Nvidia G70 Speculations

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ddogg

Golden Member
May 4, 2005
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361
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anyway i wont be getting a console so my interest would just be in the PC power
 

apoppin

Lifer
Mar 9, 2000
34,890
1
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alienbabeltech.com
Originally posted by: ddogg
anyway i wont be getting a console so my interest would just be in the PC power

are you sure?

please entertain a series of "what IFs" . . .

What IF the xbox360/PS3 IS much superior to the PC's GFX and they offer support for a mouse+KB? and the game selection is excellent?

And you have to pay 3x more to have top PC gfx STILL inferior to the console and it looks that way for ANOTHER 2 years?

What IF the console's games and gfx are CLEARLY superior to the PC?

i know i'd rather switch than fight.

 

Emultra

Golden Member
Jul 6, 2002
1,166
0
0
I'd rather have both. I haven't played a console regularly since Nintendo (if I say only "Nintendo", that means the 8-bit), and a couple of periods on the PlayStation.

I skipped the Xbox/PS2/Cube generation entirely. I've never even seen a PS2 or Gamecube IRL (I think) and only once played an Xbox game.


BUT...these new guys seem to be a bit more advanced for their time, and so maybe - just maybe - I'll get one of them. But first I better see a really good selection of games already available.
It's just that I'm almost completely un-familiar with the console game franchises, how am I supposed to know if Matsakaru Isharoka (fictious, but I'll get sued I'm sure) from Japan still makes games I like, what with all the weird colour-happy fluffy stuff that seem to be present on the consoles today? The Final Fantasy's I have tried have been good, Metal Gear Solid was good but then what?

I mean, Command & Conquer, Splinter Cell, Unreal Tournament, Baldur's Gate and so on, those are franchises I recognize and like. I guess I have some review-readin' to do...
 

apoppin

Lifer
Mar 9, 2000
34,890
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alienbabeltech.com
reading the reviews and frequenting Software/Games will be important . . . but ONE thing HAS changed since SNES . . . you'll be able to RENT your console game ($4) BEFORE you commit $50.
:thumbsup:
 

Drayvn

Golden Member
Jun 23, 2004
1,008
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Originally posted by: Cheesetogo
Originally posted by: MDme
"indeed 136 operations per clock i think it was"

you sound like yoda, lol

If that's what the G70 is, then ATi might beat them if they can get the XBOX360 gpu enhancements into their next-gen card. although not directly comparable.... the 24 pixel + 8 vertex pipes seem inferior to 48 dynamically allocatable 48 shader pipes (pixel/vertex), I mean with proper driver and game programming it can be like 32 vertex pipes + 16 vertex pipes or even 40 pixel pipes + 8 vertex pipes. and don't forget the 2 shader operations per cycle as well.

The gpu in the xbox is not of the R5XX series, it's a totally different chip.

Its a R500 chip, both MS and ATi have stated so.

 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
the 6800 and the 6800u are the same series - very different performance

The r520 is a 'cut down' version of the xbox GPU [which has elements of r620]
:thumbsdown:
 

Ackmed

Diamond Member
Oct 1, 2003
8,487
532
126
Originally posted by: apoppin
reading the reviews and frequenting Software/Games will be important . . . but ONE thing HAS changed since SNES . . . you'll be able to RENT your console game ($4) BEFORE you commit $50.
:thumbsup:


You can get most PC games on a demo, before you buy it. Costing you nothing. You cant do that much with consoles. (yet)
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Ackmed
Originally posted by: apoppin
reading the reviews and frequenting Software/Games will be important . . . but ONE thing HAS changed since SNES . . . you'll be able to RENT your console game ($4) BEFORE you commit $50.
:thumbsup:


You can get most PC games on a demo, before you buy it. Costing you nothing. You cant do that much with consoles. (yet)

Most PC demos are released way after the game is already available.
:thumbsdown:

IF i could RENT a pc game, i would [rather then just d/l a "highlight"]
 

ddogg

Golden Member
May 4, 2005
1,864
361
136
Originally posted by: apoppin
Originally posted by: ddogg
anyway i wont be getting a console so my interest would just be in the PC power

are you sure?

please entertain a series of "what IFs" . . .

What IF the xbox360/PS3 IS much superior to the PC's GFX and they offer support for a mouse+KB? and the game selection is excellent?

And you have to pay 3x more to have top PC gfx STILL inferior to the console and it looks that way for ANOTHER 2 years?

