Nvidia are on a roll

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Cookie Monster

Diamond Member
May 7, 2005
5,161
32
86
Originally posted by: dguy6789
Originally posted by: keysplayr2003
Nvidia just turned out the nicest piece of graphics hardware ever seen. Something we all wanted and was the source of ATI/Nvidia flame wars since forever, was an extremely powerful card that also offered damn near perfect image quality, AND the ability to crank the image quality without losing playability. Nvidia has done well here.

Those who can afford it and want it, then buy it. Those that can't afford it, can't buy it and make it sound like it's stupid to buy it now and think up reasons why it's not necessary to buy one. It's actually pretty hysterical to watch all this.

7900GTX/X1950XTX are great, powerful cards, but nobody can sit there and tell me that they can play ever game they own, at highest resolution their monitor will support, with every setting maxxed, 16xAA 16xAF and still be playable. G80 seems to offer this kind of power. No more compromising your settings.

It just appears to me that people just complain no matter what the circumstances are. Usually the complaints are because they can never afford this kind of purchase. Hey, I'm one of the folks who can't afford a G80, but damned if I cant see the merits of owning one.

So, everybody. Don't be idiots.

Indeed, the Geforce 8800 allows users to run at the settings you stated, but it will not be for long; newer and more advanced games are coming out all the time. Although there is something that needs to be said. As you all know, the 8800 has unified shaders. DX9 does not support this. We will have to wait until DX10 to see the true effect of having them all fully programmable.

I do believe that newer games hence DX10 will show even more performance boosts to G80 than in DX9 games. DX10 is where the G80 belongs and its the G80s real playing field.

The first Dx10 game is apparently called world in conflict, can check it out in Nzone.
 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
Originally posted by: SunnyD
Originally posted by: Gstanfor
From the Huang interview I posted in another thread.

Jen-Hsun: We don't need to talk about Fusion in order to get excited. We absolutely have more than we can do right now GPUs and will stay focused there. We are just not working on CPUs. There are a lot of things I am working on. Without any exception, I?m not working on CPUs.

Is just one example. nvidia is too busy evolving their gpu's to care what ATi or anyone else does (and you can see that right through their history - just compare what nvidia deliver architecturally compared to the competition).

There is an element of competition on top of that, granted, but that is taken care of by making sure the architecture has enough grunt to come out on top (only time that really failed them was nv30).

Huh? Nvidia doesn't care about their competition? Wha?

If it weren't for their competition, they would have no need to enhance their product lines in the first place. They still would, but the incremental changes would be FAR smaller, as there would be no need to get ahead or stay ahead.

nvidia's history in general and in particular the development of nv10 & nv20 show just how wrong you are.
 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
One last point. Everything that ATi fans hold dear about R300 and its successors had it roots in GeForce 3 technology. Without MSAA (developed by nvidia and licenced to microsoft) ATi fans would still be using supersampling. Despite all the noise about "superior AA" in the past I've never seen ATi introduce totally new AA schemes (unlike nvidia who now give us CSAA).

Same with the pixel shaders. You saw them first from nvidia, who then licenced them to microsoft so others could use them. Amazing generosity.
 

Conky

Lifer
May 9, 2001
10,709
0
0
Originally posted by: Gstanfor
One last point. Everything that ATi fans hold dear about R300 and its successors had it roots in GeForce 3 technology. Without MSAA (developed by nvidia and licenced to microsoft) ATi fans would still be using supersampling. Despite all the noise about "superior AA" in the past I've never seen ATi introduce totally new AA schemes (unlike nvidia who now give us CSAA).

Same with the pixel shaders. You saw them first from nvidia, who then licenced them to microsoft so others could use them. Amazing generosity.
I have yet to see AA that beats 3DFX's V5500 series. Perhaps that method is now owned by Nvidia(I hope so anyway because good is good).

I could care less about pixel shaders... but clean lines are hard to ignore... even at high speed.
 

ronnn

Diamond Member
May 22, 2003
3,918
0
71
Originally posted by: otispunkmeyer


who cares about the games?

There in lies the rub and the few of us who enjoy a creative game have to pay for this retarded mass consumption of garbage.

