Discussion Nvidia Blackwell in Q1-2025

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SiliconFly

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No matter how many times you repeat this it doesn't match the available latency evidence. Maybe Nvidia is sandbagging and hiding true DLSS4 MFG until launch. But that seems like a bad decision if true.
Maybe latency is still there. I'm not denying it. But as far as transformers are concerned, they don't care whether it's gonna predict forward or backwards. To them, it's all the same. It just depends on the model and training data. And doubling its input, makes it slower and more expensive in terms of processing power (and less efficient too). One frame per cycle prediction is faster, cheaper and more efficient. Power of true AI.
 
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gdansk

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Feb 8, 2011
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Maybe latency is still there.
OK. I think I see why you want to make a distinction. Technically they can be predicting all the frames but add latency because fake frames need to be paced? So it's not interpolation but comes with a key downside of it.
 

Heartbreaker

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Apr 3, 2006
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OK. I think I see why you want to make a distinction. Technically they can be predicting all the frames but add latency because fake frames need to be paced? So it's not interpolation but comes with a key downside of it.

The whole point of using a predictive, instead of interpolative model would be to avoid that latency hit of buffering the current frame.

If you are waiting for that same delay it would be senseless (massive understatement) to not take advantage of the fact that you have the end state frame to limit the scope of your errors.

So , one of these two cases will be true:

A: It has about one frame of lag and it's doing interpolation.
B: It's has significantly less than one frame of lag and it's doing prediction.


All indications so far is that it's A. We will know for certain once third parties test it.
 

SiliconFly

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OK. I think I see why you want to make a distinction. Technically they can be predicting all the frames but add latency because fake frames need to be paced? So it's not interpolation but comes with a key downside of it.
I don't understand. Just to clarify, I'm not sure how much time (for example a 5090) takes exactly to render a real frame vs predict a fake one. But I can tell, it'll almost be an order of magnitude different. Well almost. At least like 1:5 or maybe even 1:10 or something similar (approx). Fake frames are faster and cheaper to produce. And when I say transformers, I'm assuming Jensen also meant the same (standard mini transformers).

Just for example, if a real frame is rendered in ~20ms, 3 fake frames can be generated just right after that say within ~10ms following that. In essence, in 30ms, the GPU has generated 4 frames. I dunno how they pace all the frames, but I don't think DLSS4 adds extra latency over previous gen. In fact, it should be lesser (not more).

And input lag will be an issue too with too many fake frames in between, as it can be addressed only by real frames. Reflex 2 should mitigate it a bit, but I suspect a jitter will still be there during every user input (meaning, every anti-lag fake frame).
 

coercitiv

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Jan 24, 2014
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Maybe I'm too tired tonight, but I just cannot fathom how they could use prediction and avoid the jarring situations when objects become visible just after the last fully rendered frame. That means the system will spend 3 more frames predicting a scene without that object. The latency would still be there, only more jarring as things will pop into existence in very weird ways.

Here's an old video about "peeker's advantage" in gaming from Nvidia's Reflex marketing materials., though the issues with predicting frames would be even more complex than what we're seeing below:

I don't understand. Just to clarify, I'm not sure how much time (for example a 5090) takes exactly to render a real frame vs predict a fake one. But I can tell, it'll almost be an order of magnitude different. Well almost. At least like 1:5 or maybe even 1:10 or something similar (approx). Fake frames are faster and cheaper to produce. And when I say transformers, I'm assuming Jensen also meant the same (standard mini transformers).

Just for example, if a real frame is rendered in ~20ms, 3 fake frames can be generated just right after that say within ~10ms following that. In essence, in 30ms, the GPU has generated 4 frames. I dunno how they pace all the frames, but I don't think DLSS4 adds extra latency over previous gen. In fact, it should be lesser (not more).
Even if the generated frames are instantly produced, they still need to be paced. If the system generates one fully rendered frame every 20ms, then 3 extra frames would have to be paced every 5ms to have proper cadence. However, if the cost of generated frames is non-zero, let's say 3ms per frame, then that cost adds to the latency of the system, as fully rendered frames are now generated every ~30ms. (20+3+3+3)

This means the FPS is massively increasing but the latency is still going up.
 

