Yeah I was wondering if you'd do some kind of local work as well to get around having the games installed on their servers, but that would still require you to have a good CPU (so no laptop usage really except already gaming ones). Plus it would get rid of the work laptop usage, since you'd need steam / games installed locally. Plus I'm sure the input lag would be terrible with the game rendering on your machine, then remotely and then local again. Seems like there would be massive stuttering.
Dunno though, but it seems like the 1060 would be the only way to do this, as the quality would be lacking on the 1080 version anyway, might as well save a few bucks / session.
How much latency is expected? 30ms ping is the target.
How many games will it have at launch? 100. Nvidia plans to launch 50 additional games per month. The focus will mainly be on AAA titles.
Once connected, they can install games from “popular digital game stores -- like Steam, Battle.net, Origin, Uplay and GOG -- and start playing.” Free-to-play games like League of Legends or World of Tanks can also be installed directly from their respective websites.
Here we go you bunch of non-believers.
Non-believers? 30ms input latency for mouse/keyboard movements is f'ing terrible.
It's not 30ms, its 30 additional ms. You still have to account for keyboard to PC -> PC to Nvidia and back = 30ms (BEST CASE) -> display processing via hardware, small but still present -> monitor delay, which can be substantial.
Very doubtful most people can get 30ms for there, processing, and back. It's more likely that most people have 30ms ping just to get to their servers in the first place, each way, plus the 10-16ms of GPU time to process the frame, a few MS to encode it, another 30ms back then plus local latency. It'll be half a second between pressing a key and seeing the final image on the display, especially if you're on a wireless network at home too.
$20 a month would be $240 a year or less than half the price of a 1080. That makes no sense whatsoever.If it was like $20 per month and you didn't have to own the game, that might be attractive.
$20 a month would be $240 a year or less than half the price of a 1080. That makes no sense whatsoever.
I think it will more popular than havin your own rig.
I have a friend who is a lost cause Apple fanboy and he was rather excited about the prospect of this service. Maybe Mac users will be more attracted to this than windows users. I can see laptop users with lower powered gpus liking the idea of buying a game..then renting out a 1080 to max it out graphics wise and be done with the game when they are done. I don't know how popular it will be, but I doubt they would have launched it without doing the proper market research. OnLive failed. Maybe Nvidia can make it work.That actually makes a fair bit of sense. I think what is being missed here, is that you are basically renting a GTX 1080 with this service, along with paying for cloud bandwidth. Given that, I'd think they'd probably need to charge a little more to make it at all profitable.
That said, there is no way in hell I'd pay for a service like this due to the online streaming. Not only will it require serious bandwidth on your side, there is going to be a lot of latency issues, and reliability issues.
And in MOBAs is worse...Non-believers? 30ms input latency for mouse/keyboard movements is f'ing terrible.