Ganondorf27
Junior Member
- Jun 23, 2003
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Originally posted by: gramboh
Pretty sure the machine using to demo HL2 at E3 was 9800 Pro 256meg in a P4 3.06 (dunno about RAM). It didn't look like there was any AA/AF and probably around 1024x768 maybe 1192x864. Also you could see it slow down (below 30fps) for a few frames here and there (the street combat scene, when there are large explosions). Then again the engine probably isn't fully optimized, and I'm sure ATi/Nvidia will be optimizing (hopefully not cheating) their drivers for HL2 since it will be a huge game for the next several years.
I don't think you will be able to do any AA/AF on HL2 with a 9700/9800/5900 series card though, maybe at 800x600.
That was an Alpha or Pre-Alpha build of HL 2. It slowed down far less in the 600 + MB version of the video. Considering the lack of events when it DID slow down, it's completely reasonable to assume that the slowdowns were some kind of glitch, or maybe just a problem with the video itself. They were most likely running it in a pretty high resolution... I saw no jaggies whatsoever, I would say it's possible there was some AA/AF available. You'll probably be able to do a bit of AA/AF on 9700/9800/5900 series cards. At 1024x768 and maybe even a bit above. The Source engine is being specifically designed to be able to run on a WIDE array of systems... The rig mentioned above was even a bit excessive for running it.