What IF the console's games and gfx are CLEARLY superior to the PC?

i know i'd rather switch than fight.


well if the "what ifs" are satisfied then probably ya
 

EvilRage

Senior member
Dec 20, 2004
733
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0
One thing that people don't seem to look at when comparing performance between consoles and PCs is the life cycle of each system. The consoles are expected to last 5 years or so before another is released, in which time PC tech can make leaps and bounds (only to be replaced by better console tech, and so on and so forth). I remember hearing somewhere (although I could be wrong) that the console manufacturers are looking to push the reset time for consoles to 6, maybe even 7 years, as the increase in time between resets allows them to milk the existing consoles, not to mention delay the losses that will inevitably result from releasing a new console.

I haven't followed graphics card technology all that closely, but I believe the 6800 series was launched in 2003 or 2004, is that correct? And the G70 should be out sometime this year, if the rumors are right. So one can assume a graphics card reset at about every 1-2 years or so. Maybe 18 months is about right? Anyhow, That's a LOT sooner than the console resets, and each time a new card is released, it's about double the performance of the last generation.

So, assuming I'm not an idiot and have no idea what's going on in the hardware world, while the consoles will initially have superior performance, the PC market will catch up in roughly 1-2 years, and by the time the consoles are about to be reset, the graphics cards will have increased in power anywhere from 4 to 8 times!

Of course, you're gonna have to shell out a LOT more cash to have the latest and greatest in PC hardware. Even so, one could stay on the middle-range of cutting edge, have decent performance, and still not spend as much as a console, assuming one gets a few console accessories and whatnot.
 

Pete

Diamond Member
Oct 10, 1999
4,953
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Originally posted by: MDme
pete... yes i am aware they are not directly comparable, i never implied that. but the xbox360gpu does not output 8 pixels per clock otherwise they'd be basically weaker than X800's since their fillrate would be 8 x the clock speed of the GPU ~ 500Mhz. If you see the article below, while they are not directly comparable, it has 48 pipelines which can process either vertex or pixel data. (and each pipeline can actually do 2 shader ops/sec)

http://www.techreport.com/etc/2005q2/xbox360-gpu/index.x?pg=1
Yes, Xenos is indeed capable of outputting (writing) only eight pixels per clock, AFAIK. 8p * 500MHz = 4Gp/s fillrate. (1280 * 720)p * 60Hz = .055Gp/s. Thus, Xenos will be more than physically capable of refreshing a 720p screen 60 times a second.

I read the TR article, and the more enlightening FS interview, and the even more enlightening IGN publication of MS' official rebuttal to PS3's specs, and the various B3D threads. Xenos does not have 48 pipelines. There's nothing in that TR article that suggests that:

On chip, the shaders are organized in three SIMD engines with 16 processors per unit, for a total of 48 shaders. Each of these shaders is comprised of four ALUs that can execute a single operation per cycle, so that each shader unit can execute four floating-point ops per cycle.

You really can't talk about Xenos in the same terms as a Voodoo (fillrate), or even a GeForce 6 (pipelines), because it's a rather unique architecture (unified shaders apparently not attached to/reserved for a pipeline, and ROPs literally on a separate die integrated with the EDRAM). "Fillrate" doesn't determine framerate in current games and the games we'll see on the new consoles. That said, an eight-pipe 6600GT has enough of it to hit 160fps in CoD (and probably higher in Q3), so obviously 8 pixels/clock at 500MHz won't hold be the limiting factor in Xenos (unless you expect console games to run at over 100fps). Shader power is the new performance benchmark, and that's where Xenos' 48 ALUs come into play.

So, no, no 48 pipes for Xenos, no 48 pixels drawn/written per clock. Not necessary, especially when aiming for efficiency in transistors and heat, and when pixels take more than a clock (or an ALU) to draw. 48 ALUs for shader work? Necessary.

Edit: Ah, maybe you thought I meant it could only work with or process eight pixels per clock. No, it can juggle quite a few more fragments at a time (Dave mentioned eight quads in flight, which seems like a surprising amount given current GPUs), it's just limited to writing eight pixels per clock to the back buffer (from which it proceeds to the front buffer and then the display).
 

videoclone

Golden Member
Jun 5, 2003
1,465
0
0
Originally posted by: R3MF
xbox GPU was a Geforce3.5

therefore i speculate that thew RSX is a g75 class GPU.

have fun

It was a Geforce4 not 3 .... and ... Nvidia turned it into the Geforce4 Ti card 6 months later.
 

jaeSun

Member
May 15, 2005
25
0
0
if it's released at same time the AMD 64 X2 is released and is priced around $550, then I'm sold .. lol
 

stnicralisk

Golden Member
Jan 18, 2004
1,705
1
0
Originally posted by: videoclone
Originally posted by: R3MF
xbox GPU was a Geforce3.5

therefore i speculate that thew RSX is a g75 class GPU.

have fun

It was a Geforce4 not 3 .... and ... Nvidia turned it into the Geforce4 Ti card 6 months later.

