Discussion Nvidia Blackwell in Q1-2025

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ToTTenTranz

Senior member
Feb 4, 2021
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Those numbers don't make any sense.

The 5090 has 33% more SMs.The 5080 has 5%, 5070 Ti 6%, and 5070 4% (over 4070 NS). You'd expect the gap between the 4090 and 5090 to be 25-30% more than the other ones.

Blackwell uses the same 4N process as Ada, and it looks like the RTX 5090 is clocked really low.
 

Hans Gruber

Platinum Member
Dec 23, 2006
2,448
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Blackwell uses the same 4N process as Ada, and it looks like the RTX 5090 is clocked really low.
Blackwell uses what they are calling 4NP. The most dense silicon of the 4/5nm TSMC silicon. It gives maybe 1-2% efficiency boost and about even on performance uplift over ADA. Based on AMD and Intel silicon, Nvidia is still using the most advanced silicon with Blackwell. The highlight for Nvidia is the 30gbps GDDR7 memory.
 

techjunkie123

Member
May 1, 2024
123
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Blackwell uses what they are calling 4NP. The most dense silicon of the 4/5nm TSMC silicon. It gives maybe 1-2% efficiency boost and about even on performance uplift over ADA. Based on AMD and Intel silicon, Nvidia is still using the most advanced silicon with Blackwell. The highlight for Nvidia is the 30gbps GDDR7 memory.
*Scoffs in arrow lake*

ARL: am I a joke to you??
 

branch_suggestion

Senior member
Aug 4, 2023
504
1,051
96
Blackwell uses what they are calling 4NP.
ITS N4P AHHHHHHHHH
AMD USES THE EXACT SAME THING
STOP FALLING FOR MARKETING
The most dense silicon of the 4/5nm TSMC silicon. It gives maybe 1-2% efficiency boost and about even on performance uplift over ADA.
Check the diff from N5P/N4 to N4P, it is the same.
Based on AMD and Intel silicon, Nvidia is still using the most advanced silicon with Blackwell.
Wrong, same stuff, different DTCO.
The highlight for Nvidia is the 30gbps GDDR7 memory.
And the perf bump seems to be under the bandwidth bump, which is underwhelming.
Of course offline renderers and GEMM spammers will get the most of it.
I think the reason the part with the biggest spec bump is being reviewed first and the part with the least is reviewed on launch day should be obvious.
 

DavidC1

Golden Member
Dec 29, 2023
1,363
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Those numbers don't make any sense.

The 5090 has 33% more SMs.The 5080 has 5%, 5070 Ti 6%, and 5070 4% (over 4070 NS). You'd expect the gap between the 4090 and 5090 to be 25-30% more than the other ones.
If the TPU preliminary spec differences are accurate, it's a combination of factors.

Also the pixel throughput increase is almost nothing on 5090 while 5080 gets quite a boost over the predecessor. The 5070 Ti gets an enormous amount of pixel throughput boost. The outlier seems to be 5070 over 4070.

But your assumption is that the 4090 has the same bottleneck as the 4080 and 4070. When you are cutting things down you don't get to cut down things that make it optimal in performance for the low end part.

Things are also going to change depending on the workload. Is it 1080p vs 1440p vs 4K? Higher memory bandwidth benefits are greater on 4K resolutions than on lower ones for example. Does it use Ray Tracing? What about DLAA and DLSS? The gains for 5090 is greater than 5080 when DLSS MFG is enabled.

Prescott on the high end was mediocre over Northwood. However, Prescott's architectural improvements such as the coalesced write buffers improved performance greatly for the cache starved 128KB L2 Celeron parts. It was actually reviewed decently, partly because the Northwood successor was so sucky. It was 25-30% faster per clock than Northwood. Oftentimes the strive to push on the high end benefits low end chips disproportionately - one can say Moore's Law is about benefitting the common man.
And the perf bump seems to be under the bandwidth bump, which is underwhelming.
Which is logical if Moore's Law scaling stops, while memory continues to improve. If you have two identical chips and you have an option to use next gen memory standard you'll use it.
 
