Originally posted by: Fox5
Originally posted by: Gstanford
Originally posted by: Fox5
Originally posted by: Gstanfor
Of course features get licenced to microsoft fox5. Look no further than S3's S3TC - licenced as DXTC in DirectX (and as such able to be used by anyone developing a DX GPU).
I don't believe that was my comment.
What I'm questioning is whether nvidia licensed their pixel shader tech to Microsoft. Can you pull up any documents showing the licensing agreement; it's pretty easy to find documents on S3TC being licensed.
Then why didn't we see the fancy new AA mode in NV3x or NV4x? nvidia owns all of 3dfx's IP...
Huh? NV3x and NV4x did implement MSAA (and introduced new variations of it from the previous generations), but they did not implement any 3dfx 3d tech, there's no T-buffer or M-buffer in either product line.
You misread what I was saying. You said 3dfx were supposedly working on different AA (frankly I don't think they worked on a thing post VSA100). If that were so nvidia would have at some point implimented said new AA, especially around the time of NV3x/NV4x when they were under AA pressure from ATi. They certainly didn't have time to put it into GF3 (GF3 launched 3 months after nvidia purchased 3dfx's IP).
I think you're misreading what I'm saying.
The new form of FSAA 3dfx was working on was MSAA! The super sampling t-buffer of the vsa-100 was to replaced with a multisampling m-buffer in rampage. Rampage was a finished chip, and it did use MSAA.
Nvidia did implement MSAA as well starting with the geforce 3 line, and introduced new forms of it with every card since then, offering substantial increases in quality over what the geforce 3 had. MSAA, like most modern 3d techniques, was not invented by any of the bad boys we know now, not 3dfx, ati, nor nvidia. ATI was actually the last one to the party with an MSAA implementation.
I cannot say if nvidia ever used 3dfx's msaa implementation, but I doubt it, since I believe they use their pixel shaders to accomplish what the m-buffer would have, though it's possible they use the same algorithm.