Zenoth
Diamond Member
- Jan 29, 2005
- 5,196
- 197
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Liquids Physics and effects.
Realistic splashes (not just a bunch of 2-D animated sprites scripted to appear on the surface of another 2-D layer), liquids (mostly water) realistically, dynamically flowing down on any types of surfaces and textures when raining, affected by gravity (rain water falling down from a house for example), dynamic water peregrination on soils, following terrain paths to end up at one or more specific points (flowing on a street to end up in a canal). Etc, etc, etc.
Realistic splashes (not just a bunch of 2-D animated sprites scripted to appear on the surface of another 2-D layer), liquids (mostly water) realistically, dynamically flowing down on any types of surfaces and textures when raining, affected by gravity (rain water falling down from a house for example), dynamic water peregrination on soils, following terrain paths to end up at one or more specific points (flowing on a street to end up in a canal). Etc, etc, etc.