Previously disclosed at 6.5 TFLOPs of compute performance, we now know how NVIDIA is getting there. 15 of 20 SMs will be enabled on this part, representing 1920 CUDA cores. Clockspeeds are also slightly lower than GTX 1080, coming in at 1506MHz for the base clock and 1683MHz for the boost clock. Overall this puts GTX 1070’s rated shader/texture/geometry performance at 73% that of GTX 1080’s, and is a bit wider of a gap than it was for the comparable GTX 900 series cards.
However on the memory and ROP side of matters, the two cards will be much closer. The GTX 1070 is not shipping with any ROPs or memory controller channels disabled – GTX 970 style or otherwise – and as a result it retains GP104’s full 64 ROP backend. Overall memory bandwidth is 20% lower, however, as the GDDR5X of GTX 1080 has been replaced with standard GDDR5. Interestingly though, NVIDIA is using 8Gbps GDDR5 here, a first for any video card. This does keep the gap lower than it otherwise would have been had they used more common memory speeds (e.g. 7Gbps) so it will be interesting to see how well 8Gbps GDDR5 can keep up with the cut-down GTX 1070. 64 ROPs may find it hard to be fed, but there will also be less pressure being put on the memory subsystem by the SMs.
It sounds like the GTX 1070 does in fact only use 48 ROPs, which is something a lot of sites, Anandtech included, completely ignored. Also, how much VRAM can the 1070 use that is rated at full speed? I hope we can get to the bottom of this, like the GTX 970.
Anandtech posted NVIDIA's GTX 1070 spec on May 18th:
http://www.anandtech.com/show/10336/nvidia-posts-full-geforce-gtx-1070-specs
Is the text highlighted in bold inaccurate? I am confident the GTX 1070 does in fact have 64 ROPs on board. The question is if the 1070 can actually utilize more than 48 of them. What about VRAM partitioning? Is there the infamous crossbar that Nvidia uses on the GTX 970, 660 ti, etc?
The text is accurate. The GTX 1070 has 64 ROPs and 2 MB L2 cache. There is no special VRAM partitioning or other crossbar tricks. But it has a full GPC block disabled, so the GPU loose one setup block. With the Pascal setup configuration three setup is only able to feed 48 ROPs in these synthetic scenarios.
Not absolutely useless, but it is very hard to use them in ROP limited scenarios.So it has 64ROPs but 16 of those are useless?
Yes and 1060 will be same.48Rops on paper, but 1280SP=32Rops max utilisation.So it has 64ROPs but 16 of those are useless?
It would help if you posted a link that is discussing 48 ROPs.
So it has 64ROPs but 16 of those are useless?
I don't get why the other aib models are so expensive for example the Asus, msi, gigabyte are $469 or so. I understand the water block ones but for something that was suppose to msrp $379 or whatever, what are they adding besides the fans to jack up the price?
Does how many rops the card has matter at this point? We all know the cards performance regardless or 48 or 64 rops
Unless Nvidia specifically is trying to pull the wool over customers eyes like GTX 970 3.5gb then I don't see a problem
Yes and 1060 will be same.48Rops on paper, but 1280SP=32Rops max utilisation.
So DICE is sending PCs with Core i7-6700K and Geforce GTX 1080 to test Battlefield 1. The card manages around 52 FPS @ 4K Ultra @ Closed Alpha. I think Geforce GTX 1070 should be able to hit 60 FPS on 1440p Ultra in the final build.
www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-battlefield-1-on-pc
They didn't send out review PCs, this was an event (E3? They mentioned xbox 1 version playable at Microsoft area).
In order to best experience the game, EA provided a room full of high-end PCs featuring the latest generation Intel i7 processors paired with brand new Nvidia GTX 1080 graphics cards and G-Sync monitors.
A lot of people said the same thing about the 970. "We know its performance so it doesn't matter what the specs really are". Which is nonsense. What the exact specs are and how that translates to gaming performance is very relevant.
Are you buying a GPU or rops?
if 64 rops was all over the boxes and spec sheet then I might understand you're point a little.