No Man's Sky release date announced.

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Linux23

Lifer
Apr 9, 2000
11,303
671
126
Yeah, i think the graphics could be better. I have not seen a difference between resolution changes.

I like the game, but the resource collection to stay alive and all that BS, I wish I could turn off so I can explore freely.

I'm really up in the air as if I should return this to Steam and wait for a big sale or just keep it in hopes that they update the hell out of the graphics, gameplay, etc.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
I see too many defenders of the game say it's the fault of people for putting too much expectations on the game. While that may be true for some, it's not for everyone. The game does not have good graphics, the resource collection is... ugly. Everything is collected with a beam, and stuff magically breaks apart and flies into your backpack. At that point, why should I even have to aim at stuff, it should just auto-gather when I get near any resource...

No Man's Sky is as much of a space game as Starbound is, as in they aren't really space games at all. I do not get the comparisons to Star Citizen or Elite Dangerous.

I don't mind the resource collection. It's just a more casual play style. But that plays into your second point. It's not a space sim like the other two, it's a space exploration game. They can be different categories. I also don't get the comparisons. All three have a very different style and different role to fill and people trying to make it game a Vs game b need to step back and understand they only barely step on each other's toes.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
Yeah, i think the graphics could be better. I have not seen a difference between resolution changes.

I like the game, but the resource collection to stay alive and all that BS, I wish I could turn off so I can explore freely.

I'm really up in the air as if I should return this to Steam and wait for a big sale or just keep it in hopes that they update the hell out of the graphics, gameplay, etc.

What are the common complaints with the graphics? Is it a technical issue (pop in, low textures, etc) or an art issue? Personally, I really like the style of this game because I don't think every game should strive to be ultra realistic. From what I have seen, I would call this game visually stunning.

However, if it's an execution issue regarding simplistic tuning features in favor of advanced options and a crappy engine with terrible pop in and unexplainable framerate crashes (that may or not be fixable with patches and GPU driver updates?), then I can get that. I can see smooshed textures being a problem as well--but that can partly be an issue of the style: primary colors with simpler models tend to be common with this kind of visual style, but I'm not sure why we don't normally see more defined textures in some of these cases?
 

Chaotic42

Lifer
Jun 15, 2001
33,929
1,098
126
What are the common complaints with the graphics? Is it a technical issue (pop in, low textures, etc) or an art issue? Personally, I really like the style of this game because I don't think every game should strive to be ultra realistic. From what I have seen, I would call this game visually stunning.

However, if it's an execution issue regarding simplistic tuning features in favor of advanced options and a crappy engine with terrible pop in and unexplainable framerate crashes (that may or not be fixable with patches and GPU driver updates?), then I can get that. I can see smooshed textures being a problem as well--but that can partly be an issue of the style: primary colors with simpler models tend to be common with this kind of visual style, but I'm not sure why we don't normally see more defined textures in some of these cases?

I've got a 3440x1440 display and it looks like everything is just a stretched out version of 1920x1080, even if I choose 3440x1440 in the Graphics Options page.
 

Linux23

Lifer
Apr 9, 2000
11,303
671
126
What are the common complaints with the graphics? Is it a technical issue (pop in, low textures, etc) or an art issue? Personally, I really like the style of this game because I don't think every game should strive to be ultra realistic. From what I have seen, I would call this game visually stunning.

However, if it's an execution issue regarding simplistic tuning features in favor of advanced options and a crappy engine with terrible pop in and unexplainable framerate crashes (that may or not be fixable with patches and GPU driver updates?), then I can get that. I can see smooshed textures being a problem as well--but that can partly be an issue of the style: primary colors with simpler models tend to be common with this kind of visual style, but I'm not sure why we don't normally see more defined textures in some of these cases?
Repetitive and blurry textures seem to be the common theme. There a discussion on Reddit where they were comparing a 4k res vs 1080p and the 1080p was indistinguishable from the 4k one. (I'm on my phone so will link later)

They were also saying that the textures were blurred where it looks decent from afar and crappy the closer you get.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
What are the common complaints with the graphics? Is it a technical issue (pop in, low textures, etc) or an art issue? Personally, I really like the style of this game because I don't think every game should strive to be ultra realistic. From what I have seen, I would call this game visually stunning.

However, if it's an execution issue regarding simplistic tuning features in favor of advanced options and a crappy engine with terrible pop in and unexplainable framerate crashes (that may or not be fixable with patches and GPU driver updates?), then I can get that. I can see smooshed textures being a problem as well--but that can partly be an issue of the style: primary colors with simpler models tend to be common with this kind of visual style, but I'm not sure why we don't normally see more defined textures in some of these cases?

The art style is good (in the same way The Witness & Firewatch were good whilst not necessarily being textural showcases), but the four common issues I saw were:-

1. Chronic pop-in (to the extent you often don't see some stuff until you're on top of it)

2. Many have commented the game appears to render lower than what its resolution settings give the impression of. I ran at 1080p and quite honestly, it could have been running 720p and look no worse. Things do look a lot blurrier than certain pre-release marketing screenshots.

3. Rendering glitches that impact gameplay. Eg, after completely exhausting every scrap of a mound of Emeril, after leaving and then returning later it was still visible from a distance until you walked right up to it then it suddenly disappeared. It's like the game only checks for stuff actually "being there" only when you're within 50-100m of it to avoid bogging down the CPU. Likewise, the random generation spawned one building in the water on one planet, and regularly had rocks floating in mid-air on others.

