Nvidia ,Rtx2080ti,2080,(2070 review is now live!) information thread. Reviews and prices

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Kenmitch

Diamond Member
Oct 10, 1999
8,505
2,249
136


What were you thinking you dirty rotten.....Sadly I can't translate the rest here.

Looked over some reviews and watched some youtube and overall not impressed.

The guys above passed on the $599 EVGA 1080Ti a couple of weeks ago. The dude getting hit is that guy in the forum that runs from thread to thread defending nvidias honor.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
DLSS works through glass, TAA can't


why do the leaves, through that glass, outright look worse in the DLSS image than they do in the TAA image? The hair is "more" of a smudge, as well, than the smudge in the TAA image.

Again, I think just poor example? All I am seeing is softer, less-resolved image for DLSS.

...both of those images look like 2006, though.

The rocks on the cliff and hill in the background are more defined in the DLSS shot, however, so win! Just, they look observably worse in the "through the glass" part, which is what this is supposed to show?
 
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zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146


What were you thinking you dirty rotten.....Sadly I can't translate the rest here.

Looked over some reviews and watched some youtube and overall not impressed.

The guys above passed on the $599 EVGA 1080Ti a couple of weeks ago. The dude getting hit is that guy in the forum that runs from thread to thread defending nvidias honor.


Could be worse: BH Photo had an aftermarket EVGA 1080ti (non-FTW) + 650W? Gold PSU for $650 shipped
 

dogen1

Senior member
Oct 14, 2014
739
40
91
why do the leaves, through that glass, outright look worse in the DLSS image than they do in the TAA image? The hair is "more" of a smudge, as well, than the smudge in the TAA image.

Again, I think just poor example? All I am seeing is softer, less-resolved image for DLSS.

...both of those images look like 2006, though.

The rocks on the cliff and hill in the background are more defined in the DLSS shot, however, so win! Just, they look observably worse in the "through the glass" part, which is what this is supposed to show?

Not sure why exactly, but remember normal DLSS renders at a lower resolution internally. It's likely related to that. Maybe foliage and leaves are hard to train the neural network for.
 

tamz_msc

Diamond Member
Jan 5, 2017
3,865
3,729
136
Not sure why exactly, but remember normal DLSS renders at a lower resolution internally. It's likely related to that. Maybe foliage and leaves are hard to train the neural network for.
Or it could be simply due to the way different forms of AA work in different games. FXAA gets a lot of flak for being blurry and useless but on Gamebryo Fallouts it provides a pretty clean image.
 

24601

Golden Member
Jun 10, 2007
1,683
39
86
Or it could be simply due to the way different forms of AA work in different games. FXAA gets a lot of flak for being blurry and useless but on Gamebryo Fallouts it provides a pretty clean image.

The only way you are getting a "clean" image out of FXAA is if you apply a heavy "sharpening" filter after it, which means you have just lost gigantic entropy by first running through one of the worst post AA filters (FXAA) and then losing more entropy by running it through an aggressive sharpening filter.
 

Malogeek

Golden Member
Mar 5, 2017
1,390
778
136
yaktribe.org
I acknowledge that. I just mean DLSS is better than TAA in that regard.
Yeah it definitely looks like it has potential. Hopefully we'll see some game implementations soon that people have access to and a more detailed review on it.
I long for the day that there's an AA method that works in all games or at least most, doesn't have a huge performance hit, and does not blur any of the picture detail at all. We're just not there yet.
Well post-process like FXAA and TAA are easy to implement and thus are available very often. If only TXAA was more prevalent. The Division is gorgeous with TXAA.
 

dogen1

Senior member
Oct 14, 2014
739
40
91
Or it could be simply due to the way different forms of AA work in different games. FXAA gets a lot of flak for being blurry and useless but on Gamebryo Fallouts it provides a pretty clean image.

Is it integrated into fallout 4? Getting rid of 95% of the FXAA blur is as simple as changing one parameter. Almost no games do it though.


that's gotta be a bug
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146

DLSS does make this look better, but it's like adding texture that wasn't there to begin with? weird, I don't know what to think of it. One of those is buggy, maybe.
 

tamz_msc

Diamond Member
Jan 5, 2017
3,865
3,729
136
Is it integrated into fallout 4? Getting rid of 95% of the FXAA blur is as simple as changing one parameter. Almost no games do it though.
Don't know about Fallout 4, but Fallout 3 and New Vegas definitely don't look as blurry with FXAA enabled compared with other games, for example Unreal Engine games.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
7,064
7,490
136
Would have been a fine set of cards if they followed the Maxwell 2 pricing structure, given that this is the arch refinement "Tock" in NV's launch cycle(intentional or backported or otherwise).

NV doesn't sloppy fudge launches, so I have to assume that there is a motive or plan at play here. Launch the initial set priced high with a bunch of sycophants reviewing to accomplish 2 things:
- Get the big rollers and whales to subsidize the launch.
- Make the remaining Pascal stock look much more attractive in comparison so it moves during the holiday season.

Once the initial sales frenzy/Pascal stock dwindles, wait long enough for return periods to expire and cut the price down to the "normal" levels for each category to drive another sale. The current price has enough headroom built into it to support multiple price adjustments.