SiliconFly

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Mar 10, 2023
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... I just cannot fathom how they could use prediction and avoid the jarring situations when objects become visible just after the last fully rendered frame. ...
I'm not sure either. But it's gonna be very interesting once the details start coming in.
 

gdansk

Diamond Member
Feb 8, 2011
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If it all works well is it fair to say 5070 has a 4090 experience? I don't think 4090 performance wording can be justified. But I wonder if perception is all that matters.
 

ajsdkflsdjfio

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He is comparing motion smoothing in movies to the multi-frame generation, not to the upscaling. It's a very apt comparison.
The entire thread is about upscaling artifacts and includes screenshots from ONLY the upscaling sections of DF's video, there are zero references to MFG/FG or screenshots from those sections of the video. He's directly comparing the artifacts found in DLSS4 to motion smoothing artifacts and tries to push the idea that being okay with artifacts in highest-end graphics (5080) is equivalent to being okay with motion smoothing artifacts in an movie theatre.

Even if he was talking about MFG/FG motion smoothing, I don't see how it's an "very apt" comparison to compare the use of motion smoothing in PC games to the use of motion smoothing in MOVIE THEATRES, not on your smart TV. Being okay with visual artifacts in your PC gaming experience is not equivalent to being okay with visual artifacts while viewing movies in a movie threatre FFS. And that is the idea he is directly implying here:


Just because you're okay with bugs, the occasional crash, loading screen, some microtransactions like DLCs, doesn't mean you're suddenly okay with that in movie threatres. They are two entirely separate markets and situations.
 
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SiliconFly

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If it all works well is it fair to say 5070 has a 4090 experience? I don't think 4090 performance wording can be justified. But I wonder if perception is all that matters.
In total frames per seconds, it may easily come close (with 3X FG). But if the 5070 series can't manage latency well, then it's not a direct comparison to a 4090.

But when we compare the latencies of 5090 with 4090, it should be a bit lower considering 5090 has more powerful raster (more Shaders/RTs/Tensors/faster+bigger RAM/etc) and may generate 3X fake frames around similar times like 1X fake frame of a 4090 (just a guess). But thats the idea. DLSS4 on a 5070 should be better than DLSS3 on a 4070.
 
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Hitman928

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The entire thread is about upscaling artifacts and includes screenshots from ONLY the upscaling sections of DF's video, there are zero references to MFG/FG or screenshots from those sections of the video. He's directly comparing the artifacts found in DLSS4 to motion smoothing artifacts and tries to push the idea that being okay with artifacts in highest-end graphics (5080) is equivalent to being okay with motion smoothing artifacts in an movie theatre.

Even if he was talking about MFG/FG motion smoothing, I don't see how it's an "very apt" comparison to compare the use of motion smoothing in PC games to the use of motion smoothing in MOVIE THEATRES, not on your smart TV. Being okay with visual artifacts in your PC gaming experience is not equivalent to being okay with visual artifacts while viewing movies in a movie threatre FFS. And that is the idea he is directly implying here:

View attachment 114609
Just because you're okay with bugs, the occasional crash, loading screen, some microtransactions like DLCs, doesn't mean you're suddenly okay with that in movie threatres. They are two entirely separate markets and situations.

Pretty much all of his examples were frame generation artifacts, so I don't know why you insist that he is pointing out upscaling artifacts (some of examples are a combination but his focus is on the motion generated portion).

It's apt because it's essentially doing the same thing and causes many of the same visual issues and his concern is clearly visual fidelity which is important for both gaming and movies. You may think it is less of a problem for gaming, but that doesn't make his comparison wrong. Whether the artifacts are "acceptable" or not is just an opinion, so you can disagree with his statement but you can't disqualify it from the conversation just because you disagree.
 
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ajsdkflsdjfio

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Nov 20, 2024
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Pretty much all of his examples were frame generation artifacts, so I don't know why you insist that he is pointing out upscaling artifacts (some of examples are a combination but his focus is on the motion generated portion).

It's apt because it's essentially doing the same thing and causes many of the same visual issues and his concern is clearly visual fidelity which is important for both gaming and movies. You may think it is less of a problem for gaming, but that doesn't make his comparison wrong. Whether the artifacts are "acceptable" or not is just an opinion, so you can disagree with his statement but you can't disqualify it from the conversation just because you disagree.
He's comparing motion artifacts in gaming to motion artifacts in a movie theatre, not your smart tv applying motion smoothing effects. He's not only comparing the two, but equating them by saying you can't be okay with one of the without being okay with the other. And no, he's not just talking about frame generation, I can break it down screenshot by screenshot if you'd like:

Screenshot 1: 0:55, no frame-gen listed but DLSS4 is listed.

Screenshot 2-4: 5:00-5:45, ALL DIRECTLY FROM THE DLSS4 vs DLSS3 comparison, NO FRAME GEN

Screen shot 5: 6:50, SAME DEAL ALL DIRECTLY FROM THE DLSS4 vs DLSS3 comparison, NO FRAME GEN

Screen shot 6-10: 7:15-7:30 These are actually MFG artifacts, I was mistaken before since this 15 second clip doesn't list MFG but it is in fact frame generation artifacts here.