 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Originally posted by: Gstanfor
nvidia were first with a single main chip video card as powerful as the competition (Riva 128), first to useable 32 bit color (TNT), first to offload the graphics pipeline from the cpu (GF256), first to introduce a crossbar memory controller (GF3), first to introduce pixel & vertex shaders (GF3) ... the list goes on and on and on, all the while offering performance equal or better than anything else out there, and they are continuing to do so to this day, with nv3x being the only real stumbling block.

but....but......ATI had RUBY......
 

Conky

Lifer
May 9, 2001
10,709
0
0
Originally posted by: ronnn
Originally posted by: otispunkmeyer


who cares about the games?

There in lies the rub and the few of us who enjoy a creative game have to pay for this retarded mass consumption of garbage.
I still care about the games. The day I quit caring about the games and the experience(whether it be high visuals or high speed for my FPS games) is the day I will look at integrated videochips.

By the way, I have maintained for years that videocards should be unnecessary whenever cpu's grow to the point that they can handle "software mode" again and we seem to be nearing that point with multiple cores. Does anybody remember how sweet Unreal and Unreal Tournament looked in software mode?

I think video and sound cards should fall to the wayside and cpu's should control all of these processes. I'm frankly surprised that most videogame companies don't aim for a larger market with "software enabled" games. They are mostly cutting their own throats... but what do I know? I am only a marketing genius who doesn't work for them, lol.


 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
i agree w/ the Riva128 and TNT..i had both cards and some years ago started w/ ATI 8500m then 9800Pro, now X850XT.

There were times when ATI had clearly the lead, also feature wise as well as IQ-wise with better, less performance taxing AA/AF methods etc....some (well..turned out a DUD, neverthless) good CONCEPTS like Truform and other stuff wihich made eg the 8500 a VERY interesting card...and there is no doubt the 9700/9800 were VERY good/solid cards...still are actually.

Dont forget also NV released some LESS THAN stellar cards

Its moronic IMHO to bash one company over the other...i for my part see there's a problem RIGHT NOW at ATI (cough..AMD)...took them forever to come out with SM3.0....and right now they always seem behind a gen with their cards. 5+ months more for R600 ?

The same BS again....they will release their SM4.0 card PROBABLY when we have the second or so refresh of G80....then when all this is old news already, PS4.0 blahblah....again a gen BEHIND.

Well..R600 might be a killer card..we dont know...we'll see. I for my part take me the freedom to compare cards and look at prices and specs and chose whatever has the best features.
 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
Originally posted by: flexy
Originally posted by: Gstanfor
nvidia were first with a single main chip video card as powerful as the competition (Riva 128), first to useable 32 bit color (TNT), first to offload the graphics pipeline from the cpu (GF256), first to introduce a crossbar memory controller (GF3), first to introduce pixel & vertex shaders (GF3) ... the list goes on and on and on, all the while offering performance equal or better than anything else out there, and they are continuing to do so to this day, with nv3x being the only real stumbling block.

but....but......ATI had RUBY......

So?, nvida had Wanda, Dawn, Dusk (all pre Ruby), Nalu, Luna and now Adrianne. Lots more of the fairer sex.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Originally posted by: RedStar
"...In my opinion you're somewhat silly to go out and grab a G80 *right now* if you've already got an extremely competent card... " --dug777

I agree. But i think you are missing the point. Only around 5% of gamers have those competent cards. Others, have waited (perhaps too long) and can now go for the g80.

Don't make me pull out the valve survey )

over at the german Gorhic 3 forums..there are people complaining that G3 sucks and "it wont run right". They're (and i am SERIOUS !!!) trying to install G3 on a 384MB 1.5Ghz P IV machine with a (hold yourself) Geforce 2 MX !!!

Yes..its true that an ENORMOUS number of people do NOT have high-end cards....the vast number as it seems (and i do NOT take AT as a reference neither xtremesystems nor similiar sites) have cards a la 6600GT or a little better or even somewhat worse.

I agree however it would NOT much sense to pay premium right now eg. jumping from a 1900XT to a GTX...because WHEN you can actually use all that power and the games are THERE...it for sure will be cheaper, newer refresh, maybe even R600 for comparison.

But jumping from a low-end card would make sense. I for my part am having a lame SM2.0 for WAY too long already..i am missing out on SM3.0 features in eg. G3....so i'd be eager to get my hands on of those new cards

 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Originally posted by: beggerking
Originally posted by: Beachboy
Nvidia is hardly the small guy but they are smacking ATI like Intel smacked AMD.

