NVIDIA Pascal Thread

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airfathaaaaa

Senior member
Feb 12, 2016
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i know only this that they increased computing in beta 2 which is why nvidia performance tanked.
no you dont i just showed you that nvidia was actually "cheting" by forcing their cards to not use shadows and dynamic lightning something oxide changed on beta 2 because of that it doesnt really matter in the end of the day tho they didnt increased the computing per se they did started to pass most of the "Fx" on the async forcing nvidia cards to render them(if async is on for them) or not (if async is off) (the whole vendor specific path tho..)
thats why saying nvidia was ahead is bogus i mean not a single of your links didnt say (async on or of on neither of the benches)
 

seitur

Senior member
Jul 12, 2013
383
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AOTS is a massive flop, sales tell that story.

Hitman got 175K owners, far from what they hoped for. Another flop in their area. Its the worst selling Hitman without question.
Hitman is glorified paid demo/early access with alpha like technicalities now, so it's not like it is any surprise it's sales are low.

It would be dreadful is such product would sell better.

Anyway for it's real sales - we will see once final game will release in a year or so.
 

Glo.

Diamond Member
Apr 25, 2015
5,802
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I suppose nobody in this thread takes into consideration that reason why Microsoft devloped DX12 and is still deweloping it, is... VR.

And don't tell me its meaningless, or gimmick. VR is everything, films, games, UI, cars, entertianment. Everything. It will be in smartphones and in HPC. Everywhere.
 
Feb 19, 2009
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You define success by what? Making AMD winning in benchmark after beta 2 update or you defining their success of low sales?

See, I am not pretentious enough to tell the world that I define their success.

I prefer to let the developers/publishers make those claims.

Facts are if you cared to find them, Stardock the publisher considers Ashes a success. Oxide the dev/studio considers it a success. They had little funding to make a next-gen engine to power Stardock games, along the way they turned it into a very playable game that's relatively bug-free/polished. Ultimately by their figures, they sold more than required to cover the development cost and they consider it a success.

ps. Stardock is also using that engine to create their future games. Think Frostbite for EA.
 
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Redentor

Member
Apr 2, 2005
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no you dont i just showed you that nvidia was actually "cheting" by forcing their cards to not use shadows and dynamic lightning something oxide changed on beta 2 because of that it doesnt really matter in the end of the day tho they didnt increased the computing per se they did started to pass most of the "Fx" on the async forcing nvidia cards to render them(if async is on for them) or not (if async is off) (the whole vendor specific path tho..)
thats why saying nvidia was ahead is bogus i mean not a single of your links didnt say (async on or of on neither of the benches)

Something like this XD

 

JDG1980

Golden Member
Jul 18, 2013
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What does any of the crap on the past couple of pages have to do with Pascal? The thread has gone way off topic.
 

FatherMurphy

Senior member
Mar 27, 2014
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According to Videocardz, there is an Nvidia Editors' Day this week where Nvidia may be handing out review samples (of GP104 based cards). If so, perhaps we'll be seeing verifiable, solid leaks sooner rather than later.
 
Feb 19, 2009
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According to Videocardz, there is an Nvidia Editors' Day this week where Nvidia may be handing out review samples (of GP104 based cards). If so, perhaps we'll be seeing verifiable, solid leaks sooner rather than later.

PurePC posted that they are being sent a review sample from NV already. They claim NV reveals more info on their Editor's Day about the SKUs, with retail availability after Computex.

http://www.purepc.pl/karty_graficzne/geforce_gtx_1060_ti_moze_otrzymac_6_gb_gddr5_192bit
 

Head1985

Golden Member
Jul 8, 2014
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So far we dont know anything.Even name.Only SKU photo.We need GPU-Z leak to tell us how much SP gaming pascall will have.
Its pretty boring.

With maxwell there was GPU-Z and 3d mark legit leak more than month before launch.

Either launch is not ready= more than 2 months or NV pulls AMD and didnt send BIOS for cards.
 