Most importantly if you read his section here below the screenshots, when he talks about improving artifacts and getting artifact free he is referring to is CNN vs Transformer model and how Nvidia claims the Transformer model allows for much better AI scaling and less artifacts which is directly referring to upscaling not MFG/FG. Watch 3:40-4:40:


Let's assume for the sake of argument, that he is purely talking about MFG artifacts in his last statement here. He is comparing having motion artifacts in high-end gaming to having motion artifacts in movie threatre screenings.

Refuting an argument different from the one actually under discussion: Refuting motion artifacts in movie threatres vs the actual discussion at hand of motion artifacts in gaming
While not recognizing or acknowledging the distinction: Never acknowledges the difference between accepting visual bugs in games vs Movie Theatres.

I absolutely can disqualify his statements from the discussion, not because I necessarily disagree his criticism of MFG artifacts, but because he makes false comparisons between two entirely different scenarios to show why it shouldn't be the norm to accept some level of motion smoothing artifacts in gaming.
 
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blckgrffn

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He's comparing motion artifacts in gaming to motion artifacts in a movie theatre,

not your smart tv applying motion smoothing effects. He's not only comparing the two, but equating them by saying you can't be okay with one of the without being okay with the other. And no, he's not just talking about frame generation, I can break it down screenshot by screenshot if you'd like:

Screenshot 1: 0:55, no frame-gen listed but DLSS4 is listed.

Screenshot 2-4: 5:00-5:45, ALL DIRECTLY FROM THE DLSS4 vs DLSS3 comparison, NO FRAME GEN

Screen shot 5: 6:50, SAME DEAL ALL DIRECTLY FROM THE DLSS4 vs DLSS3 comparison, NO FRAME GEN

Screen shot 6-10: 7:15-7:30 These are actually MFG artifacts, I was mistaken before since this 15 second clip doesn't list MFG but it is in fact frame generation artifacts here.

View attachment 114613
Most importantly if you read his section here below the screenshots, when he talks about improving artifacts and getting artifact free he is referring to is CNN vs Transformer model and how Nvidia claims the Transformer model allows for much better AI scaling and less artifacts which is directly referring to upscaling not MFG/FG. Watch 3:40-4:40:


Let's assume for the sake of argument, that he is purely talking about MFG artifacts in his last statement here. He is comparing having motion artifacts in high-end gaming to having motion artifacts in movie threatre screenings.
View attachment 114615
Refuting an argument different from the one actually under discussion: Refuting motion artifacts in movie threatres vs the actual discussion at hand of motion artifacts in gaming
While not recognizing or acknowledging the distinction: Never acknowledges the difference between accepting visual bugs in games vs Movie Theatres.

I absolutely can disqualify his statements from the discussion, not because I necessarily disagree his criticism of MFG artifacts, but because he makes false comparisons between two entirely different scenarios to show why it shouldn't be the norm to accept some level of motion smoothing artifacts in gaming.
Now we are arguing about what other points some other forum member might be making in their arguments.

Can we stay the course a bit here?

That said, how is it possible the AMD hype train is stoking the boiler while the nvidia one seems pretty played out?

On the day of, nvidia seemed the clear winner and if they had hardware available to buy they would have cleared it out. Now its seemingly more likely they may have a tepid launch outside of the 5070 and 5090? They likely still will sell it all on the first drop, but it still is weird to me that neither party was ready to ship on the day of the announcement.
 
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ajsdkflsdjfio

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Now we are arguing about what other points some other forum member might be making in their arguments.

Can we stay the course a bit here?
Meh, I just wanted to point out a completely ludicrous comparison trying to disqualify the use of FG/DLSS technologies, but IG people have a problem with that.
That said, how is it possible the AMD hype train is stoking the boiler while the nvidia one seems pretty played out?

On the day of, nvidia seemed the clear winner and if they had hardware available to buy they would have cleared it out. Now its seemingly more likely they may have a tepid launch outside of the 5070 and 5090? They likely still will, but it still is weird to me that neither party was ready to ship on the day of the announcement.
Part of the hype seems to be based on legitimate looking leaks such as the leaked time spy scores, but there is also lots of hype surrounding clearly false/misrepresentative information:
Like this post which somehow gets the idea that a 64CU RDNA4 part is going to beat a 96CU RDNA3 part by 10-15%.

That being said, the leaked timespy scores look more legit. Still not enough to justify some of the wild claims out there like the 9070 beating the 4080/4080S.
 