They are always trading places.. like how 9xxx kicked all fx5xxx series , then NV came back w. 6xxx, then ATI regained the crown w. x800 series, NV 7900, then ATI1900, now G80...

I'm sure R600 will be >= G80, else ATI/AMD will be big trouble..
can't lose 2 in a row.

rumors say R600 will see the light in 5+ opr so MONTHS.

AFAIK...a gfxcards gen LASTS usually 6 months...so even if r600 weill be out in 5 months it will be already a gen behind.

Their timing is BAD.

 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Originally posted by: Beachboy
My biggest fear is that the reason the new card is so fast is that Vista is such a dog that it's gonna take equipment like the 8800 to run it and if that's the case I will stick with XP and/or Linux.

nonsense.


 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Originally posted by: Gstanfor
One last point. Everything that ATi fans hold dear about R300 and its successors had it roots in GeForce 3 technology. Without MSAA (developed by nvidia and licenced to microsoft) ATi fans would still be using supersampling. Despite all the noise about "superior AA" in the past I've never seen ATi introduce totally new AA schemes (unlike nvidia who now give us CSAA).

Same with the pixel shaders. You saw them first from nvidia, who then licenced them to microsoft so others could use them. Amazing generosity.

you seem to be very uninformed.

Ati came out with "adaptive anti aliasing", ati came out with temporal antialiasing..and BY COINCEDENCE the just have a BUNCH (i mean 12+) new AA modi in the works which actually are working already (BETA, tho) w/ Cats 6.10.

There are some threads on various forums...even Ati Tray Tools already supports those new (mosly unknown and having to be explored) AA modi via registry settings.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Originally posted by: Gstanfor
Originally posted by: flexy
Originally posted by: Gstanfor
nvidia were first with a single main chip video card as powerful as the competition (Riva 128), first to useable 32 bit color (TNT), first to offload the graphics pipeline from the cpu (GF256), first to introduce a crossbar memory controller (GF3), first to introduce pixel & vertex shaders (GF3) ... the list goes on and on and on, all the while offering performance equal or better than anything else out there, and they are continuing to do so to this day, with nv3x being the only real stumbling block.

but....but......ATI had RUBY......

So?, nvida had Wanda, Dawn, Dusk (all pre Ruby), Nalu, Luna and now Adrianne. Lots more of the fairer sex.

I *emulated* DAWN on my 9800 already, faster than on the original NV hardware

And...that lady with that fish-tail...uh...Nalu...i didnt like her

 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
Originally posted by: flexy
Originally posted by: Gstanfor
One last point. Everything that ATi fans hold dear about R300 and its successors had it roots in GeForce 3 technology. Without MSAA (developed by nvidia and licenced to microsoft) ATi fans would still be using supersampling. Despite all the noise about "superior AA" in the past I've never seen ATi introduce totally new AA schemes (unlike nvidia who now give us CSAA).

Same with the pixel shaders. You saw them first from nvidia, who then licenced them to microsoft so others could use them. Amazing generosity.

you seem to be very uninformed.

Ati came out with "adaptive anti aliasing", ati came out with temporal antialiasing..and BY COINCEDENCE the just have a BUNCH (i mean 12+) new AA modi in the works which actually are working already (BETA, tho) w/ Cats 6.10.

There are some threads on various forums...even Ati Tray Tools already supports those new (mosly unknown and having to be explored) AA modi via registry settings.

All of it based upon MSAA - nvidia's technology.
 

Keysplayr

Elite Member
Jan 16, 2003
21,209
50
91
Originally posted by: Gstanfor
Originally posted by: flexy
Originally posted by: Gstanfor
One last point. Everything that ATi fans hold dear about R300 and its successors had it roots in GeForce 3 technology. Without MSAA (developed by nvidia and licenced to microsoft) ATi fans would still be using supersampling. Despite all the noise about "superior AA" in the past I've never seen ATi introduce totally new AA schemes (unlike nvidia who now give us CSAA).

Same with the pixel shaders. You saw them first from nvidia, who then licenced them to microsoft so others could use them. Amazing generosity.

you seem to be very uninformed.

Ati came out with "adaptive anti aliasing", ati came out with temporal antialiasing..and BY COINCEDENCE the just have a BUNCH (i mean 12+) new AA modi in the works which actually are working already (BETA, tho) w/ Cats 6.10.

