Discussion Nvidia Blackwell in Q1-2025

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xpea

Senior member
Feb 14, 2014
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NVIDIA GeForce RTX 50 Technical Deep Dive

 

Heartbreaker

Diamond Member
Apr 3, 2006
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https://videocardz.com/newz/nvidia-...ce-uplift-without-dlss-multi-frame-generation

NVIDIA official GeForce RTX 50 vs. RTX 40 benchmarks: 15% to 33% performance uplift without DLSS Multi-Frame Generation​


Wow, that's brutal. Performance uplift essentially equals shader core increase. Consider how tiny those gains would be vs the Super cards. Gains are almost non-existent then.

No wonder there was such extreme focus on fake frames. Fake Frames is all they have... There are essentially 40 Series Super cards with more fake frames.
 

CakeMonster

Golden Member
Nov 22, 2012
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Yeah the 5090 is in the range of expected raster FPS for a new gen, which has varied from 40-60%. (Probably) better RT (+10% real perf?) might help sweetening the pill a bit with the fact that its in the lower range and people with the high end cards typically enable RT.
 

blckgrffn

Diamond Member
May 1, 2003
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www.teamjuchems.com
The 5090 still looks good by comparison, but that 5080 is something else.
So... is that vs the actual 4080 and not the 4080S?

If so, and yeah I know the 4080S was also a slim uplift that was difficult to measure in some instances, but that's and even smaller uplift over the 4080 variant that most folks seemed to have actually purchased. :/

Also, the 5070 is +20% on the 4070?

So its like a 4070S then? At a slight discount if you can't deal shop? OH BOY.
 
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Saylick

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Sep 10, 2012
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NVIDIA GeForce RTX 50 Technical Deep Dive

Lol, so we’re back to the CUDA cores being able to do both FP or INT instructions, which brings us back to Turing/RDNA again. Tensor units don’t appear have more throughput at the same precision, just that it supports lower precision.

I think Moore’s Law is starting to affect Nvidia’s AI performance as well, at least to the point where without going to lower and lower precisions, they won’t be able to constantly claim quadratic increases in AI TOPS. Eventually, they are going to run into a marketing dilemma where even the AI performance gains slow down, so I have to wonder how will they sell their flagship cards without more and more software segmentation.
 
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Golgatha

Lifer
Jul 18, 2003
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Wow, that's brutal. Performance uplift essentially equals shader core increase. Consider how tiny those gains would be vs the Super cards. Gains are almost non-existent then.

No wonder there was such extreme focus on fake frames. Fake Frames is all they have... There are essentially 40 Series Super cards with more fake frames.
When considering upgrading from a 4090 to a 5090, one really off-putting feature is the performance uplift is about equal to power consumption uplift. For me, the only game I'd like more performance in is CP2077, 1440p@ultra with RT. Right now I'm getting around 90 FPS pure raster performance and upgrading from a 7800X3D to the 9800X3D didn't change that, so I know it's GPU limited. That said, I'm starting to lean towards keeping my 4090 and wait it out for the next generation. Also, anything below a 5090, I have no interest whatsoever in.

Edit: If I'm willing to accept fake frames, DLSS4 on the 4090 will give more than enough FPS for any game at max settings, so there is absolutely zero value to me in terms of software features currently.
 
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MrTeal

Diamond Member
Dec 7, 2003
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Those uplift numbers are very strange. 5070 Ti has +17% shaders and a 33% bus increase vs 4070 Ti and gets +20%, but the 5070 has +4% shaders and the same bus and also gets +20%?

Super unimpressive though, this will probably be single digit uplift vs their real competition in the ADA Supers.
 

jpiniero

Lifer
Oct 1, 2010
15,633
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Lol, so we’re back to the CUDA cores being able to do both FP or INT instructions, which brings us back to Turing/RDNA again. Tensor units don’t appear have more throughput at the same precision, just that it supports lower precision.

Looked it up, Turing is 64 FP32+64 INT32... this is 128 FP32+INT32.
 
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Novacius

Member
Apr 27, 2015
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Apparently Nvidia mentioned performance numbers without DLSS/AI.
At the Editor's Day, the expected Blackwell performance gains for the 5080, 5070 and 5070 Ti compared to the previous generation without the use of DLSS or AI were also mentioned, which we found to be pleasingly transparent.

The increases mentioned are 15 percent for the RTX 5080, 5070 Ti and 10 percent for the RTX 5070.
https://www.pcgameshardware.de/Nvid...-Day-Information-Impressions-Summary-1463495/

Those numbers fit better to the increase in shader count, but oh boy
 

Saylick

Diamond Member
Sep 10, 2012
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Looked it up, Turing is 64 FP32+64 INT32... this is 128 FP32+INT32.
Oh, you’re right. I remembered wrong.

Pascal and prior had FP/INT, Turing split it up, Ampere added FP to the INT, Ada was the same as Ampere, and now Blackwell adds INT to the remaining FP.
 

gaav87

Senior member
Apr 27, 2024
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Using SVG height
5090 vs 4090

Resident evil 4 (RT) 31%
Horizon Forbidden West (dlss) 32%
5080 vs 4080

Resident evil 4 (RT) +15%
Horizon +15%
5070ti vs 4070ti

Resident evil 4 (RT) 19%
Horizon 22%
5070 vs 4070

Resident evil 4 (RT) 20%
Horizon 22%
 

SolidQ

Golden Member
Jul 13, 2023
1,067
1,457
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Using SVG height
5090 vs 4090

Resident evil 4 (RT) 31%
Horizon Forbidden West (dlss) 32%
5080 vs 4080

Resident evil 4 (RT) +15%
Horizon +15%
5070ti vs 4070ti

Resident evil 4 (RT) 19%
Horizon 22%
5070 vs 4070

Resident evil 4 (RT) 20%
Horizon 22%
and zero UE5 games, which most popular engine...
 

Novacius

Member
Apr 27, 2015
26
30
91
The increases mentioned are 15 percent for the RTX 5080, 5070 Ti and 10 percent for the RTX 5070.
These numbers seem to be vs. the original 40 series. That would mean the 5070 is actually slower than the 4070S without AI, the 5070Ti is 5% faster compared to the 4070TiS and the 5080 is 10% faster than the 4080S.
 

Elfear

Diamond Member
May 30, 2004
7,145
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Thought this was an interesting slide for the 5090. I'm assuming DLSS On also includes Reflex 2?

 
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Heartbreaker

Diamond Member
Apr 3, 2006
4,652
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Those uplift numbers are very strange. 5070 Ti has +17% shaders and a 33% bus increase vs 4070 Ti and gets +20%, but the 5070 has +4% shaders and the same bus and also gets +20%?

Super unimpressive though, this will probably be single digit uplift vs their real competition in the ADA Supers.

Everything is about equal to shader count increase, except 5070. Maybe they are just pushing 5070 extra hard, because 4070 Super had the biggest gains and if they didn't it would risk underperforming the 4070 Super which would be a tremendously bad look. (runs off to check 4070 super review)

According to HWUB review, 4070 Super is 19% faster than 4070 at 1440p Raster, and According to these benchmarks 5070 is about 20% faster than 4070.

That just makes it equal to 4070 super, so they really had to push the 5070 just to NOT lose. No wonder it got a price cut.
 
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