Hitman928

Diamond Member
Apr 15, 2012
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He's comparing motion artifacts in gaming to motion artifacts in a movie theatre, not your smart tv applying motion smoothing effects. He's not only comparing the two, but equating them by saying you can't be okay with one of the without being okay with the other. And no, he's not just talking about frame generation, I can break it down screenshot by screenshot if you'd like:

Screenshot 1: 0:55, no frame-gen listed but DLSS4 is listed.

Screenshot 2-4: 5:00-5:45, ALL DIRECTLY FROM THE DLSS4 vs DLSS3 comparison, NO FRAME GEN

Screen shot 5: 6:50, SAME DEAL ALL DIRECTLY FROM THE DLSS4 vs DLSS3 comparison, NO FRAME GEN

Screen shot 6-10: 7:15-7:30 These are actually MFG artifacts, I was mistaken before since this 15 second clip doesn't list MFG but it is in fact frame generation artifacts here.

View attachment 114613
Most importantly if you read his section here below the screenshots, when he talks about improving artifacts and getting artifact free he is referring to is CNN vs Transformer model and how Nvidia claims the Transformer model allows for much better AI scaling and less artifacts which is directly referring to upscaling not MFG/FG. Watch 3:40-4:40:


Let's assume for the sake of argument, that he is purely talking about MFG artifacts in his last statement here. He is comparing having motion artifacts in high-end gaming to having motion artifacts in movie threatre screenings.
View attachment 114615
Refuting an argument different from the one actually under discussion: Refuting motion artifacts in movie threatres vs the actual discussion at hand of motion artifacts in gaming
While not recognizing or acknowledging the distinction: Never acknowledges the difference between accepting visual bugs in games vs Movie Theatres.

I absolutely can disqualify his statements from the discussion, not because I necessarily disagree his criticism of MFG artifacts, but because he makes false comparisons between two entirely different scenarios to show why it shouldn't be the norm to accept some level of motion smoothing artifacts in gaming.

There is no straw man, if it's a logical fallacy at all, it's one of false equivalence or false analogy (which it's not these either). He's simply making a comparison to another high fidelity visual media and saying he doesn't find these artifacts acceptable in visual media 'a' just like they're not acceptable in visual media 'b' and thinks the industry is going down the wrong path by doing things this way. It's a fine argument that is really just his opinion and reasoning for it. If you disagree and think the artifacts are fine for gaming, great, that's your opinion and you can state your reasons for it. What you should not do is try to dismiss someone's opinion simply because you disagree. That's called an appeal to censorship.
 
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ajsdkflsdjfio

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Nov 20, 2024
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There is no straw man, if it's a logical fallacy at all, it's one of false equivalence (which it's not that either). He's simply making a comparison to another high fidelity visual media and saying he doesn't find these artifacts acceptable in visual media 'a' just like they're not acceptable in visual media 'b' and thinks the industry is going down the wrong path by doing things this way. It's a fine argument that is really just his opinion and reasoning for it. If you disagree and think the artifacts are fine for gaming, great, that's your opinion and you can state your reasons for it. What you should not do is try to dismiss someone's opinion simply because you disagree.
A false equivalence is not necessarily a straw man, but a straw man usually involves a false equivalence. He is guilty of both.

Two parts of his statement which he tries to pass as equivalent things:
1. "So the question people should be asking, do we want "smart" TV motion smoothing artifacts to be the norm of the highest end graphics?"
2. "If you walk in to a theater and watch Dune III and it has motion smoothing artifacts, would that be ok to you?"

It's not simply a comparison. He's clearly trying to equivalate the two things, by bringing up a different scenario immediately after posing the original question. And the scenario he brings up, Movie Theatres, isn't even a plausible scenario since there is zero indication that upscaling/FG will be used in movie threatres any time soon. If it were a plausible scenario(like the aforementioned smart TV AI motion smoothing), maybe I could see how he is making a simple comparison, but since the scenario is entirely ludicrous the only conclusion you can draw is that he is using this outlandish scenario to try and prove something.

Let's use the same exactly sentence structure except with different terms:
1. "So the question people should be asking, do we want completely random filler parts to be in our fast food items?"
2. "If you walk into a three star michelin restaurant and they serve you a 500$ dish consisting of random cheap filler parts, would that be okay to you?"

Let's combine the statements, because separately they might be okay, but when used together to try to equivalate two different ideas it becomes misrepresentation at best.

"So the question people should be asking, do we want completely random filler parts to be in our fast food items? If you walk into a three star Michelin restaurant and they serve you a 500$ dish consisting of random cheap filler parts, would that be okay to you?"