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xpea

Senior member
Feb 14, 2014
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DF Direct Weekly #196 - CES 2025 Special! - Nvidia, AMD, Intel Highlights + More!​



Nice sections on Mega geometry, ReSTIR PT vs Lumen GI and the insane Black State demo. Also a second view on AMD CES PT demo.
 

poke01

Diamond Member
Mar 8, 2022
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DF Direct Weekly #196 - CES 2025 Special! - Nvidia, AMD, Intel Highlights + More!​



Nice sections on Mega geometry, ReSTIR PT vs Lumen GI and the insane Black State demo. Also a second view on AMD CES PT demo.


This is impressive. Honestly the best part of new cards is not the 50 series but the DLSS4 features.
 
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GodisanAtheist

Diamond Member
Nov 16, 2006
7,478
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View attachment 114875

This is impressive. Honestly the best part of new cards is not the 50 series but the DLSS4 features.

-Nvidia marketing is really something else.

"Remember that thing we told you was awesome and you absolutely had to buy our cards to use it? It's trash. Garbage. You should be ashamed of yourself for liking it.

So anyway, here is the new version you can't live without..."

Takes me back to Turing and how Ray Tracing was here, photorealistic lighting. The end of rendering.

Now we're 3 gens in and RT was garbage and you need Ray Reconstruction but what you really want is Path Tracing and...
 

poke01

Diamond Member
Mar 8, 2022
3,036
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-Nvidia marketing is really something else.

"Remember that thing we told you was awesome and you absolutely had to buy our cards to use it? It's trash. Garbage. You should be ashamed of yourself for liking it.

So anyway, here is the new version you can't live without..."

Takes me back to Turing and how Ray Tracing was here, photorealistic lighting. The end of rendering.

Now we're 3 gens in and RT was garbage and you need Ray Reconstruction but what you really want is Path Tracing and...
bit dramatic, these are companies their job is sell products/services. I don't care about whatever bull NV says. I see an improvement, I make a note of it and this improvement will help users with older cards
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,653
6,108
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-Nvidia marketing is really something else.

"Remember that thing we told you was awesome and you absolutely had to buy our cards to use it? It's trash. Garbage. You should be ashamed of yourself for liking it.

So anyway, here is the new version you can't live without..."

Takes me back to Turing and how Ray Tracing was here, photorealistic lighting. The end of rendering.

Now we're 3 gens in and RT was garbage and you need Ray Reconstruction but what you really want is Path Tracing and...

Ray Reconstruction is software that works on all RTX cards.

Basically a free update for everyone, that improves things. How Dare They???

I agree that FG/MFG gating is sketchy, and FG/MFG marketing is beyond sketchy, but not everything NVidia does is automatically sketchy.
 
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GodisanAtheist

Diamond Member
Nov 16, 2006
7,478
8,253
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Ray Reconstruction is software that works on all RTX cards.

Basically a free update for everyone, that improves things. How Dare They???

I agree that FG/MFG gating is sketchy, and FG/MFG marketing is beyond sketchy, but not everything NVidia does is automatically sketchy.

-Ray Reconstruction sort of feels like it's giving up the gig on Ray Tracing. Don't ray trace, just sort of do the semblance of Ray Tracing and then use deep learning to fill in the gaps and get a final result.

RT was sold as "no cheap trick lighting" and it's all just going back to cheap tricks..

Not a clean bill of sale.

I have no personal beef with the tech, I mentioned a few pages back that we'll ultimately just end up with a "AI-Tracing" where there won't even have to be rays cast, AI will just insert shadows and lighting etc where it thinks they should be based on the image presented to the viewer.
 

poke01

Diamond Member
Mar 8, 2022
3,036
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The problem with RR was that it introduced ghosting and a oily look when it was turned on. DLSS4 RR reduces this with its new AI model.
Ray Reconstruction sort of feels like it's giving up the gig on Ray Tracing.
Full RT is hard on current hardware and RR "helps" to reduce the performance impact.
Good thing its optional because it still needs improvement.
 

Keller_TT

Member
Jun 2, 2024
113
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-Ray Reconstruction sort of feels like it's giving up the gig on Ray Tracing. Don't ray trace, just sort of do the semblance of Ray Tracing and then use deep learning to fill in the gaps and get a final result.