I see the golden path and it all makes sense now @_@. Or maybe I'm just crazy and NV fumbled a launch...

All I know is my hopes of getting $300 1080Ti performance within the next year (used) to replace my still perfectly functional $300 980Ti (used) just dropped like Anandtech's GTX 960 review
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
Would have been a fine set of cards if they followed the Maxwell 2 pricing structure, given that this is the arch refinement "Tock" in NV's launch cycle(intentional or backported or otherwise).

NV doesn't sloppy fudge launches, so I have to assume that there is a motive or plan at play here. Launch the initial set priced high with a bunch of sycophants reviewing to accomplish 2 things:
- Get the big rollers and whales to subsidize the launch.
- Make the remaining Pascal stock look much more attractive in comparison so it moves during the holiday season.

Once the initial sales frenzy/Pascal stock dwindles, wait long enough for return periods to expire and cut the price down to the "normal" levels for each category to drive another sale. The current price has enough headroom built into it to support multiple price adjustments.

I see the golden path and it all makes sense now @_@. Or maybe I'm just crazy and NV fumbled a launch...

All I know is my hopes of getting $300 1080Ti performance within the next year (used) to replace my still perfectly functional $300 980Ti (used) just dropped like Anandtech's GTX 960 review

Why the RTX Ray tracing series?
My guess, to separate console gaming from PC gaming.
Next gen console launches with Ryzen /Vega cpu/GPU, with no Ray tracing,or best case Ryzen Navi still with no Ray tracing.

Will AMD implement some type of DLSS for consoles?
I would think AMD's next 2 gpu's are finalized already?


I think its a good thing for PC gaming ,
 
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GodisanAtheist

Diamond Member
Nov 16, 2006
7,064
7,490
136
Why the RTX Ray tracing series?
My guess, to separate console gaming from PC gaming.
Next gen console launches with Ryzen /Vega cpu/GPU, with no Ray tracing,or best case Ryzen Navi still with no Ray tracing.

I think its a good thing for PC gamers.

-Fair, but it feels like NV has been trying to do that for a while though, first with Physx,then with Gameworks. RTX is the next (and IMO most impressive) iteration of that philosophy.

NV markets their cards and feature sets the way Sony or Microsoft might market their entire console.

Not a bad strategy given NV's technical and marketing prowess.
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
-Fair, but it feels like NV has been trying to do that for a while though, first with Physx,then with Gameworks. RTX is the next (and IMO most impressive) iteration of that philosophy.

NV markets their cards and feature sets the way Sony or Microsoft might market their entire console.

Not a bad strategy given NV's technical and marketing prowess.

I believe its perfect timing, I think this is a surprise for AMD and if Nvidia can convince the game developers to use the Ray tracing features and DLSS, and I think they will, AMD is in serious trouble especially if they have nothing like this in the pipeline.

Nvidia is using their 80% market share advantage to change the graphics playing field.

This is not just another physx or gameworks, these features are big, its drawing plenty of excitement, And, I bet AMD has nothing to counter with for at least 2 or 3 years.

I dont think Nvidia would invest 25% of their GPU die for nothing.
They could have just smacked another 800 cores on each chip and ran away with the performance title, instead they went the Ray tracing route.
 
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Gideon

Golden Member
Nov 27, 2007
1,714
3,938
136
Any CPU scaling benchmarks? Would be interesting to see how things have changed, now that we are less bottlenecked by the GPU @ 4K
 
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coercitiv

Diamond Member
Jan 24, 2014
6,400
12,856
136
DLSS does make this look better, but it's like adding texture that wasn't there to begin with? weird, I don't know what to think of it. One of those is buggy, maybe.
That's the problem with trying to reconstruct imagery based on a learned model: when it has the right reference it can yield impressing results, when a reference gets mixed up you end up with elements or details that are not supposed to be there. Why do you think DLSS works only by previously training the deep learning algorithm on the game itself?

Bellow you can see how image reconstruction works on a Google deep learning algo: the 8x8 pixel image was given to the machine for processing, the middle image is the reconstruction, the image on the right is the actual person at the same resolution.



This is an extreme case, since the input info is almost devoid of detail, and even with such poor info the algorithm does a decent job on occasion. Nevertheless, it's a perfect example of how reconstruction works, showing both strengths and weakness, as it sometimes ends up beautifuly reconstructing a different person . If you want fidelity you need to make sure your training model is very accurate. More to read/see here if interested.
 

24601

Golden Member
Jun 10, 2007
1,683
39
86

Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
The DLSS from what I can see is a resolution jump for free. Everyone is complaining about the performance of the 2080 vs 1080Ti but if you can run an engine at 1440p and get 4k output using DLSS for free then it blows the 1080Ti away. As it's a post process (can be added to any game) and Nvidia do the deep learning for free right now can't see why most games won't support it. Shorter term that really is a game changer, longer term ray tracing is going to be key.

Not that I have any intention of buying one of these cards, but I can already see the 3xxx series at 7nm is going to be pretty well unbeatable. Smaller die, cheaper cards, second gen ray tracing and AI cores. By then the 2xxx series will have paved the way and ray tracing and DLSS will be standard. That's my moment to buy.
 
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