criticisms, I think it is something that I will definitely like long enough for the ~$30 I plan to pay for it on sale. Hopefully by then, the majority of bugs are ironed out and there is maybe some new content available. :\

It does look exactly like I expected, even the quick-setting repetitiveness that I assumed would be its biggest weakness. Though I didn't expect such heavy dependence on boatloads of mineral collection from the start, with such a tiny carrying capacity. Sounds like the first mechanic that needs adjustment.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
I played some more last night (about four hours) and I like it. It's hard for me to put down. It's exactly what I expected, and no more and no less. I think the biggest reason it's being given a hard time is people's expectations. It was never made out to be anything more than an exploration game with crafting elements and an ultimate end goal. It's a casual game that is already more engaging to me than Elite, and that works for me.

I do wish they would refine the arcadey feel of the flight model, fix the technical issues some are experiencing (I do get slow downs after the three-hour mark, I've noticed), and implement a few suggestions. Other than that, happy with my purchase.


Total Biscuit made a good comment to this end, in that devs were actually quite vague towards certain features in their various discussions. Yes, they constantly said it would be a chill and exploration-based game, but they very much sidestepped questions about multiplayer, space fights, structure building, etc. This left open holes in player's expectations, which are then left to be filled by their imaginations, and you know how imaginations tend to skew towards some unrealistic version of the most perfect scenario.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Yeah that's the same thing I went through. I think the problem is this - for years there have been many games which have used procedural level generation. In all these games the procedural mechanics have been in addition to whatever underlying solid gameplay was already there (eg, the fluid combat of Diablo & Torchlight, the RTS gameplay of Age of Empires that "clicked" with millions of us, the humor and constantly added new content of Don't Starve, etc). In NMS, "look at our cool RNG maths formula" pretty much is the beginning, middle and end of the game, and results in a "mile wide, inch deep" feel once you've figured those maths out.

To me, NMS is a good base upon which to build a game, but the current gameplay itself "as is" is pretty weak and has exponentially depreciating value beyond the first few planets. It's almost like 'playing' the "preview environment" function in a level editor before you start adding in the plot and characters. I also can't see how adding base building will improve things if the end result is simply to encourage people to be stuck to only one planet and turn the game into "Minecraft-lite". I guess that stuff might appeal to the "Crafting OCD" bunch of which I'm not a member. For me, there needs to be some "glue" beyond just cyclical, monotonous crafting/unlocking-for-the-sake-of-crafting/unlocking.

The end of the game (I posted a spoiler link earlier) is very Mass-Effect-3-ish and further undermines the craft-unlock-repeat centric gameplay mechanics. After all...
...if there is no real end to the game, and nothing at the centre beyond a "New Game+" shortcut...
...and nothing unique to be found, you might as well just settle down on the first "easy" planet near the outer-edge start area, and just stay there (undermining any incentive to grind through to the centre in the first place...)

I wouldn't even mind a goal-less exploration ("sandbox") game, in-fact it's one of the most appealing genres to me. (For example, I VERY much liked the freedom we had in Farcry 3 where you could hunt and craft and whatever, not following a story-line if you didn't want to)
Here however the crafting requirement (look at that access card nonsense to activate items for example) is in total contrast to the exploration aspect and hinders it even.
Worse, since the game data itself is limited and procedurally generated "on the fly", you know that there IS actually nothing exciting and new to discover, since EVERYTHING you will ever "discover" will revolve around the base assets but just somewhat varied. This is not even remotely motivating wanting to discover anything.

Also..it doesn't make sense to me that already in the beginning (the first two planets) I find planets with vegetation, ANIMALS (!), outposts and alien artifacts. Things like this should be extremely rare, and not thrown at you in abundance.
 

local

Golden Member
Jun 28, 2011
1,851
512
136
The first planets are easy mode. The farther you go the harder it is to find good worlds. I have gone through a blackhole and am about 5,000 light years closer to the center. Went to three systems with only one planet not being a barren rock. Also one system I jumped into I was in the middle of a space battle and died since I have been neglecting upgrading my ships combat capabilities. Found a toxic world that I had to limit my exposure to less than 2 minutes or I would die. There are some weather effects too. On that same world a storm arrived and I had about 20 seconds to get into shelter.
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
Totally sounds like a $20 game if anything after reading many of the impressions here. Might be fun while you start out but gets stale.

