Discussion Nvidia Blackwell in Q1-2025

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CP5670

Diamond Member
Jun 24, 2004
5,652
757
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I saw that too and about gagged. $2000 is already sky high but adding another 40% to that for a fancy cooler is ludicrous. 🙄
It's the Asus tax. Their Matrix model was also the most expensive 4090 out there. But really all the AIBs are charging a much bigger markup on 5090s on top of the original high price.
 
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moonbogg

Lifer
Jan 8, 2011
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It's the Asus tax. Their Matrix model was also the most expensive 4090 out there. But really all the AIBs are charging a much bigger markup on 5090s on top of the original high price.
They know anyone willing to buy the 5090 isn't concerned at all about value. Throwing a few extra hundred at the card doesn't mean much. It's already $2000 for only a 30% performance increase.
 
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Very curious that 5090 performs almost 9% faster on average in 4K Max RT when paired with a 13900K than with a 9800X3D in Tom's Hardware review. Thats quite a large margin in the most relevant settings to a 5090. Has it been tested in any other review?
Minecraft supports full path tracing, as well as DLSS 2 upscaling on RTX cards. We don't enable DLSS, and the 5090 actually doesn't allow us to do that — a game or driver bug of some form.

The 5090 really underperformed in this game when running on the 9800X3D, but did better on the 13900K; Nvidia is looking into the situation.
 

DaaQ

Golden Member
Dec 8, 2018
1,771
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As much as I dislike HWUB, they have a review showing the 9800x3d pulling ahead in 1080 through 4k in a decent amount of games. BUT, it's raster only, add DLSS and the margin shrinks. Although there are still graphical glitches.

It definitely shows the 9800x3d has more head room than any other "publicly' available chip.

If I can refind it in the youtube feed I'll link it.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
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The Asus Astral 5090 is $2800US. $800 markup is insane. Asus is scalping.

I’ll be trying for an FE, if that fails, Gigabyte Gaming or MSI Trio. They’ll all perform the same anyways.
 

biostud

Lifer
Feb 27, 2003
19,324
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Reviews of 5080 and down are likely to be brutal since even 5090 isn't that impressive
At least the cost of the 5080 is the same of the 4080 Super, so while the improvements might not be impressive, it's not likely to be worse.

So probably no reason to upgrade if you have a 4080, but if you have been holding out might as well get a 5080. (except if you can get a 4080 discounted)
 

Win2012R2

Senior member
Dec 5, 2024
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At least the cost of the 5080 is the same of the 4080 Super, so while the improvements might not be impressive, it's not likely to be worse.
Only meaningful improvement is DLSS 4 using better model which will also work fine on 40 series. Smart choice is to skip this gen - it won't last long and next time they'll have to give 3 GB modules too by default and N3E.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
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MFG isn't necessarily bad, it's just ahead of its time? It needs both high FPS and monitor refresh to really shine. Reflex 2 might help with the latency, where is it?

 

Josh128

Senior member
Oct 14, 2022
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As much as I dislike HWUB, they have a review showing the 9800x3d pulling ahead in 1080 through 4k in a decent amount of games. BUT, it's raster only, add DLSS and the margin shrinks. Although there are still graphical glitches.

It definitely shows the 9800x3d has more head room than any other "publicly' available chip.

If I can refind it in the youtube feed I'll link it.
Theres been some chatter online that heavy BVH processing in RT at 4K favors faster memory and mem latency of 13900K. As 4K non RT is pretty even / favors 9800X3D but 4K RT doesnt, there may be some merit to this. In any case, this result certainly shows that a 9800X3D is not at all a prerequisite for the 5090, as anyone buying 5090 for less than 4K + max RT needs their head checked.
 
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Meteor Late

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Dec 15, 2023
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Reflex 2 (frame warp) is only meant for competitive games and not compatible with FG

Are you sure it's not compatible? one may think it doesn't make sense to use with competitive games because FG in competitive games increases latency. But if one can achieve latency similar to the previous reflex + non FG in non competitive games, then it would be very useful. Of course, now non FG with Reflex 2 would be even lower latency.
 

basix

Member
Oct 4, 2024
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Reflex 2 (frame warp) is only meant for competitive games and not compatible with FG

As I have written elsewhere, frame warp makes little to no sense with FG @ interpolation. You could theoretically apply frame warp to all rendered frames (but not the FG frames), but as frame warp causes some artifacts, it would transfer those artifacts to the generated frames. Not a good idea because MFG has still some image quality and artifact troubles.

We can come back to that topic when FG @ extrapolation gets introduced. Frame warp would then get applied to each frame individually, thus not transferring artifacts to FG.
Frame warp with FG extrapolation would make much sense and change the FG game completely, as each generated frame would feel like a rendered frame.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
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Has anyone found any 5090 benchmarks showing scaling with different CPUs? Everything I can find is only using the 9800X3D. I'm guessing I wouldn't need more than my 7800X3D for 4K, but would like some confirmation.
 

Heartbreaker

Diamond Member
Apr 3, 2006
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MFG isn't necessarily bad, it's just ahead of its time? It needs both high FPS and monitor refresh to really shine. Reflex 2 might help with the latency, where is it?


You are still left with the artifacts. They were quite bad in many areas.

Basically it's great if you have simple scenes, with simple predictable motion, with high base frame rate, and you have a very high refresh monitor so VERY niche.

