I'm playing WoW now on my Dell 30" 2560x1600. Normal desk, view distance about 2ft. With the patch earlier this week, they removed MSAA. The options are now FXAA and CMAA. So even though those new modes do take care of some of the shimmer and pixellation, the aliasing is annoying me greatly now. As a gamer for almost 20 years I certainly know what to look for but I can't imagine how anyone would not be bothered by the way it looks now. Its grating to the degree that I enjoy the game much less.
Every resolution no matter how big it is and how great dpi a screen has, needs AA.
Not true at all. If the DPI is great enough where you can not see individual pixels then there is no discernable aliasing. Plenty of smartphones have already achieved this.
No they haven't. Try some alpha test textures on them and you will see.
There's always need for AA because simply because there's always aliasing. Not even the smallest dpi can change this.
Try some CGI studios technical analysis and see why are they so stupid enough to use insane amounts of AA to produce the best possible IQ..
You will still want AA. The only thing that I find questionable is every review using unrealistic settings such as 8X MSAA. Personally I use FXAA for nearly everything now, as it has no performance hit. Conversely, the performance hit for 8X MSAA is rather huge - so I only use that in older games (and combined with SGSSAA at times).
Indeed, also it is important to know what cause of an aliasing as the source can be beyond eye resolution.Its definitely possible to beat the angular capability of the eyes such that the pixels not only disappear but that we never see any aliasing effects, but its a lot further away than you might imagine. The current estimate based on what we know about the eyes resolution is todays 24" monitor would need a resolution of 12000p. Considering at best we are now moving to 2160p with a 4k monitor at 24" we have at least 6x the density to go and it took us a long time to go from DVD quality to HD quality to 4k.
Spatial AA for computer graphics was introduced to get it to look decent, in film or otherwise. (there were papers published in '70s..)AA was originally created for low resolutions, it was 1st advertised for 800x600 rez & below for those of us who were around long enough to remember when AA was first introduced. That it's now supposedly "needed" @ 4k is absurd.
Its definitely possible to beat the angular capability of the eyes such that the pixels not only disappear but that we never see any aliasing effects, but its a lot further away than you might imagine. The current estimate based on what we know about the eyes resolution is todays 24" monitor would need a resolution of 12000p. Considering at best we are now moving to 2160p with a 4k monitor at 24" we have at least 6x the density to go and it took us a long time to go from DVD quality to HD quality to 4k.
Depends on the subjective tolerance of aliasing for each individual. I remember discussions when 1024 x 768 was a main stream resolution and 1600 x 1200 was the dream resolution and AA wasn't needed!
For texture minification mipmapping is the solution, without mipmapping minification would be the greatest source of texture aliasing.the reality is - texture to be rendered are NOT 4k texture. so AA will always be needed to smooth out those lesser texture.
Depends on the subjective tolerance of aliasing for each individual. I remember discussions when 1024 x 768 was a main stream resolution and 1600 x 1200 was the dream resolution and AA wasn't needed!
For me, 4K still needs AA but simply much less - it also depends on what type of aliasing considering they are many methods that have pro's and con's, strengths and weaknesses.
No they haven't. Try some alpha test textures on them and you will see.
There's always need for AA because simply because there's always aliasing. Not even the smallest dpi can change this.
Try some CGI studios technical analysis and see why are they so stupid enough to use insane amounts of AA to produce the best possible IQ..
The smaller the screen the less AA you'll need.
Less PPI = More AA
More PPI = Less AA