My buddy got it for ps4 and asked if I bought it. Says he's been playing it non stop and he thinks it's awesome. But he is the type to enjoy games like this and don't starve for example. I want to see how long it before he is over it.

Don't Starve is actually a legitimate game though. NMS is more of a scam
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
finially got an atlas pas V3, which will open V2 and V3 doors but not V1...


also found some money making shenanigans

If you happen on a planet with an animal called "Sac Venom" you can farm the ever living crap out of it - its a neutral mob that just sits there and drops an item that sells for ~26K
the moment you kill one you get an elite sentinel called on you but if you just run away/to shop/building you are all set,
ive been doing runs of 6-8 at a time. up over 3 million now




All of the green "!" are them showing up on a scan



found this nifty dude earlier as well
 

mnewsham

Lifer
Oct 2, 2010
14,539
428
136
Don't Starve is actually a legitimate game though. NMS is more of a scam
"i believed the hype i read online from people who had no idea what they were talking about therefore NMS is a scam"

uhhh, if that's how you feel i guess.
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
"i believed the hype i read online from people who had no idea what they were talking about therefore NMS is a scam"

uhhh, if that's how you feel i guess.

Firstly, I never thought that NMS would be any more than an empty shell/money grab, and I called this game a scam long before release, as I did with Spore on these very forums ~8 years ago. They are essentially the same scam except NMS imo was much more successful since the budget was a lot lower (no hiring robin williams to hype the game this time around).

NMS is a scam because its all presentation value + dishonest marketing with little substance. It's priced as a premium product when in reality it should be an early access/tech demo title with the full release a few years off. The marketing material was serially dishonest so as not to risk tipping the hypetrain off the tracks, and obviously that worked out well for them as the 4 main developers will be multimillionaires on the back of this game -- completely due to the marketing/hype rather than the game's own merits, of which there is almost none, as was expected by anyone who is skeptical of hype to begin with.

Don't Starve is a completely different situation where the developers actually delivered a good game from the start that was worth sinking hundreds of hours into, and they continued to improve the game years after release as well. The only similarity is that both games have gathering and random level generation. I'd say the games are almost complete opposites actually as one was made to scam cash from gullible people and the other was made with quality in mind.

Sean Murray is this generation's Peter Molyneux, and I don't blame anyone under 20 for falling for this shit for the first time. I fell for hype once too, when I was 12 years old and bought a game called Black and White, which admittedly was a much better game than either Spore or NMS. I hope that people will learn from this experience instead of convincing themselves that it was worth the money or some such nonsense, after getting bored 4 hours in.

The $60 price and copy + paste port with crashing and low fps is really the insult on top of injury.
 
Last edited:

mnewsham

Lifer
Oct 2, 2010
14,539
428
136
Firstly, I never bought NMS and I called this game a scam long before release, as I did with Spore on these very forums ~8 years ago.

NMS is a scam because its all presentation value + dishonest marketing with little substance. It's priced as a premium product when in reality it should be an early access/tech demo title with the full release a few years off. The 4 main developers will be multimillionaires on the back of this game, and it is completely due to the marketing/hype rather than the game's own merits, of which there is little to none.
Anyone who actually payed attention to the development of the game (actual development, not rumors and hype about development which was never real) and didnt listen to the hype machine got exactly what they were promised.

I watched the original E3 announcement and the following several weeks of talks with the devs, then ignored everything until the game came out.

I got exactly what was promised me. I can't help if marketing and the hype machine got out of control, I dont buy into the hype ever though, so it was never a concern for me.
 
Reactions: Sabrewings

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
126
Firstly, I never thought that NMS would be any more than an empty shell/money grab, and I called this game a scam long before release, as I did with Spore on these very forums ~8 years ago. They are essentially the same scam except NMS imo was much more successful since the budget was a lot lower (no hiring robin williams to hype the game this time around).