There are some threads on various forums...even Ati Tray Tools already supports those new (mosly unknown and having to be explored) AA modi via registry settings.

All of it based upon MSAA - nvidia's technology.

Hmmmm.. does ATI do anything right?

 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
Originally posted by: flexy
Originally posted by: Gstanfor
Originally posted by: flexy
Originally posted by: Gstanfor
nvidia were first with a single main chip video card as powerful as the competition (Riva 128), first to useable 32 bit color (TNT), first to offload the graphics pipeline from the cpu (GF256), first to introduce a crossbar memory controller (GF3), first to introduce pixel & vertex shaders (GF3) ... the list goes on and on and on, all the while offering performance equal or better than anything else out there, and they are continuing to do so to this day, with nv3x being the only real stumbling block.

but....but......ATI had RUBY......

So?, nvida had Wanda, Dawn, Dusk (all pre Ruby), Nalu, Luna and now Adrianne. Lots more of the fairer sex.

I *emulated* DAWN on my 9800 already, faster than on the original NV hardware

And...that lady with that fish-tail...uh...Nalu...i didnt like her

I guess you wouldn't like nalu since the F-buffers that ATi claimed would allow them to run long shaders easily and fast didn't do much for emulating her (long, branching shader) hair.

EDIT: nvidia's female models didn't give you the distinct impression they'd like to jump up and chop/blow your head off either, unlike Ruby (I think Ruby must have been something of a tom-boy).
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Originally posted by: flexy
Originally posted by: beggerking
Originally posted by: Beachboy
Nvidia is hardly the small guy but they are smacking ATI like Intel smacked AMD.

They are always trading places.. like how 9xxx kicked all fx5xxx series , then NV came back w. 6xxx, then ATI regained the crown w. x800 series, NV 7900, then ATI1900, now G80...

I'm sure R600 will be >= G80, else ATI/AMD will be big trouble..
can't lose 2 in a row.

rumors say R600 will see the light in 5+ opr so MONTHS.

AFAIK...a gfxcards gen LASTS usually 6 months...so even if r600 weill be out in 5 months it will be already a gen behind.

Their timing is BAD.


Its early feb launch goon ;( 4 months away max. AMD wants to launch other stuff with it. Production starts in Jan and sample will be sent on Late Dec to Jan. This thread has become into Nvidia fantasy paradise where ATI hasn't done crap all.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: keysplayr2003
Originally posted by: Gstanfor
Originally posted by: flexy
Originally posted by: Gstanfor
One last point. Everything that ATi fans hold dear about R300 and its successors had it roots in GeForce 3 technology. Without MSAA (developed by nvidia and licenced to microsoft) ATi fans would still be using supersampling. Despite all the noise about "superior AA" in the past I've never seen ATi introduce totally new AA schemes (unlike nvidia who now give us CSAA).

Same with the pixel shaders. You saw them first from nvidia, who then licenced them to microsoft so others could use them. Amazing generosity.

you seem to be very uninformed.

Ati came out with "adaptive anti aliasing", ati came out with temporal antialiasing..and BY COINCEDENCE the just have a BUNCH (i mean 12+) new AA modi in the works which actually are working already (BETA, tho) w/ Cats 6.10.

There are some threads on various forums...even Ati Tray Tools already supports those new (mosly unknown and having to be explored) AA modi via registry settings.

All of it based upon MSAA - nvidia's technology.

Hmmmm.. does ATI do anything right?

no . . . of course not.

only nvidia is the true innovator ... all the hundreds of patents that ATi have were stolen from other companies

:Q



 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
Originally posted by: apoppin
Originally posted by: keysplayr2003
Originally posted by: Gstanfor
Originally posted by: flexy
Originally posted by: Gstanfor
One last point. Everything that ATi fans hold dear about R300 and its successors had it roots in GeForce 3 technology. Without MSAA (developed by nvidia and licenced to microsoft) ATi fans would still be using supersampling. Despite all the noise about "superior AA" in the past I've never seen ATi introduce totally new AA schemes (unlike nvidia who now give us CSAA).

Same with the pixel shaders. You saw them first from nvidia, who then licenced them to microsoft so others could use them. Amazing generosity.

you seem to be very uninformed.

