fox5, a few points.
Ati were furious at the time that nvidia's shader technology was used pretty much verbatim, with no input from them - that is why DirectX8.1 came about with pixel shader 1.4 to appease them.
Thats the difference between nvidia and most of its competition - they are capable of delivering their designs to the marketplace, while the competition sit in their labs and fiddle and twiddle theoretically powerful designs that never see the light of day.in development at a time when 3dfx, matrox, and ati were all threatening to release similarly capable cards, [n]just none ever did[/b]
Do you think microsoft comes up with directx ideas sitting in a vacuum? They don't - they go ask the graphics companies what they can realistically bring to market and base Direct3D around that. DirectX7 & DirectX8.0 were nvidia led all the way.You're wrong. Nvidia doesn't own 'pixel shaders' and never did, if anything it was microsoft who was doing the licensing, which they weren't.
Ati were furious at the time that nvidia's shader technology was used pretty much verbatim, with no input from them - that is why DirectX8.1 came about with pixel shader 1.4 to appease them.