It's not ahead of it's time for me, because I don't even notice the benefit of extreme refresh, even on test cases that make it most evident like the UFO test.

Once I get to 120 FPS/Hz, anything beyond is placebo range for me, and that's on test cases. When actually playing games I can barely tell the difference between stable 60 FPS and 120 FPS.

I've played 1000+ hours of Fallout 3,NV, 4 happily at 60 Hz. The game engine really needs a lot of help going beyond 60, but I finally got around to trying the "High FPS Physics fix" in FO4, and had it running correctly near 120 FPS on my VRR monitor. My response: "I think I see some small benefit, maybe". But after playing a while like that I hit some areas where it started having frame pacing issues, and that was very noticeable and jarring. So I switched back to 60 FPS and it was perfectly smooth again...

So fake frames are completely wasted on me. Adding artifacts I can see, and latency, to increase the frame output rate that I don't see any benefit from. It's just lose-lose for me.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
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I agree that it is going to be left to completely personal tastes, in deciding if it is worthwhile for the ultra high refresh scenario Tim suggests.
 

CP5670

Diamond Member
Jun 24, 2004
5,652
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I've played 1000+ hours of Fallout 3,NV, 4 happily at 60 Hz. The game engine really needs a lot of help going beyond 60, but I finally got around to trying the "High FPS Physics fix" in FO4, and had it running correctly near 120 FPS on my VRR monitor. My response: "I think I see some small benefit, maybe". But after playing a while like that I hit some areas where it started having frame pacing issues, and that was very noticeable and jarring. So I switched back to 60 FPS and it was perfectly smooth again...

So fake frames are completely wasted on me. Adding artifacts I can see, and latency, to increase the frame output rate that I don't see any benefit from. It's just lose-lose for me.
I recall you need to combine high fps physics fix with something else to get the right game speed. I set it all up a while ago. I prefer to use 120fps even with the game speed problems, it's a huge improvement over 60fps. But this is an ancient engine that doesn't need a modern GPU to begin with for 120fps.
 

Heartbreaker

Diamond Member
Apr 3, 2006
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I recall you need to combine high fps physics fix with something else to get the right game speed. I set it all up a while ago. I prefer to use 120fps even with the game speed problems, it's a huge improvement over 60fps. But this is an ancient engine that doesn't need a modern GPU to begin with for 120fps.

High FPS Physics Fix, has everything you need provided you meet the install prerequisites, which I did. Plus of course I had my monitors FPS display on to verify it was working and I could tell the physics/speed was not messed up.

But I didn't see this huge improvement. I saw a barely detectable improvement, that I wouldn't bet my money on detecting, if I was going to be blind tested on it.

The caveat is that I'm using a controller to play, where it seem detection of frame rate differences after a certain point seem based mostly on flicking the mouse back and forth, at a very high rate, looking for image breakup...
 
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MrTeal

Diamond Member
Dec 7, 2003
3,877
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MFG isn't necessarily bad, it's just ahead of its time? It needs both high FPS and monitor refresh to really shine. Reflex 2 might help with the latency, where is it?
That's a really great video by HUB. I think they did a good job balancing that 4x and MFG in general isn't bad per se, but also showing that it's also not really performance.
I'm running a 3440x1440 144Hz monitor, and for me even single frame gen is going to be a worse experience latency and artifact wise than just moving down a step in DLSS image quality.
 

Heartbreaker

Diamond Member
Apr 3, 2006
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That might be the difference. I think it's much more noticeable with mouse movements. Even on the desktop the difference is completely obvious to me.

Sure I can also detect it that way (rapidly flicking your mouse around on the desktop and watching the mouse pointer breakup pattern), but that isn't how I actually use a mouse, so it's essentially creating another test case.

When I actual use my mouse. I find my pointer, look where I want it to go, and give it a superfast flick to arrive mostly on target then minor corrections, I don't really try to track it during super fast flicks, which would only slow down my flicking, and I certainly don't flick it back and forth to see how many images it breaks into, unless I'm testing if I can tell the difference.

So for me differences much over even 60Hz mostly fall into, detectable with a mouse if I do certain edge case like things specifically for that purpose, but largely irrelevant in normal usage.

I'd love to see some testing of how many people could detect higher frame rate difference when gaming only using a controller, I'd bet the numbers fall a LOT. But I won't hold my breath on that testing, everyone sponsoring tests seems to want to use higher FPS to sell you more expensive GPU's or Monitors, and now more Fake Frames.
 
Jul 27, 2020
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I'd love to see some testing of how many people could detect higher frame rate difference when gaming only using a controller, I'd bet the numbers fall a LOT. But I won't hold my breath on that testing, everyone sponsoring tests seems to want to use higher FPS to sell you more expensive GPU's or Monitors, and now more Fake Frames.
I have a 360 Hz OLED. Didn't feel much difference in a few short sessions of Quake 2 RTX on it. In contrast, input lag can be pretty nasty. Takes all the fun out of playing.
 

CP5670

Diamond Member
Jun 24, 2004
5,652
757
126
Just try scrolling a website or dragging a window around. It's a huge difference. But I do think a mouse brings it out more. I have a 60hz display on my laptop and see the difference all the time.

A lot of games 20+ years ago were designed to only work properly at 60fps, and sometimes even 30fps. Force Unleashed was like that and it felt horrible.
 
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