CastleBravo
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- Dec 6, 2019
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Not only that, there are plenty of flaws visible in the B-roll they are intentionally not talking about. Look at the lower right part of the screen (the tree especially) in this shot for instance (timestamped to 4:55):
Ironically in the section they claim "ghosting and tearing" is fixed (yet you can still see ghosting on the character's hand, just improved considerably).
But all in all, both technologies certainly seem to have some merit. The transformer based upscaling does look better, despite its faults (and I have seen Ray Reconstruction in CP2077 at 1440p DLSS Quality and didn't like the blurry painting like resolve at all, thing they are finally showing here) and the 3x - 4x "fake frames" can also be quite useful for 240-300+ Hz monitors.
Not nearly as groundbreaking as Nvidia is hyping IMO, but definitely useful
Don't worry, I'm sure Digital Foundry will detail all the DLSS4 flaws in the DLSS5 showcase.