NVIDIA Pascal Thread

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digitaldurandal

Golden Member
Dec 3, 2009
1,828
0
76
That's true, but I imagine they would have to raise the voltage (relatively speaking) quite a bit if they are really going for 1.8 Ghz or higher.

relatively speaking.. sure the power draw will be higher than the same chip with lower clocks but since we don't know how much power the same chip with lower clocks draws this conclusion is relatively meaningless.
 

Sweepr

Diamond Member
May 12, 2006
5,148
1,142
131
NVIDIA just posted this in their blog, and then immediately deleted it.

That's all I could recover:

NVIDIA Blog Our First Virtual Reality Experience, VR Funhouse, Shows What Pascal Can Do for VR

With the launch of our GeForce GTX 1080 [ADD PRESS RELEASE LINK], we're announcing the first virtual reality experience we've created from the ground up - NVIDIA VR Funhouse - to highlight what our Pascal-based GPU can do for VR. VR Funhouse is built to bring a new level of immersion to VR by enhancing [...]The post Our First Virtual Reality Experience, VR Funhouse, Shows What Pascal Can Do for VR appeared first on The Official NVIDIA Blog.

https://blogs.nvidia.com/blog/2016/05/06/vr-funhouse-pascal
 
Feb 19, 2009
10,457
10
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Pascal can finally claim functional async timewarp. So yeah, NV will go all-in on the VR experience and how Pascal is massively better than Maxwell for it.
 

USER8000

Golden Member
Jun 23, 2012
1,542
780
136
NVIDIA just posted this in their blog, and then immediately deleted it.

That's all I could recover:

NVIDIA Blog Our First Virtual Reality Experience, VR Funhouse, Shows What Pascal Can Do for VR



https://blogs.nvidia.com/blog/2016/05/06/vr-funhouse-pascal

Cached link:

https://webcache.googleusercontent....vr-funhouse-pascal/+&cd=1&hl=en&ct=clnk&gl=uk

With the launch of our GeForce GTX 1080 [ADD PRESS RELEASE LINK], we’re announcing the first virtual reality experience we’ve created from the ground up — NVIDIA VR Funhouse — to highlight what our Pascal-based GPU can do for VR.
VR Funhouse is built to bring a new level of immersion to VR by enhancing what you see, hear and touch through a combination of great graphics, fully interactive audio and simulated physics. The HTC Vive-compatible, room-scale experience is coming soon to your GeForce GTX PC through Valve’s Steam digital distribution service.
Players can bounce between ten different mini-games, which let them tackle carnival-inspired challenges such as tossing basketballs, popping balloons, and shoot at targets fired from a cartoonish cannon. ADD DETAILS ABOUT OPEN-SOURCING FOR COMMUNITY, IF APPROPRIATE, HERE.
While our experience is packed with whimsical touches, it’s built to show off Pascal’s groundbreaking technologies. It’s the most technically advanced VR experience yet. Lift the lid and here are just a few of the technologies you’ll find behind all the fun:

  • NVIDIA Flow — Grab a bow and arrow in our target-shooting mini-game. Set the arrow aflame and you’ll be able to shoot it at targets that burst into flames when they’re hit. Our NVIDIA Flow technology physically simulates experiences such as fire throughout VR Funhouse.
  • NVIDIA HairWorks — The whimsical feel of our colorful “The Mole the Merrier!” and “Knock’Em Silly” challenges is enhanced by NVIDIA HairWorks technology. Jab at your targets. Give them a knock and you’ll see their colorful hair bounce. Or pat them on the head to flatten their jazzy haircuts.
  • VRWorks Physics — Poke, punch, pound and explore. VR Funhouse is filled with objects that you can interact with in surprising ways using your hand controllers. Our PhysX technology for VR gives the objects in the game realistic physical behavior, enabling proper graphics, collision detection, and haptics force feedback.
  • NVIDIA FleX — In our “He’s Flexible” mini-game, you’ll be able to pick up gooey, colorful blobs — that stretch and jiggle in surprising ways in your hand — toss them at targets and watch them ooze toward the ground. You’ll find this next-generation particle-based physical simulation used all over VR Funhouse.
  • NVIDIA VRWorks Audio — Walk into “Flight of the Clown,” and you’ll need to use your ears to locate a stealthy drone. VRWorks Audio uses our Pascal GPUs to ray trace sound waves in real-time, realistically simulating how audio propagates and reflects across the room. The reflections and echoes created by VRWorks Audio will test your skills in locating the drone.
  • VR SLI — The more, the merrier. If you’ve got two GPUs, this technology will let one GPU render images to your left eye, and the other to your right, maximizing performance and minimizing latency.
But Wait, There’s More

These are just a few of the ways our VRWorks technology is enhancing VR Funhouse.
For a closer look at these technologies and others you’ll be able to experience — such as our new Single Pass Stereo and Lens Matched Shading — dive into our in-depth looks at VRWorks [INSERT LINK WHEN LIVE] and VR Funhouse [INSERT LINK WHEN LIVE] on GeForce.com.
 

Actaeon

Diamond Member
Dec 28, 2000
8,657
20
76
VR SLI sounds very appealing! I am glad they've recognized how powerful a multi GPU solution can be for VR. 100% scaling!
 

CakeMonster

Golden Member
Nov 22, 2012
1,496
658
136
Are there even VR headsets/displays with acceptable resolution/framerate yet? The specs floated so far for OR and competitors are very unimpressive and my 1440p phone cardboard experience left a LOT to be desired display wise.
 

96Firebird

Diamond Member
Nov 8, 2010
5,714
316
126
I hope they have other improvements/enhancements besides the VR-based ones, as I'm not really interested in VR...
 

jpiniero

Lifer
Oct 1, 2010
15,161
5,695
136
Are there even VR headsets/displays with acceptable resolution/framerate yet? The specs floated so far for OR and competitors are very unimpressive and my 1440p phone cardboard experience left a LOT to be desired display wise.

Is 90 fps not enough for you?
 

CakeMonster

Golden Member
Nov 22, 2012
1,496
658
136
90fps might very well be fine, I can only say that 60fps isn't. But the resolution on my 1440p phone is _far_ from enough. And with Pascal obviously being much more powerful than my phone, the VR displays out there that I've heard about so far are so lacking in resolution that I'm not interested in VR as of now, even though Pascal might be able to run a decent display if it existed.
 

RaulF

Senior member
Jan 18, 2008
844
1
81
I hope is not a VR announcement.

Anyone here really care for that?


Sent from my iPhone using Tapatalk
 

Mopetar

Diamond Member
Jan 31, 2011
8,099
6,725
136
Stream has begun, 6:07pm.

Anyone think it's odd to launch a video card on Friday night?

I don't really care as long as we don't get jerked around for an hour like the Capsaicin event for a 30 second demo.
 
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