NVidia driver 337.50 beta released!

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Deders

Platinum Member
Oct 14, 2012
2,401
1
91
You are cpu limited big time.

Yeah was thinking that. I don't suppose anyone midgame could test this scenario with a more powerful CPU just to get an idea of what kind of improvements I could expect from an upgrade?
 

guskline

Diamond Member
Apr 17, 2006
5,338
476
126
I just had trouble running 3D Mark 13 and my IL2 BOS. Reverted back to 335.23 drivers :$
 

guskline

Diamond Member
Apr 17, 2006
5,338
476
126
Here's my run with 335.23 drivers and a single GTX780 Classified Overclocked
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,833
1,204
146
Is this that magical openCL compute update? I'd prefer to upgrade because of the streaming a general quickness, but I need the compute of old 327.
 

Deders

Platinum Member
Oct 14, 2012
2,401
1
91
Has anyone else noticed the Shader Cache setting in the control panel?
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
Lol holy crap what a difference in Hitman Absolution. I was dropping into the mid 50s during the bench before this driver and now the min is 73 fps.
 

Despoiler

Golden Member
Nov 10, 2007
1,966
770
136
well... with the single driver they nullified Mantle advantage in 2 out of 3 Mantle games - Star Swarm and Thief.
Not to mention whole other slew of improvements.
Folks from Oxide must be feeling real silly now - making a demo and showcasing entire new API when competition does all that through a freaking driver.
Or perhaps they didn't implement it all that well?

I don't want sound harsh when it comes to AMD, because they are the ones that got things rolling.
And when properly implemented Mantle will surely beat any NV DX specific optimization(like it does in BF4).

But it does feel like AMD is great for everyone except for themselves.
And it makes you wonder if they chose a good path; 3-4 years of R&D for a new API when competition does almost as good with mere driver release. While improving their DX path along the way.
IMHO they need new games featuring their API ASAP. + even stronger dedication to DX, else DX gap with NV will widen.

Anyway this has to be the most exciting period in recent GPU history. Competition is that good :thumbsup:

They didn't nullify anything unless you only look at max fps and average fps. That is why their slides and almost all of the review sites are only showing us average and max fps numbers. It's funny because that's what AMD did when they released Mantle, but they should have prodded the review sites to show min fps and frame time improvements as well as average and max fps. Until a site or anyone produces benchmarks that show 20-100% increases in minimum fps and about halves frame times, this Nvidia driver release is entire normal in the progression of drivers. Except that Nvidia marketing went to town trying to claim it could compete with a next gen API with driver optimizations. AMD does these general driver optimizations periodically. Remember the memory management re-write AMD did for GCN? No different except that AMD's marketing doesn't hammer the mundane stuff like it's the second coming of Jesus.
 

piesquared

Golden Member
Oct 16, 2006
1,651
473
136
Nvidia beta driver boosts performance ‘up to 64%’ in DirectX games, while AMD’s Mantle looks on sadly from the wings



http://www.extremetech.com/gaming/1...hile-amd-mantle-looks-on-sadly-from-the-wings


Nvidia’s GeForce 337.50 Beta Are Great But Not Equivalent To AMD’s Mantle Performance Boost



All in all, while this new driver is better than the previous ones released by the green team, it is not up to what AMD achieved with Mantle. Although there are improvements that will help a lot of gamers on a number of CPU bound titles, this new driver does not put AMD’s API to shame. Mantle was able to double the performance of AMD’s GPUs when used with low/mid tier CPUs, something that this driver does not even come close to.

It looks like this driver is 90% marketing fluff and 10% results. Of course this is something NV is known for so no surprise there. By the by, there weren't any tests of frame pacing or image quality. No tests with nv's own FCAT anywhere from PCPER or TechReport or Toms. One would think that claims of such big performance boost would warrant an investigation of any image quality being affected. Interesting..
 

PPB

Golden Member
Jul 5, 2013
1,118
168
106
They didn't nullify anything unless you only look at max fps and average fps. That is why their slides and almost all of the review sites are only showing us average and max fps numbers. It's funny because that's what AMD did when they released Mantle, but they should have prodded the review sites to show min fps and frame time improvements as well as average and max fps. Until a site or anyone produces benchmarks that show 20-100% increases in minimum fps and about halves frame times, this Nvidia driver release is entire normal in the progression of drivers. Except that Nvidia marketing went to town trying to claim it could compete with a next gen API with driver optimizations. AMD does these general driver optimizations periodically. Remember the memory management re-write AMD did for GCN? No different except that AMD's marketing doesn't hammer the mundane stuff like it's the second coming of Jesus.

I dont think they actually realise the ammount of entertainment their wave flagging has become.

If someone seriously believes this driver gives parity with mantle then why push DX12 at all if you are (supossedly) getting almost same performance with the "wonder drivers" on DX 11.2 today?

You cant make 1 statement without dismissing the other one. But seeing people dismiss Mantle, praise their 2 year away carbon copy under a different name, and praise these "wonder drivers" that are supossedly giving the same performance as both of the above, all at the same time, is just downright hilarous.