NMS is a scam because its all presentation value + dishonest marketing with little substance. It's priced as a premium product when in reality it should be an early access/tech demo title with the full release a few years off. The marketing material was serially dishonest so as not to risk tipping the hypetrain off the tracks, and obviously that worked out well for them as the 4 main developers will be multimillionaires on the back of this game -- completely due to the marketing/hype rather than the game's own merits, of which there is almost none, as was expected by anyone who is skeptical of hype to begin with.

Don't Starve is a completely different situation where the developers actually delivered a good game from the start that was worth sinking hundreds of hours into, and they continued to improve the game years after release as well. The only similarity is that both games have gathering and random level generation. I'd say the games are almost complete opposites actually as one was made to scam cash from gullible people and the other was made with quality in mind.

Sean Murray is this generation's Peter Molyneux, and I don't blame anyone under 20 for falling for this shit for the first time. I fell for hype once too, when I was 12 years old and bought a game called Black and White, which admittedly was a much better game than either Spore or NMS. I hope that people will learn from this experience instead of convincing themselves that it was worth the money or some such nonsense, after getting bored 4 hours in.

The $60 price and copy + paste port with crashing and low fps is really the insult on top of injury.

Calling something a scam just because you don't like it is so childish I'm embarrassed for you. NMS was basically everything that was promised and I'm having a blast... something I certainly couldn't say about Spore. It's fine to not like something, but calling "scam" in this case is just either ignorance of what the word 'scam' means, or over-exaggeration to the point of your opinion being pointless. Different people like different stuff. I've already dumped more hours into NMS during my rental period than I ever did with Don't Starve. Should I call Don't Starve a scam just because I didn't like it?

Of course not, it's absurd to call something a scam just because you don't like it.
 
Reactions: Sabrewings

KMFJD

Lifer
Aug 11, 2005
29,685
43,947
136
finially got an atlas pas V3, which will open V2 and V3 doors but not V1...


also found some money making shenanigans

If you happen on a planet with an animal called "Sac Venom" you can farm the ever living crap out of it - its a neutral mob that just sits there and drops an item that sells for ~26K
the moment you kill one you get an elite sentinel called on you but if you just run away/to shop/building you are all set,
ive been doing runs of 6-8 at a time. up over 3 million now




All of the green "!" are them showing up on a scan



found this nifty dude earlier as well

You don't even need to leave a space station to make millions
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Kinda interesting something like this has taken off and a game like Subnautica hasn't. From what I've seen on Twitch I'd probably be bored with No Mans Sky. Its the same problem Minecraft originally had: the game is simply grinding so you could grind more efficiently. At least with Minecraft digging in caves was kinda dangerous, and the procedural generation was stunning at times.

Hopefully when its around $30 there will be more to it.
 
Last edited:

PrincessFrosty

Platinum Member
Feb 13, 2008
2,301
68
91
www.frostyhacks.blogspot.com
Of course not, it's absurd to call something a scam just because you don't like it.

I think it's fair to call something a scam if the product is sold in a misleading way. For example giving people the impression that this is in any way multiplayer is horribly misleading and this was done in interviews repeatedly, there was talk about how meeting people was possible but very unlikely, many of us guessed back then simply due to the nature of how planets are generated from a seed ran through an algorithm that there would be zero persistence of user actions between player visits and that syncing up a planet which has local changes made to it (e.g terrain deforming) with multiple players around would be a technical nightmare.

I think people have now confirmed if you go to a planet that someone else is on you cannot find each other, if that's true, it certainly doesn't surprise me.

I get the general impression that the average gamer thinks they're in this large EVE style persistent universe and that's simply not the case, at best it's a big database of names given the planets and animals the vast majority of which you'll never see, and that's certainly very misleading compared to what peoples expectations are. It's the job of the developer to manage expectations of their customers in some reasonable way.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I see too many defenders of the game say it's the fault of people for putting too much expectations on the game. While that may be true for some, it's not for everyone. The game does not have good graphics, the resource collection is... ugly. Everything is collected with a beam, and stuff magically breaks apart and flies into your backpack. At that point, why should I even have to aim at stuff, it should just auto-gather when I get near any resource...

No Man's Sky is as much of a space game as Starbound is, as in they aren't really space games at all. I do not get the comparisons to Star Citizen or Elite Dangerous.
 
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