i'm sure a lot of you have read about the new high-level Cg language from nvidia. for those of you who haven't, it basically allows for game programmers to code their game once in an easy language and then they can compile it in DX or OGL. my question is this, though: i've read that there will certainly be optimizations for nvidia's GPU's in the compiler, but down the road, there will also be optimizations for other GPU's (R300, Parhelia, etc); so will there be different game versions for different GPU's depending on how the game is optimized?? or is their some way that the compiler can optimize the game for all supported GPU's??
can anyone venture a guess about this?
can anyone venture a guess about this?