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xpea

Senior member
Feb 14, 2014
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PurePC posted that they are being sent a review sample from NV already. They claim NV reveals more info on their Editor's Day about the SKUs, with retail availability after Computex.

http://www.purepc.pl/karty_graficzne/geforce_gtx_1060_ti_moze_otrzymac_6_gb_gddr5_192bit
from many leaks GP104-150 is the new GTX1060. When was the last time Nvidia used second tier die for a X60 SKU ? Usually its the GXX06 die to play this role (for example GM206 for GTX960).
 
Feb 19, 2009
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from many leaks GP104-150 is the new GTX1060. When was the last time Nvidia used second tier die for a X60 SKU ? Usually its the GXX06 die to play this role (for example GM206 for GTX960).

Possible 1060Ti is the 3rd GP104. While the normal 1060 is GP106.

This is more sane (better for gamers) than having 1080Ti, 1080 and 1070 from GP104.
 

Sweepr

Diamond Member
May 12, 2006
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PurePC posted that they are being sent a review sample from NV already. They claim NV reveals more info on their Editor's Day about the SKUs, with retail availability after Computex.

http://www.purepc.pl/karty_graficzne/geforce_gtx_1060_ti_moze_otrzymac_6_gb_gddr5_192bit

Nice find.

PurePC @ Translate said:
Now I can probably tell you that ... copyright models already flowing to our editorial office, so the launch of the NVIDIA Pascal overtake AMD.

So NVIDIA is already sending review samples to the press. Expect credible leaks anytime now.

Ps: I still think cut down GP104-150 will be 'Geforce GTX 1060 Ti', while fully enabled GP106 powers the Geforce GTX 1060 (or whatever it's called).
 

xpea

Senior member
Feb 14, 2014
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in a perfect world (ie for the end-user point of view), perfect line up should be:
GP102 -> Titan / 1080Ti
GP104 -> 1080 / 1070
GP104 heavily castrated -> 1060Ti
GP106 -> 1060 / 1050

Where to sign ?
 

desprado

Golden Member
Jul 16, 2013
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Hopefully Nvidia can pay these devs enough to stay faster in these games. Would be a shame to see the Nvidia hopeful have Nvidia sponsor games that AMD ends up faster in anyway.

Nvidia has 90% AAA developer in their pocket. AMD will always remain best in games like Hitman episodic low budget port, alpha stage games like ATOS, broken port like QB where you cannot use overlay, vsync, freesync, gsync, OSD ect.
 
Feb 19, 2009
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in a perfect world (ie for the end-user point of view), perfect line up should be:
GP102 -> Titan / 1080Ti
GP104 -> 1080 / 1070
GP104 heavily castrated -> 1060Ti
GP106 -> 1060 / 1050

Where to sign ?

Right, that makes sense.

Though in the real world (better margins/profits for NV), I think it will be like so:

GP100 -> 8x Tesla for $127K for as long as possible. Then in Q1 2017, they start selling individual Teslas for anyone for ~$8K each. Finally a GTX Titan for $1,249 or so sometime in 2017.

GP104;

1080 with GDDR5X, ~980Ti + 20-30%, $599.
1070 with GDDR5, ~980Ti +5-10%, ~$449.
1060Ti with GDDR5, ~980Ti -10%, ~$349.

GP106 for mainstream, 128 bit bus, GDDR5, ~970 performance and bandwidth starved like the 960 so it's OC won't scale well.

This separation of GDDR5X on the 1080 means the 1070 won't be able to reach it's performance with an OC, it will give a bigger incentive for NV to sell more higher margins 1080. When compared to the 970/980 situation, too few 980 sold in comparison because a 970 could OC to reach 980 performance easily.

Basically the 1070/60Ti will be bandwidth bottleneck, and GDDR5 is already running at a high clock so it's vram OC potential is lower.

This scenario will lead to higher margins/profits for NVIDIA.
 
