NV 4060 / 4060TI reviews

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Heartbreaker

Diamond Member
Apr 3, 2006
4,742
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Asus must not have bought very many which probably explains their lack of savings and therefor the higher prices.

On the other hand it might work out because I don't think they're going to sell very many.

Either that or they're planning for a container of these to get lost for tax purposes.

Asus cards now showing up at Newegg, but no stock on any 16GB yet, though you can see pricing.

Dual: $499
Pro Art: $529
Strix: $569

I wonder why bother with so many version of a card that everyone involved seems embarrassed to even talk about. Perhaps they are just biding time, until NVidia issue a price cut.

The card itself is not bad, but it's pricing is atrocious.
 

jpiniero

Lifer
Oct 1, 2010
15,913
6,403
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I meant design the chip to have a 160-bit bus instead of cutting a 192-bit chip.

It's pretty clear that at worst AD106 and AD107 were mobile first designs with little regard for desktop.

I wonder why bother with so many version of a card that everyone involved seems embarrassed to even talk about. Perhaps they are just biding time, until NVidia issue a price cut.

More likely ending production, if they haven't already.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,742
6,248
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More likely ending production, if they haven't already.

If you are just planning to immediately end production, why even start?

It will cost significant money to redesign a new board and put it through all the verification, then verify the cooling with three different cooling solutions.
 

jpiniero

Lifer
Oct 1, 2010
15,913
6,403
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If you are just planning to immediately end production, why even start?

It will cost significant money to redesign a new board and put it through all the verification, then verify the cooling with three different cooling solutions.

It was a PR stunt to shut up the 8 GB haters for a bit. They knew it's going to sell badly because of the price.

The design probably already existed for a Quadro that hasn't been released yet.
 
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Heartbreaker

Diamond Member
Apr 3, 2006
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It was a PR stunt to shut up the 8 GB haters for a bit. They knew it's going to sell badly because of the price.

The design probably already existed for a Quadro that hasn't been released yet.

The stunt aspect makes sense for NVidia, it doesn't for AIB partners to put out multiple card variations with it.
 
Jul 27, 2020
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It's an attempt to make the 6800 XT look unattractive.

What's the typical gamer gonna get? An older architecture from the No.2 player or the latest "affordable" 16GB card from the market leader?
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,742
6,248
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Really surprised to see it actually seemed to handle VRAM hungry games pretty decently. I expected the 128 bit bus to hurt the card a lot more. Would be a pretty solid card at $300. Complete trash at $500 of course.

Not sure what the surprise is. It's doing exactly as expected with games that need more than 8GB it provides the extra room they need.

Only thing, really wrong with this card is the price.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
8,394
7,048
136
Not sure what the surprise is. It's doing exactly as expected with games that need more than 8GB it provides the extra room they need.

Only thing, really wrong with this card is the price.
I expected the 128 bit bus was going to greatly hamper this card. But I'm not an electrical engineer so my expectation wasn't that informed I guess.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,742
6,248
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I expected the 128 bit bus was going to greatly hamper this card. But I'm not an electrical engineer so my expectation wasn't that informed I guess.

128 bit bus does hamper it, but no more than it hampers 8GB version. When it needs to read a texture, it still has the same BW, so gets the texture just as fast.

What the bigger VRAM buffer lets it do, is hang on to textures longer. So when they are needed, there is much bigger chance they are already in memory.
 
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MrTeal

Diamond Member
Dec 7, 2003
3,871
2,535
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The variants probably only differ by the cooler.
The renders at least show different PCBs, but that's probably set because the mounting points for the different coolers. It looks like the dual and ProArt use the same one and the Strix is different.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
HWUB roasting of 16GB 4060 Ti:


From now on, games that downgrade Textures when not enough Vram is available on the GPU, should be considered as Cheating. It should be clear to the viewers in any Review, to showcase that the effected GPU is not able to run the Game on the same settings and Image Quality as the rest of the GPUs on the Review and so should be receive zero fps in the performance charts.

Example.

Lets assume this is from Halo Infinite, first graph is the usual graph that will only take in consideration the performance (fps) and the second graph is treating the 8GB GPU as cheating thus completely removing the performance from the chart on this game.




 

BFG10K

Lifer
Aug 14, 2000
22,709
3,000
126
I expected the 128 bit bus was going to greatly hamper this card. But I'm not an electrical engineer so my expectation wasn't that informed I guess.
Your expectation probably comes from myths being spread online by certain people. Like the myth that DirectStorage will somehow make VRAM not matter.

From now on, games that downgrade Textures when not enough Vram is available on the GPU, should be considered as Cheating.
Completely agree. Don't forget all 8GB AMD cards should also be labeled as 0FPS failure.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,000
126
Every (AMD, NVIDIA/Intel etc) card that doesnt render the same quality as the rest of the cards in the review should be labeled as ZERO fps.
Yep. Also reviewers need to make it clear that 8GB is actually for 720p as 1080p isn't viable anymore for some modern games.

1080p is the majority resolution on Steam, so this should wake up even more people to the VRAM shenanigans going on.
 

Ranulf

Platinum Member
Jul 18, 2001
2,709
2,078
136
Yep. Also reviewers need to make it clear that 8GB is actually for 720p as 1080p isn't viable anymore for some modern games.

But that is what the awesome upscalers and frame generation is for!
 

Mopetar

Diamond Member
Jan 31, 2011
8,287
7,268
136
But that is what the awesome upscalers and frame generation is for!

What's it going to upscale that kelp bed or ground splotch to though? Neither of those technologies can help when the game resorts to using something that looks like an eight-color 64x64 texture that's been stretched to fill an area ten times the size. Maybe that's what all of the people claiming that it looks better than native were talking about.
 

Leeea

Diamond Member
Apr 3, 2020
3,798
5,562
136
From now on, games that downgrade Textures when not enough Vram is available on the GPU, should be considered as Cheating.
100%. Doesn't matter the brand.


If the game is downgrading textures that needs to be made clear, upfront, and viewer needs to be informed the GPU is displaying a degraded experience. A seperate chart for "downgrading texture GPUs" could be provided.
 
Last edited:

jpiniero

Lifer
Oct 1, 2010
15,913
6,403
136
100%. Doesn't matter the brand.


If the game is downgrading textures that needs to be made clear, upfront, and viewer needs to be informed the GPU is displaying a degraded experience. A seperate chart for "downgrading texture GPUs" could be provided.

Would you rather the game stutter?
 

coercitiv

Diamond Member
Jan 24, 2014
7,075
16,290
136
Would you rather the game stutter?
They are talking about translating missing textures into review performance numbers (by showing results as invalid), not about removing dynamic texture allocation in games.

The two can coexist and provide benefits to consumers at the same time. Marking performance numbers as invalid when textures are missing is an excellent way of hitting marketing departments where they hurt the most.
 
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