MFG isn't necessarily bad, it's just ahead of its time? It needs both high FPS and monitor refresh to really shine. Reflex 2 might help with the latency, where is it?
You are still left with the artifacts. They were quite bad in many areas.
Basically it's great if you have simple scenes, with simple predictable motion, with high base frame rate, and you have a very high refresh monitor so VERY niche.
It's not ahead of it's time for me, because I don't even notice the benefit of extreme refresh, even on test cases that make it most evident like the UFO test.
Once I get to 120 FPS/Hz, anything beyond is placebo range for me, and that's on test cases. When actually playing games I can
barely tell the difference between stable 60 FPS and 120 FPS.
I've played 1000+ hours of Fallout 3,NV, 4 happily at 60 Hz. The game engine really needs a lot of help going beyond 60, but I finally got around to trying the "
High FPS Physics fix" in FO4, and had it running correctly near 120 FPS on my VRR monitor. My response: "I think I see some small benefit,
maybe". But after playing a while like that I hit some areas where it started having frame pacing issues, and that was very noticeable and jarring. So I switched back to 60 FPS and it was perfectly smooth again...
So fake frames are completely wasted on me. Adding artifacts I can see, and latency, to increase the frame output rate that I don't see any benefit from. It's just lose-lose for me.