Ati came out with "adaptive anti aliasing", ati came out with temporal antialiasing..and BY COINCEDENCE the just have a BUNCH (i mean 12+) new AA modi in the works which actually are working already (BETA, tho) w/ Cats 6.10.

There are some threads on various forums...even Ati Tray Tools already supports those new (mosly unknown and having to be explored) AA modi via registry settings.

All of it based upon MSAA - nvidia's technology.

Hmmmm.. does ATI do anything right?

no . . . of course not.

only nvidia is the true innovator ... all the hundreds of patents that ATi have were stolen from other companies

:Q


Don't pout
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
One last point. Everything that ATi fans hold dear about R300 and its successors had it roots in GeForce 3 technology.
Rubbish.

Despite all the noise about "superior AA" in the past I've never seen ATi introduce totally new AA schemes (unlike nvidia who now give us CSAA).
Err, sparse grid MSAA is a totally new scheme. It was so new in fact that we've only just got it on G80 but ATi's had it for four years.

Also ATi's had stochastic AA and programmable AA patterns for four years and even the G80 doesn't have those. Additionally ATi added Crossfire AA modes long before nVidia had SLI AA modes.

Also multi-GPU rendering, 16xAF, SM 1.4, HDR+AA...the list goes on.

Take your AEG ramblings elsewhere.
 

nib95

Senior member
Jan 31, 2006
997
0
0
Originally posted by: BFG10K
One last point. Everything that ATi fans hold dear about R300 and its successors had it roots in GeForce 3 technology.
Rubbish.

Despite all the noise about "superior AA" in the past I've never seen ATi introduce totally new AA schemes (unlike nvidia who now give us CSAA).
Err, sparse grid MSAA is a totally new scheme. It was so new in fact that we've only just got it on G80 but ATi's had it for four years.

Also ATi's had stochastic AA and programmable AA patterns for four years and even the G80 doesn't have those. Additionally ATi added Crossfire AA modes long before nVidia had SLI AA modes.

Also multi-GPU rendering, 16xAF, SM 1.4, HDR+AA...the list goes on.

Take your AEG ramblings elsewhere.


Lol, BFG owned him.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Gstanfor
Originally posted by: apoppin
Originally posted by: keysplayr2003
Originally posted by: Gstanfor
Originally posted by: flexy
Originally posted by: Gstanfor
One last point. Everything that ATi fans hold dear about R300 and its successors had it roots in GeForce 3 technology. Without MSAA (developed by nvidia and licenced to microsoft) ATi fans would still be using supersampling. Despite all the noise about "superior AA" in the past I've never seen ATi introduce totally new AA schemes (unlike nvidia who now give us CSAA).

Same with the pixel shaders. You saw them first from nvidia, who then licenced them to microsoft so others could use them. Amazing generosity.

you seem to be very uninformed.

Ati came out with "adaptive anti aliasing", ati came out with temporal antialiasing..and BY COINCEDENCE the just have a BUNCH (i mean 12+) new AA modi in the works which actually are working already (BETA, tho) w/ Cats 6.10.

There are some threads on various forums...even Ati Tray Tools already supports those new (mosly unknown and having to be explored) AA modi via registry settings.

All of it based upon MSAA - nvidia's technology.

Hmmmm.. does ATI do anything right?

no . . . of course not.

only nvidia is the true innovator ... all the hundreds of patents that ATi have were stolen from other companies

:Q


Don't pout

is it ok to make fun of your ridiculous FUD?
:Q

that's what i was doing
 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
Originally posted by: BFG10K
One last point. Everything that ATi fans hold dear about R300 and its successors had it roots in GeForce 3 technology.
Rubbish.

Despite all the noise about "superior AA" in the past I've never seen ATi introduce totally new AA schemes (unlike nvidia who now give us CSAA).
Err, sparse grid MSAA is a totally new scheme. It was so new in fact that we've only just got it on G80 but ATi's had it for four years.

Also ATi's had stochastic AA and programmable AA patterns for four years and even the G80 doesn't have those. Additionally ATi added Crossfire AA modes long before nVidia had SLI AA modes.

Also multi-GPU rendering, 16xAF, SM 1.4, HDR+AA...the list goes on.

Take your AEG ramblings elsewhere.

It's still MSAA, just the sample points are different.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
They're still pixels, they just look different. Therefore nVidia owes everything to Pong. :roll:
 
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