Nvidia are on a roll

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Creig

Diamond Member
Oct 9, 1999
5,170
13
81
Originally posted by: keysplayr2003
Wasn't that around the time Nvidia tried to create their own standard of Cg programming or something like that? And Microsoft was going along with it and I remember reading how they changed their collective minds and pursued the full DX9 spec. Kind of leaving Nvidia in the cold. Probably why NV30 was not as good performing DX9.

From what I remember, Nvidia pushed hard for Cg to be used by Microsoft for SM2.0 and designed the NV30 around it. But when Microsoft chose to use HLSL instead, Nvidia decided to keep pushing Cg with developers and refused to participate in the DX9 design committee until it became clear their NV30 was being badly outperformed by the R300. Then they worked with Microsoft to release SM2.0A specifically to bring up the NV30's performance.

I could be wrong about this as I couldn't find an article that mentioned this specifically, but it's what I recall.
 

Creig

Diamond Member
Oct 9, 1999
5,170
13
81
Originally posted by: Gstanfor
Originally posted by: Creig
Only in your little world, Greg.

Don't you worry about "my little world" creig (which I happen to share with the "silent majority" of PC gamers) - it's quite plush and comfortable.

Probably because of the padded walls.
 

Wreckage

Banned
Jul 1, 2005
5,529
0
0
Originally posted by: redbox

So now you speak for wreckage?

No one speaks for me. I'm sure I am loud enough to maintain my own voice here. I hope that the R600 is better than the G80, I just think they have a lot of work to do in order to get there. My comment about rumors and the R600 mainly is aimed at quoting from the Inq which has been so far off they must be pulling it out of their arse. However, some of the Chinese sites have been dead on so I suspect that once a true working version of a retail R600 is made, actual specs will start to trickle out. Until then I am going to watch the holiday sales ads and hopefully start piecing together a new system.
 

josh6079

Diamond Member
Mar 17, 2006
3,261
0
0
Originally posted by: fsstrike
ATI will be back and pwn nvidia
...and then nVidia will be back and pwn ATi, then ATi will pwn nVidia, so on and so forth....

Is there any new observation you'd wish to address or do you just like telling people things they already know?
 

Avalon

Diamond Member
Jul 16, 2001
7,567
156
106
Originally posted by: josh6079
Originally posted by: fsstrike
ATI will be back and pwn nvidia
...and then nVidia will be back and pwn ATi, then ATi will pwn nVidia, so on and so forth....

Is there any new observation you'd wish to address or do you just like telling people things they already know?

Well, with the way things might go, Nvidia will come back and pwn ATI, but after that ATI could be gone, so it seems the days of pwning are numbered.
 

marulee

Golden Member
Oct 27, 2006
1,299
1
0
Then we need to discuss about the hardwire requirements for Windows Vista.

If we break down this, we know that there are more benefits with higher equipped unit for the better performances.



 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
Originally posted by: Creig
Originally posted by: Gstanfor
Originally posted by: Creig
Only in your little world, Greg.

Don't you worry about "my little world" creig (which I happen to share with the "silent majority" of PC gamers) - it's quite plush and comfortable.

Probably because of the padded walls.

I"m guessing you have personal experience of padded walls creig...
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
Originally posted by: Gstanfor
Originally posted by: Fox5
Originally posted by: Gstanford
Originally posted by: Fox5
Originally posted by: Gstanfor
Of course features get licenced to microsoft fox5. Look no further than S3's S3TC - licenced as DXTC in DirectX (and as such able to be used by anyone developing a DX GPU).

I don't believe that was my comment.

What I'm questioning is whether nvidia licensed their pixel shader tech to Microsoft. Can you pull up any documents showing the licensing agreement; it's pretty easy to find documents on S3TC being licensed.

Then why didn't we see the fancy new AA mode in NV3x or NV4x? nvidia owns all of 3dfx's IP...

Huh? NV3x and NV4x did implement MSAA (and introduced new variations of it from the previous generations), but they did not implement any 3dfx 3d tech, there's no T-buffer or M-buffer in either product line.

You misread what I was saying. You said 3dfx were supposedly working on different AA (frankly I don't think they worked on a thing post VSA100). If that were so nvidia would have at some point implimented said new AA, especially around the time of NV3x/NV4x when they were under AA pressure from ATi. They certainly didn't have time to put it into GF3 (GF3 launched 3 months after nvidia purchased 3dfx's IP).

I think you're misreading what I'm saying.

The new form of FSAA 3dfx was working on was MSAA! The super sampling t-buffer of the vsa-100 was to replaced with a multisampling m-buffer in rampage. Rampage was a finished chip, and it did use MSAA.
Nvidia did implement MSAA as well starting with the geforce 3 line, and introduced new forms of it with every card since then, offering substantial increases in quality over what the geforce 3 had. MSAA, like most modern 3d techniques, was not invented by any of the bad boys we know now, not 3dfx, ati, nor nvidia. ATI was actually the last one to the party with an MSAA implementation.
I cannot say if nvidia ever used 3dfx's msaa implementation, but I doubt it, since I believe they use their pixel shaders to accomplish what the m-buffer would have, though it's possible they use the same algorithm.

I'll rush out and buy a rampage tommorow fox5! Oh wait.... it was NEVER RELEASED!!!! and outside of engineering prototypes doesn't exist.

As for "everrybody" using MSAA, S3 doesn't use it despite some deltachrome's theoretically being capable (like all things S3, more bugs than a termite colony), Matrox does not use it -- only nvidia and ATi use it and ATi not until R300 (SiS and XGi *may* use it, but, frankly, who cares???).

WTF is wrong with you? Yes, Rampage was never released, but that doesn't mean that it didn't exist. Prototypes were produced, meaning all the technology behind the chip was finished. It is publicly known that rampage was to use MSAA.
And you're really being a dip**** bypointing out that S3 doesn't use MSAA and taking the comment that "everyone" uses MSAA literally. 3dfx was set to use it and would have sold cards using it had they not gone under, nvidia uses it, and ati uses it. S3 is insignificant in the market, you may have just as well pointed out that Intel not only doesn't use MSAA, but has no form of FSAA at all. You'll discount SiS and XGI, yet count Matrox and S3? Matrox no longer even produces new video chips.

I stated 3dfx was set to use MSAA. You state "why didn't nvidia use it then?", well not only did nvidia use MSAA, they have introduced several new forms of it, which may or may not be based on 3dfx tech, but by the time 3dfx was fully integrated into nvidia, their tech was almost wholly irrelevant anyway.
And you, or someone else, stated that MSAA was an nvidia invention. ATI does not pay nvidia license fees for the use of MSAA, and 3dfx was working on MSAA prior to nvidia's implementation.
 

inveterate

Golden Member
Mar 1, 2005
1,504
0
0
POWER TO Nvidia.

Like honestly,, you see what a team of uniffied chinese people can do? ,, uniffied archietecture thats what. LOL,, no suprise. and the white people working there are really just azn inside.
 
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