He said 3.5 because it had some of the features of 4 but not all of them. It was neutered.

Everyone is googly eyed over these consoles. Personally besides the Killzone trailer I was not very impressed at all. I expect the console to have good graphics because it is easier to take advantage of the hardware and the design is unified. However considering that I will be keeping my current set up for at least another year without any modifications and probably longer, and that I currently can get a level of graphics close to if not equal to many of the screen shots and trailers shown I dont understand what all the hub ub is about - compounding this is that my system is not the high end really.

PPU will further improve the life cycle of my computer I hope as well, by offsetting the need for a faster processor in game.
 

Drayvn

Golden Member
Jun 23, 2004
1,008
0
0
Originally posted by: stnicralisk
Originally posted by: videoclone
Originally posted by: R3MF
xbox GPU was a Geforce3.5

therefore i speculate that thew RSX is a g75 class GPU.

have fun

It was a Geforce4 not 3 .... and ... Nvidia turned it into the Geforce4 Ti card 6 months later.

He said 3.5 because it had some of the features of 4 but not all of them. It was neutered.

Everyone is googly eyed over these consoles. Personally besides the Killzone trailer I was not very impressed at all. I expect the console to have good graphics because it is easier to take advantage of the hardware and the design is unified. However considering that I will be keeping my current set up for at least another year without any modifications and probably longer, and that I currently can get a level of graphics close to if not equal to many of the screen shots and trailers shown I dont understand what all the hub ub is about - compounding this is that my system is not the high end really.

PPU will further improve the life cycle of my computer I hope as well, by offsetting the need for a faster processor in game.

With your last sentence, i actually never thought of that, that indeed will be very true that it could possibly free up a lot of performance on your CPU for games, meaning there will be longer life out of your CPU. I thank you because this is probably what im gonna do now!

 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Yeah, but when do you think the PPU will become available, and games actually start taking advantage of it? It might be at least another year or more until the PPU becomes useful. And with the coming of dual core cpu's, the need for a PPU becomes that much less. The physics in a game only have to look convincing, not necessarily follow real world laws and data. I thought the physics in HL2 were pretty good, and that didn't need a PPU. I don't need thousands of particles following real life physics laws in a game, as long as it looks convincing.
 

Drayvn

Golden Member
Jun 23, 2004
1,008
0
0
Originally posted by: munky
Yeah, but when do you think the PPU will become available, and games actually start taking advantage of it? It might be at least another year or more until the PPU becomes useful. And with the coming of dual core cpu's, the need for a PPU becomes that much less. The physics in a game only have to look convincing, not necessarily follow real world laws and data. I thought the physics in HL2 were pretty good, and that didn't need a PPU. I don't need thousands of particles following real life physics laws in a game, as long as it looks convincing.

From what i heard UE3 is the first engine to use the program developed by the guys who are designing the PPU. Which of course is a year away.

I posted up ages ago a physics program called Novodex Rocket, you can google it and download it, its a preview of what the physics engine can do. Try the exploding Skyscrapers one. That has about 15000 to 20000 bricks exploding all at once with physics applied to every brick. I have yet to see a CPU that can handle that. I have a 3500+ Winnie and i get about 1 or 2 frames a second or even less.

Multicore CPUs arent Physics processors, they are general purpose processors, they will not be able to render as many objects with physics as the PPU can.

http://hardware.gamespot.com/Story-ST-17585-1998-x-x-x

Its a short preview of the PPU, have a read and check out there site.

What about games where there are buildings that have every brick simulated in physics, every leaf has physics and every blade of grass? More immersion into the game world, and you dont want that because a few 100 objects is enough at the moment when the PPU can do thousands, and speculated to do over 10 or 20 thousands objects.

Anyway the great thing about it is that the CPU can do a 100 objects of physics with pretty good accuracy, and that would be taxing the CPU, and if its on a multicore CPU, then if you can free that up, that CPU is totally free to do something else, either to boost performance in games or do some other important task.

 
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