soccerballtux
Lifer
- Dec 30, 2004
- 12,554
- 2
- 76
maps since v7 has been uber laggy esp on input. 6 was much faster.They do but this is a developer's hacky method. I wrote about this before in that you still observe redraws. I'm not talking about launching intensive 3D games. Just exiting out of Chrome sometimes can you get you redraws. I believe Android 4.3 seemed to clean up some memory management where the issue was less prevalent (at least for me). I agree that there should be a class exception for launchers, and perhaps Android 4.3 was the magic pill.
Yeah, but 10% consumption by a game shouldn't result in a redraw. Freaking Mozilla Firefox is taking 25% of my RAM right now on my desktop.
Getting back to the topic though, input lag definitely could also be an issue and the results depend app to app. I was just playing with Google Maps side by side on my Nexus 5 and iPhone 5. Both are not 60 fps for sure. Its hard without an fps meter, but I *think* the Nexus 5 was a tad slower. But what was definitely noticeable was input lag. I think part of it is the inherent input lag for the device itself, but there might be something with Google Maps too in that its just a slow app in general.
I worded that second point you bolded weird.
I was meaning to say that the bigger games need all the RAM they can get, and even 10% held for the launcher could cause issues.
I don't care to draw the side discussion out any further, so we'll just respectfully disagree on the severity of this problem. I do acknowledge that it exists; just don't want to be misunderstood there.
use OS monitor or another mem monitor. The game is not using all the RAM. When you get the redraw it's because it pushed the launcher out but a bunch of other apps are still there. It's poorly tweaked android, plain and simple pretty standard for google, get it 90% done (like maps 7 and 8) and ship it.