XB1 is not using directX. It can support it through wrappers to assist developers with porting and what not but the API tools given to developers is very similar to DX11 in terms of functionality, but it is not DirectX. The xbox 360 is similar in this respect. The XB360 was mistakenly thought to use DX9, but that is not the case. It is using a direct to metal proprietary API that is extremely similar to DX9 in terms of features. But it is not DX9. Although, again, you can use wrappers to assist with porting DX9 titles (although, ports are generally the OTHER way around - console to PC, not vice versa).
Furthermore, I don't know why anyone thought XB1 would use Mantle. AMD is positioning mantle for the engines that support multiple platforms such as Frostbite 3 (all 2014 EA games will be using it), CryEngine, UE4, among others. They only need to get it into game engines, from what i've read the XB1 and PS4 have never had a need for Mantle because both systems already have well developed proprietary APIs that are for direct hardware access. They are NOT DirectX, though, although they are similar to DX11 in terms of features. If AMD can get Mantle into the games that power 85%+ of games (nearly ALL multiplatform games license the engine) then AMD's job is done. They don't need to talk to 10 billion developers as was the case with 3dfx in the old days. They're just pushing it into multiplatform engines, XB1 and PS4 APIs have nothing to do with that at all.