Nvidia rolls out game streaming on a GTX 1080 cloud for $2.50 an hour

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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Yeah, but the problem is *it's already been tried*. This isn't a new, risky business model that might be a slam dunk or a flop. It's old hat at this point, and it was a flop, it was a flop and a half.
https://en.wikipedia.org/wiki/OnLive

The lessons are learned, the technology simply does not work in this respect. You cannot make in-house streaming better because the of the laws of physics and universal gaming expectations do not let you. Speaking personally, streaming from a device in my house to another device in my house over *wireless* is unacceptable, over wired it is acceptable (though barely, I doubt I could stand it if my vision was better).
Nvidia didn't do OnLive, did they?

I'm not saying Nvidia will be successful, but different companies will continue to try until one of them succeeds, or they all give up. Apple was not the first company to try the touch screen. That didn't stop them from being successful on their attempt.
 

cbn

Lifer
Mar 27, 2009
12,968
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Gotta say that sounds awful for how much you'd be paying to use it.

Do you mean "awful" as in it would be difficult or awkward to use? Assuming the car, bus or train was not crowded I don't think it would be awful.

With that mentioned, even under ideal circumstances I don't see the average person racking up too high of a bill. Therefore, I wonder how long that $25 worth of time is good for? Is there an expiration date on when the 10 or 20 hours time needs to be used up?
 
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[DHT]Osiris

Lifer
Dec 15, 2015
14,608
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Nvidia didn't do OnLive, did they?

I'm not saying Nvidia will be successful, but different companies will continue to try until one of them succeeds, or they all give up. Apple was not the first company to try the touch screen. That didn't stop them from being successful on their attempt.

They didn't, but onlive's failure wasn't that they weren't big enough. It was streaming from a catalog (think Netflix), that was actually free for like two years and they STILL couldn't get people to use it because it was terribad. Compare that to $2.50 an hour *and* you have to buy the game. The math doesn't work, the physics doesn't work. It carries all the hallmarks of a PHB's brainfart turned into a product.
 

[DHT]Osiris

Lifer
Dec 15, 2015
14,608
12,733
146
Do you mean "awful" as in it would be difficult or awkward to use? Assuming the car, bus or train was not crowded I don't think it would be awful.

With that mentioned, even under ideal circumstances I don't see the average person racking up too high of a bill. Therefore, I wonder how long that $25 worth of time is good for? Is there an expiration date on when the 10 or 20 hours time needs to be used up?

Ever used a game streaming service? It's inherently pretty awful, certainly so if you have to pay for it.
 

cbn

Lifer
Mar 27, 2009
12,968
221
106
They didn't, but onlive's failure wasn't that they weren't big enough. It was streaming from a catalog (think Netflix), that was actually free for like two years and they STILL couldn't get people to use it because it was terribad. Compare that to $2.50 an hour *and* you have to buy the game. The math doesn't work, the physics doesn't work. It carries all the hallmarks of a PHB's brainfart turned into a product.

I think one big advantage Nvidia has compared to Onlive is in today's mobile data plans.

Wasn't it not too long ago that tethering wasn't allowed?
 

cbn

Lifer
Mar 27, 2009
12,968
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Ever used a game streaming service? It's inherently pretty awful, certainly so if you have to pay for it.

I stream games inside my own house....and yes depending on the title even in this very local environment the lag can be noticeable.

However, some games I find to be just fine with this type of usage.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
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Do you mean "awful" as in it would be difficult or awkward to use? Assuming the car, bus or train was not crowded I don't think it would be awful.

With that mentioned, even under ideal circumstances I don't see the average person racking up too high of a bill. Therefore, I wonder how long that $25 worth of time is good for? Is there an expiration date on when the 10 or 20 hours time needs to be used up?

I meant as far as playability goes. Huge latency, low quality and using a lot of data as well. Double paying data + service for low quality gameplay.
 

cbn

Lifer
Mar 27, 2009
12,968
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Double paying data + service

If the data would have gone unused anyway.....then it wouldn't be a cost.

However, if the person used so much data that it put them into a higher plan then yes it would be a cost adder.
.
 

topmounter

Member
Aug 3, 2010
194
18
81
I can't help but think that this is a technology demonstration in search of a mass market... e.g. Newly funded F2P/P2W gaming company trying to differentiate themselves from all the other F2P/P2W casual games... Cast your game to your 4K TV for only 2.5 credits per hour!
 

VirtualLarry

No Lifer
Aug 25, 2001
56,448
10,117
126
I can't help but think that this is a technology demonstration in search of a mass market... e.g. Newly funded F2P/P2W gaming company trying to differentiate themselves from all the other F2P/P2W casual games... Cast your game to your 4K TV for only 2.5 credits per hour!

Could it support a totally-new Genre, "Massively Multi-player Turn-based strategy"? Or is that what FarmVille and other "casual" games are?
 

nurturedhate

Golden Member
Aug 27, 2011
1,761
757
136
Could it support a totally-new Genre, "Massively Multi-player Turn-based strategy"? Or is that what FarmVille and other "casual" games are?
If by turn based you mean wait 7 days for building x to build then yes, that's exactly what many of those games are.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
They didn't, but onlive's failure wasn't that they weren't big enough. It was streaming from a catalog (think Netflix), that was actually free for like two years and they STILL couldn't get people to use it because it was terribad. Compare that to $2.50 an hour *and* you have to buy the game. The math doesn't work, the physics doesn't work. It carries all the hallmarks of a PHB's brainfart turned into a product.
Like I said, Nvidia did not do it before. They only have info on what you could see on the outside of the company, not the internal workings. People will keep trying at it until someone figures out how to make it work. I don't think this will work in a mass scale at least, but that doesn't mean Nvidia shouldn't try. It doesn't mean Nvidia will not learn something new and I have a hard time believing this is their end game, but more of a test run so they can see how the hardware works. Then at a later date, they try a more consumer friendly model using what they learned from this.
 

misuspita

Senior member
Jul 15, 2006
407
467
136
while in the car or bus with a lightweight laptop using his smart phone as a tether
I have trouble loading heavy content websites when even in 4g because shoddy wireless signal and you think continuous high bandwidth streaming will not hiccup? I think mobile streaming is a pipedream. Maybe a slow 4d strategy game will be palatable, but a shooter or rpg? never....
 
Reactions: RadiclDreamer

crisium

Platinum Member
Aug 19, 2001
2,643
615
136
I have played online shooters with my phone WiFi hotspot and USB tethering. The latency is a mess.
 

cbn

Lifer
Mar 27, 2009
12,968
221
106
Here is someone streaming Far Cry 4 from their home gaming PC to a Nvidia Shield 120 miles away:

https://www.youtube.com/watch?v=yislfXxSjpA

Too bad we couldn't see the users hands on the thumb sticks so we could get an idea of the input lag.

With that mentioned there were comments (from other folks) under that Youtube video claiming their own experiences didn't have much lag.
 
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