4. Random stutter all the way down to 11fps despite CPU & GPU usage being well below 100%. It felt like an engine limitation and is widely commented on and seems to occur more when using the mining laser / weapon.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
I play at 3440*1440 and think it looks fine, but then again im not one to bitch about every game not looking like Crysis

Performance for me has been fine for the most part. Only issue ive been having is that after 3 or so hours I just drop to like 10 FPS for no reason (normally sit above 60), doesn't matter what im doing of whats going on, its just BOOM 10 FPS, rebooting the game fixes everything and resets that "clock". im actually not sure if its the game or some GFX card setting I can watch the load on the GPU and when this happens it falls way off. clock speed drops as well as mem useage
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
im not sure the floating rocks or under water building is a rendering error. its simply a result of the world building algorithm
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
got exactly what they were promised.

I heard about this game only about 2 or so weeks ago. I didn't "follow" anything about this game, obviously.
I expected a space/planet sandbox game with a HUGE focus on exploration. But it's a "go and fetch" game above anything.

I have the impression that the devs wrote the engine, procedural and everything..all nice and great....but then desperately "slapped" this "go and fetch and craft X" loop on it so they can call it a game, rather than a tech demo. The best fitting expression for this is still "lack of substance" - AND IT COULD HAVE HAD ENORMOUS substance, think about the small size of 2.5gb size alone. Imagine an AAA title around this engine and what a good and deegame it could've been. Obviously, it's not an AAA title, this would be fine...but then for god' sake don't charge AAA price for it.

Some mechanics of the game....the resource collecting with the laser...I am glad that someone else pointed out this is actually pretty stupid.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Obviously, it's not an AAA title, this would be fine...but then for god' sake don't charge AAA price for it.

I think this sums it up nicely. The game is a good game if it wasn't rated against AAA quality. They are over-charging people on this game by a ton.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
Likewise, the random generation spawned one building in the water on one planet, and regularly had rocks floating in mid-air on others.

Those are intended. I've found those before and when they have the save point there, the name for the location is appropriate (i.e. "something depths" for the underwater building).
 

KMFJD

Lifer
Aug 11, 2005
29,685
43,947
136
I've finally maxed out my exosuit at 48 sIots (max i think?) Now it's time to find a bigger ship, saw a 40 slot one for about 15 million, i have also found 2 player named planet so there's that...
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
I've finally maxed out my exosuit at 48 sIots (max i think?) Now it's time to find a bigger ship, saw a 40 slot one for about 15 million, i have also found 2 player named planet so there's that...

Yes suit maxes out to 48, the ship to 48 as well and the tool to 24

There is a trick to getting a large ship, find the sites with a transmission tower, the ones that give you a crash site, solve the puzzle, do it again to get 2-3 crash sites, then go get the ship, if it has 1 or 2 more slots, grab it. repair only the stuff needed to fly and rinse and repeat to a 48-slot ship.

or grind money from the galactic trade network, look for stuff that has a gold star, you get the most money from those sales


I think I found a way to get rid of the stupid scan lines, which I find distracting / annoying.
Now if only there was some way to deal with the pop-in....
 

HeXen

Diamond Member
Dec 13, 2009
7,832
38
91
There are multiple galaxies within the universe. You're making your way to the center of the universe, not the center of a galaxy.

They never said planets were realistic distances. They are life sized, though. This we know from leaked videos of early copies.

There is no center of a universe, have you not seen pics of all the known galaxies? There's no real center there. Going in the sky map, it's obvious it's multiple solar systems in a single galaxy which the center is the bright light...either that or they don't know what a universe is but I believe they misquoted.
 

wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
For those that just want to explore and fly around . . . check out the update in the Space Engine thread - that video is actual in-game(?) video.

SE is free too . . .
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
There is no center of a universe, have you not seen pics of all the known galaxies? There's no real center there. Going in the sky map, it's obvious it's multiple solar systems in a single galaxy which the center is the bright light...either that or they don't know what a universe is but I believe they misquoted.

List of known galaxies in NMS:

http://nomanssky.gamepedia.com/Galaxy

Also, you should divorce absolutes about reality from the game's universe. It follows its own rules.
 
Last edited:

Vivendi

Senior member
Nov 21, 2013
697
37
91
If you own Mass Effect, you can always reinstall that and drive around in the Mako .

Looks to be the same gameplay from what I've seen so far, though admittedly I didn't watch too much. I'll likely get this on GOG once they add more content to the game AND the price is reduced.
 

JimmiG

Platinum Member
Feb 24, 2005
2,024
112
106
It's definitely rendering at something like 720p internally and upscaling. You can tell if you take a screenshot and zoom in on it, the pixels are not 1:1. They are not the highest quality pixels that anybody has seen.

Also, anisotropic filtering via the game doesn't seem to work, I get sharper textures when forcing it via the driver.

It defaults to double buffering which is a large reason for the huge FPS variation. Enable triple buffering and/or adaptive vsync, set max FPS to 90 and it runs much better.

Basically they started work on the PC version only after the PS4 version was releaesd, so that's like 3 days of development and testing. There's a new patch incoming which I really hope fixes some of the most severe symptoms of consolitis.
 
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