Clearly it is in fact a false equivalence, and a false equivalence is part of a straw man fallacy. The other important part of a straw man is using the false equivalence to disqualify something that is not infact equivalent. He doesn't outright say that having motion artifacts in Movie Threatres is unacceptable, but highly implies it. By doing this he combines false equivalence and the disqualifying of a completely separate scenario to try and disqualify the acceptance of some level of motion smoothing artifacts in high-end computer graphics.

BTW contrast his thread bashing DLSS4 versus his reaction to FSR4. Ofc there was no FG involved in the FSR4 demo but much of his DLSS4 thread was in fact criticizing upscaling, not MFG. He has worked at both AMD and Nvidia, dk why he seems to favor one of the other so much.
 
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Heartbreaker

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BTW contrast his thread bashing DLSS4 versus his reaction to FSR4. Ofc there was no FG involved in the FSR4 demo but much of his DLSS4 thread was in fact criticizing upscaling, not MFG. He has worked at both AMD and Nvidia, dk why he seems to favor one of the other so much.

The last one he worked at was AMD and he still feels closer to them??

I would note that AMD had no presentation on new GPU's at all, so of course they didn't cover FSR4.

I have no problem with AMD waiting to see NVidia's cards first, take some time and best figure out how to exploit any weaknesses NVidia offered. That makes a lot of sense.

But they could have given some indication that they would NOT present new GPU info at CES so they didn't leave people baffled.
 

Hitman928

Diamond Member
Apr 15, 2012
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A false equivalence is not necessarily a straw man, but a straw man usually involves a false equivalence. He is guilty of both.

Two parts of his statement which he tries to pass as equivalent things:
1. "So the question people should be asking, do we want "smart" TV motion smoothing artifacts to be the norm of the highest end graphics?"
2. "If you walk in to a theater and watch Dune III and it has motion smoothing artifacts, would that be ok to you?"

It's not simply a comparison. He's clearly trying to equivalate the two things, by bringing up a different scenario immediately after posing the original question. And the scenario he brings up, Movie Theatres, isn't even a plausible scenario since there is zero indication that upscaling/FG will be used in movie threatres any time soon. If it were a plausible scenario(like the aforementioned smart TV AI motion smoothing), maybe I could see how he is making a simple comparison, but since the scenario is entirely ludicrous the only conclusion you can draw is that he is using this outlandish scenario to try and prove something.

Let's use the same exactly sentence structure except with different terms:
1. "So the question people should be asking, do we want completely random filler parts to be in our fast food items?"
2. "If you walk into a three star michelin restaurant and they serve you a 500$ dish consisting of random cheap filler parts, would that be okay to you?"

Let's combine the statements, because separately they might be okay, but when used together to try to equivalate two different ideas it becomes misrepresentation at best.

"So the question people should be asking, do we want completely random filler parts to be in our fast food items? If you walk into a three star Michelin restaurant and they serve you a 500$ dish consisting of random cheap filler parts, would that be okay to you?"

Clearly it is in fact a false equivalence, and a false equivalence is part of a straw man fallacy. The other important part of a straw man is using the false equivalence to disqualify something that is not infact equivalent. He doesn't outright say that having motion artifacts in Movie Threatres is unacceptable, but highly implies it. By doing this he combines false equivalence and the disqualifying of a completely separate scenario to try and disqualify the acceptance of some level of motion smoothing artifacts in high-end computer graphics.

BTW contrast his thread bashing DLSS4 versus his reaction to FSR4. Ofc there was no FG involved in the FSR4 demo but much of his DLSS4 thread was in fact criticizing upscaling, not MFG. He has worked at both AMD and Nvidia, dk why he seems to favor one of the other so much.

You don't combine fallacies like that and no, they are separate things. If both exist in an argument, you expose them individually. The rest of it is just saying a lot without saying much (and yes he does say having motion artifacts in movie theaters is unacceptable, it's a rhetorical question).

I'll make it simple.

He doesn't like the artifacts from frame generation and doesn't think the industry should be going down this path. He doesn't think we should accept the visual artifacts and issues with frame generation in high fidelity visual media. That's it, simple. I happen to agree with him. He actually gave some props to the improvements in DLSS4 in terms of upscaling (though maybe a little back handed, hard to tell tone) so he seems to be in favor of upscaling in general but against frame generation.

You obviously disagree, so rather than try to spend a thousand words dismissing someone's opinion, why not simply disagree and say why you think the artifacts are worth what you consider to be the advantages of the technology? You'd save everyone a ton of time and be arguing in good faith versus trying to appeal to censure and coming across as overly emotional about a rendering technology.
 
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