So cheers for you guys and your unintentional comedy! It is really fun to read :biggrin:
 

Adampa1006

Member
May 29, 2013
38
0
0
I'm and AMD guy and I think we are being bit too mean to the NV folks here. At least they had some lofty goals for this driver, and some people are reporting some marked improvements. No need to bash so hard.
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
nVidia is now faster in BF4 - the best case of Mantle.

No clue why certain people try to say otherwise. Fact is with a 4-core Intel processor there is literally no difference between Mantle and nVidia-DX.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
nVidia is now faster in BF4 - the best case of Mantle.

No clue why certain people try to say otherwise. Fact is with a 4-core Intel processor there is literally no difference between Mantle and nVidia-DX.

Need more testing before this can be unequivocally claimed. We haven't seen FCAT results, frame times, minimum frame rates especially at settings competitive gamers use, Multi Player (not sure but are any of these benches MP?), etc...
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I was never one who expected a lot from this, but even with it's modest gains, it is more useful than Mantle is currently. As Mantle is only used in 2 games. If that is all you play, then Mantle is more meaningful, but nice improvements on a number of games is more useful to me, if not most people.

I'm waiting on DX12 for big improvements. I imagine by the time DX12 is used, Mantle will be used a lot more often, showing good gains on the CPU bound games.
 
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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
nVidia is now faster in BF4 - the best case of Mantle.

No clue why certain people try to say otherwise. Fact is with a 4-core Intel processor there is literally no difference between Mantle and nVidia-DX.

This is likely going to depend on a lot of the test system, multiplayer vs singleplayer and settings used. I doubt this improved the heavily CPU bound situations as much as Mantle does, but if you sporting a fast CPU, and using settings that aren't shooting for extra high FPS, then it may take the lead.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I'm trying to recall at which point and time that NV specifically stated that this driver was supposed to precisely create the same increases that Mantle can in certain scenarios. Oh, wait. They didn't.

Much like everything else, most of the hype was fan based and website generated. Nvidia did their slides to demonstrate increases in key games, at no point in their slides did they state that their driver would do everything and anything Mantle does. It increases CPU efficiency and does just that, because DX11 has always had MT optimizations - those optimizations are incredibly difficult to implement from what I've read. This is partially the reason why AMD has not implemented it at all, but i'm not saying that in a negative connotation. Simply, it has taken NV years as a work in progress to get their MT drivers better and better and AMD still has not implemented MT (to my knowledge, I could be wrong, but this was true in 2012-2013). Anyway back to the driver. The driver does work with more than 1-2 games surprisingly enough. If it were Mantle, it would be one game and one game alone with an increase. With that stated, there are sizable increases in numerous games here. I'll take it. It's free, and it's driver, and it increases performance. Alrighty, sounds good to me.

No, it isn't mantle and nvidia never said that "this driver will over-take Mantle and make Mantle obsolete". These were fan based musings. Anyway, sure, you can Mantle does more in some respects. But that's true if you play one game. Looking over this driver, I see increases in multiple games. Imagine that. Common API. Multiple games. Many games. Not one game. Mind blown.

While some of the increases aren't incredible, some of them are fairly high. Some games are showing pretty sizable increases. I'll take it, like I said, sounds good to me. But if some fans of the other side want to poo poo on that fact, I don't quite get it. The 7970 had a pretty awful driver situation at launch and later released their performance driver for multiple games. That happened something like..6 months after? If I recall. It's just free performance, even if it doesn't increase every game by 20%. Clearly anyone expecting 20-30% jumps in every game had improper expectations. I do look forward to seeing what DX12 can do, hopefully we will get some beta form near the end of this year. In the meantime, AMD will have plenty of time to do their thing with Mantle. Which is fine by me.

Best post in this thread so far. I was going to write something similar to this, thanks for saving me the time and effort :thumbsup:

Anyone with sense knows that DX11 cannot equal Mantle, even with DX11 MT; although it can get mighty close. Mantle is designed to be a clean, from the ground up stab at parallelizing a rendering API, and it does that very well.

When DX12 comes out, then we can draw comparisons to Mantle as the playing field will be much more level..
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
Their marketing called it the 'super driver'. Over-promised and under-delivered big time. Should of been called the 'Rome 2 SLI enabled super driver' :whiste:

No need to be sensitive over it. It was hyped big time. Ended up being nothing more than an SLI profile for Rome 2 and some standard driver update increases.

I like driver updates too. But the hype this was given was empty PR. This is nowhere near being a 'super driver'.
 

Gloomy

Golden Member
Oct 12, 2010
1,469
21
81
Can someone here run Metro:LL bench with these new drivers and post a picture of the graph? I want to see if it still looks like hot garbage on Nvidia cards.
 

Deders

Platinum Member
Oct 14, 2012
2,401
1
91
Can someone here run Metro:LL bench with these new drivers and post a picture of the graph? I want to see if it still looks like hot garbage on Nvidia cards.

What do you mean by hot garbage?

SSAA and PhysX off:


With PhysX:


With SSAA and PhysX:


It has improved quite a bit with SSAA off, even with it on it no longer dips below 24FPS long enough for fraps to pick it up. The overall experience is smooth.

I noticed when playing the actual game and not the benchmark it was 60FPS for most of the time, many driver versions ago. But this may be because I use 2xSSAA in game. I have a feeling the benchmark uses 4x.
 
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