Heartbreaker
Diamond Member
- Apr 3, 2006
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Asus must not have bought very many which probably explains their lack of savings and therefor the higher prices.
On the other hand it might work out because I don't think they're going to sell very many.
Either that or they're planning for a container of these to get lost for tax purposes.
I meant design the chip to have a 160-bit bus instead of cutting a 192-bit chip.
I wonder why bother with so many version of a card that everyone involved seems embarrassed to even talk about. Perhaps they are just biding time, until NVidia issue a price cut.
More likely ending production, if they haven't already.
If you are just planning to immediately end production, why even start?
It will cost significant money to redesign a new board and put it through all the verification, then verify the cooling with three different cooling solutions.
It was a PR stunt to shut up the 8 GB haters for a bit. They knew it's going to sell badly because of the price.
The design probably already existed for a Quadro that hasn't been released yet.
8GB should be $249.4060 Ti 8GB at $300 would have still been a crap product when I can get the 6700 XT 12GB for $320
HWUB roasting of 16GB 4060 Ti:
Really surprised to see it actually seemed to handle VRAM hungry games pretty decently. I expected the 128 bit bus to hurt the card a lot more. Would be a pretty solid card at $300. Complete trash at $500 of course.HWUB roasting of 16GB 4060 Ti:
The stunt aspect makes sense for NVidia, it doesn't for AIB partners to put out multiple card variations with it.
Really surprised to see it actually seemed to handle VRAM hungry games pretty decently. I expected the 128 bit bus to hurt the card a lot more. Would be a pretty solid card at $300. Complete trash at $500 of course.
I expected the 128 bit bus was going to greatly hamper this card. But I'm not an electrical engineer so my expectation wasn't that informed I guess.Not sure what the surprise is. It's doing exactly as expected with games that need more than 8GB it provides the extra room they need.
Only thing, really wrong with this card is the price.
I expected the 128 bit bus was going to greatly hamper this card. But I'm not an electrical engineer so my expectation wasn't that informed I guess.
The renders at least show different PCBs, but that's probably set because the mounting points for the different coolers. It looks like the dual and ProArt use the same one and the Strix is different.The variants probably only differ by the cooler.
HWUB roasting of 16GB 4060 Ti:
Your expectation probably comes from myths being spread online by certain people. Like the myth that DirectStorage will somehow make VRAM not matter.I expected the 128 bit bus was going to greatly hamper this card. But I'm not an electrical engineer so my expectation wasn't that informed I guess.
Completely agree. Don't forget all 8GB AMD cards should also be labeled as 0FPS failure.From now on, games that downgrade Textures when not enough Vram is available on the GPU, should be considered as Cheating.
Completely agree. Don't forget all 8GB AMD cards should also be labeled as 0FPS failure.
Yep. Also reviewers need to make it clear that 8GB is actually for 720p as 1080p isn't viable anymore for some modern games.Every (AMD, NVIDIA/Intel etc) card that doesnt render the same quality as the rest of the cards in the review should be labeled as ZERO fps.
Yep. Also reviewers need to make it clear that 8GB is actually for 720p as 1080p isn't viable anymore for some modern games.
But that is what the awesome upscalers and frame generation is for!
100%. Doesn't matter the brand.From now on, games that downgrade Textures when not enough Vram is available on the GPU, should be considered as Cheating.
100%. Doesn't matter the brand.
If the game is downgrading textures that needs to be made clear, upfront, and viewer needs to be informed the GPU is displaying a degraded experience. A seperate chart for "downgrading texture GPUs" could be provided.
Would you prefer eating camel dung, or horse manure?Would you rather the game stutter?
They are talking about translating missing textures into review performance numbers (by showing results as invalid), not about removing dynamic texture allocation in games.Would you rather the game stutter?