RT was sold as "no cheap trick lighting" and it's all just going back to cheap tricks..
Ray Tracing inherently adds noise to the frame because of how light rays traverse and end up. It is just one of those things that is accepted as a challenge for an overall more realistic lighting if the scene is set for it. From the days of pixelated graphics to anti-aliasing and texture filtering, and limitations likewise in video capture, every new technique brought a step change even if it created another set of problems to solve.
Nvidia relies on well trained ML models for denoising that work alongside advanced RT. It's by no means giving up or limiting RT in this case. Quite the opposite.
 

Win2012R2

Senior member
Dec 5, 2024
647
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Pretty sure kimi already said 128M L2 for the full die.
Big increase in all resources and they could not get 50%+ proper non-fake perf out of it ...

Seen report (rumour) that Rubin is pushed into Q3-Q4 2025 on N3, clearly Blackwell is not doing well on N4 and needs some kick up the bottom, maybe even design was not optimal.

Perhaps this whole 50 series will be shortlived...
 

DavidC1

Golden Member
Dec 29, 2023
1,363
2,222
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-Nvidia marketing is really something else.
It's straight up lying nowadays, accepted by the public as being ok. Intel claiming Arrowlake mobile beats competition, secretly hiding that it takes more than twice the power to do so, while Nvidia is pretending copying frames is more performance.

The single most important reason for more frames is for increased responsiveness. If you don't have it, then you might as well not have it.
 

poke01

Diamond Member
Mar 8, 2022
3,036
4,016
106
It's straight up lying nowadays, accepted by the public as being ok. Intel claiming Arrowlake mobile beats competition, secretly hiding that it takes more than twice the power to do so, while Nvidia is pretending copying frames is more performance.

The single most important reason for more frames is for increased responsiveness. If you don't have it, then you might as well not have it.
Everyone does it these days, remember the days when keynotes didn’t include fudged up graphs or fake frames or ballooning power consumption to cover up performance deficits.
 

DavidC1

Golden Member
Dec 29, 2023
1,363
2,222
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Everyone does it these days, remember the days when keynotes didn’t include fudged up graphs or fake frames or ballooning power consumption to cover up performance deficits.
If anti-trust agencies think they are actually doing something good for the society, this is what they should fix. Nvidia has so much mindshare that lying through the teeth is acceptable.

Forget the whole "too big to fail" deal. Short term pain, long term gain. Stealing without using the literal word.
 

adroc_thurston

Diamond Member
Jul 2, 2023
4,714
6,501
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The single most important reason for more frames is for increased responsiveness
Eh, smoother picture is smoother picture. The problem is NV selling interpolation as a more perf technique (it's not).
remember the days when keynotes didn’t include fudged up graphs or fake frames or ballooning power consumption to cover up performance deficits.
Well it's a byproduct of Blackwell client being really weak.
They're yet to talk any concrete SM changes.
 

poke01

Diamond Member
Mar 8, 2022
3,036
4,016
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If anti-trust agencies think they are actually doing something good for the society, this is what they should fix. Nvidia has so much mindshare that lying through the teeth is acceptable.

Forget the whole "too big to fail" deal. Short term pain, long term gain. Stealing without using the literal word.
Yes I do think companies should be fined large amounts for deceptive marketing.
Just look at the M4 Pro vs Strix halo marketing from AMD and YouTubers influencers milking this with clickbait titles.



No mention of power consumption and talks of leadership when the comparison is only done against M4 pro and not the M4 Max. I bet the M4 Max uses less power than the Strix Halo and is still more powerful in 3D work.

Of course, there’s Nvidia with its fake frames BS and 5070 is as powerful as 4090 fake marketing.
 

adroc_thurston

Diamond Member
Jul 2, 2023
4,714
6,501
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No mention of power consumption and talks of leadership when the comparison is only done against M4 pro and not the M4 Max.
They've already said it's 48-50 vs 55W.
Which is funny given M4's have a sizeable nuff node advantage.
I bet the M4 Max uses less power than the Strix Halo and is still more powerful in 3D work.
Pipe down champ, Max has twice the membw.
 
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