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railven

Diamond Member
Mar 25, 2010
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Hopefully Nvidia can pay these devs enough to stay faster in these games. Would be a shame to see the Nvidia hopeful have Nvidia sponsor games that AMD ends up faster in anyway.

If NV is using their old tactics, they've copied AMD and refined it. Throw in their "unique" twists, and suddenly you got Gamework DX12 which breaks AMD DX12 even more than before, except this time it isn't breaking Pascal performance like it was Maxwell.

It's going to be interesting for sure. I never noticed how many companies are NV's pockets until TWIMTBP became Gameworks.

NV is buying/supporting/whatever the right devs. Not sure the DX12 revolution is going to continue to favor AMD and I doubt there will be this onslaught of bitter Kepler/Maxwell buyers switching sides.

Another year of GPU wars. I'm ready!
 
Feb 19, 2009
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Have you looked at how the last NV sponsored COD Black Ops 3 runs?



Reference 290X = 980.

Lately for some reason, DX11 GameWorks titles (The Division, Rainbow Six, TR, etc) don't really gimp AMD anymore. I wonder why... console GCN effect?

Look at the upcoming Mirror's Edge, NV sponsored too and it runs fine on AMD hardware, for a beta without AMD's optimized drivers. Frostbite tends to be very neutral in that regards. BF5 should run quite well on all GPUs.
 
Feb 19, 2009
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If NV is using their old tactics, they've copied AMD and refined it. Throw in their "unique" twists, and suddenly you got Gamework DX12 which breaks AMD DX12 even more than before, except this time it isn't breaking Pascal performance like it was Maxwell.

It's going to be interesting for sure. I never noticed how many companies are NV's pockets until TWIMTBP became Gameworks.

NV is buying/supporting/whatever the right devs. Not sure the DX12 revolution is going to continue to favor AMD and I doubt there will be this onslaught of bitter Kepler/Maxwell buyers switching sides.

Another year of GPU wars. I'm ready!

Exactly. NV has lots of money, if it's a battle of buying publishers/studios, they can win that war.

DX12 is more potent to cripple different hardware due to it's uarch specific optimization by developers. It basically amplifies GameWork's ability to gimp AMD.

This is why I don't buy the "AMD's Master Plan" theory of giving them dominance due to current and next-gen consoles being GCN. It will at best, give AMD a chance to get back to parity as they are more competitive.
 

railven

Diamond Member
Mar 25, 2010
6,604
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Exactly. NV has lots of money, if it's a battle of buying publishers/studios, they can win that war.

DX12 is more potent to cripple different hardware due to it's uarch specific optimization by developers. It basically amplifies GameWork's ability to gimp AMD.

This is why I don't buy the "AMD's Master Plan" theory of giving them dominance due to current and next-gen consoles being GCN. It will at best, give AMD a chance to get back to parity as they are more competitive.

I still feel AMD's best chance is to court as many devs as possible simply to block Gameworks from being used. But I understand that's going to cost a lot of money which AMD probably doesn't have.

NV got too fat. And I have no doubts they'll use any means to stay so.
 

tential

Diamond Member
May 13, 2008
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I still feel AMD's best chance is to court as many devs as possible simply to block Gameworks from being used. But I understand that's going to cost a lot of money which AMD probably doesn't have.

NV got too fat. And I have no doubts they'll use any means to stay so.
Thing is, Nvidia's Gameworks strategy is losing effectiveness.

Remember how broken AC Unity was at launch and how long it took to be running well?
Now look at recent launches for GW?
Even if AMD loses day 1, they come out ahead later each time. AMD is getting quicker and making patches to combat the GW regressions, to the point where they are coming ahead of Nvidia.

"Gameworks DX12 by Nvidia" will take a different approach and TRUST me when I say it will cater to Pascal and leave Maxwell in the dust. Nvidia will continue the strategy of using Gameworks to make their current architecture the best one.
 
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