0:30-0:31- shadow improperly rendered as the guy was falling down the cliff, RT would have enabled the guy ahead to see him incoming earlier.
Absolutely not. Not only is it crazy to say that someone's shadow is more noticeable as they run down a hill than, you know, a person running down a hill, but the light source is casting a shadow in the opposite direction than what would be required for the opponent to "see him coming".
0:40-0:41- cresting the hill segment literally everything lighting related rendered wrong, positioning was impossible to determine- can't tell based on the angle of light if it would have benefited the players, maybe.
Not even sure what the argument for RT helping here is so . . .
1:24-1:25 shadow missing when he jumps down giving the player a decided advantage.
Again, shadow isn't missing, at least there's no way of really telling because the light source is in front of the player's view so the shadow would be casting behind him. I don't face the sun and look down at the ground and say my shadow is missing. Also, just as before, if there's someone on a hill above me jumping at me, I don't think my first clue I'm in danger would be a shadow being cast from his body, even if the light source was behind him instead of behind me as in the video.
1:34-1:35 missing muzzle flashes hid his location from oncoming-
Nope. Muzzle flashes exist in the game, you can see plenty examples of it. In this game, you don't see your own muzzle flashes or they are heavily muted for a reason. That doesn't mean other players don't see it though.
I could keep going with this, is it really necessary though?
Nope, as all your arguments for this game are silly as is your example of pinpointing an opponent through a car door (or whatever object) reflection. Even with RT, that will not happen in this game. It's also just not realistic whatsoever. I'd love to hear the story of a soldier taking down an enemy combatant that starts, "So first, I pinpointed his position through the reflection of the door of the car parked on the corner." Just trying to do that in BF5 would get you killed. P.S. The way reflections work, if you can see them, they can see you so it doesn't really benefit you much even if you were able to pull it off.
Look, I'm excited for RT and have been looking forward to it for many years. However, this isn't the RT I have been looking forward to, but it is a nice first step. This is a hybrid approach with a "cut down" version of ray tracing because even with the dedicated hardware, there's still not enough compute power to do proper RT. Add onto that the limited range of cards that support it and the steep price you are asked to pay for it with limited announced game support and the (speculated) small increase in general game performance, it's really hard to get excited for these cards at this time. We also need devs to actually design their games with RT in mind before it will really feel like the revolutionary step forward that it should be, but that's at least a few years off or more.
If Nvidia priced these cards the same as the 10xx line or maybe a tiny bit more expensive, then I think almost everyone would be excited about the potential. But as it is (and considering 7 nm is not far away), I think most people this feels more like a shake down than a graphical leap forward you're willing to pay for.