The reason I noticed this is because I am volunteering at an arts studio for people with disabilities and learning a lot about art so this was obvious.
Wow, good info with examples (per usual) RS. I concede the point. If I am being honest ingame I almost never notice shadows, I notice texture quality before anything.
Even without the technical aspects I presented above, the fact that it's not conclusively better in the eyes of many is already a problem because GW features have a dramatic impact on performance with very little to show for it in terms of increased IQ. In cases where the IQ is better, the increased IQ is not commensurate with the increased performance hit imo. Given how many people think GW is a disaster, I think many gamers agree. This is akin to Global Illumination in Dirt Showdown that had a huge performance hit but didn't look that much better. The way I feel is either do next generation features correctly or not do them at all and wait until next gen PC hardware gets powerful enough that they can be done.
I think part of the problem is there is only so far you can go with a console port. Just like we saw with games that got a 360 as well as a Ps4 release, you have to start with simpler models because of the limits of the lowest common denominator platform. If the consoles ensure you are stuck with a pig at the core, then all you have is lipstick. Ryse seems to be the odd duck out on that, it somehow can leap from the weakest console to being one of the best looking PC games.
I personally really like the hair stuff, I think it really takes away from the plastic feel games have had since the Ps1 launched. I don't like Hairworks in particular (actually I think the best hair is in Tomb Raider) but I think that it really makes a quality difference between console and PC versions of games. Just my opinion though.
The other point is that there are even more advanced techniques to do shadows/lightning, hair but NV chooses the closed-source methods coded specifically for its hardware. Why? Why don't they use the industry standard advanced methods everyone could optimize and learn from? It's because they only care to provide the best experience for NV GPU owners as opposed to the entire PC gaming industry. They like it since it forces people to upgrade in their own eco-system. It's all just business for them rather than bettering the PC eco-system overall. They might as well open their own game studio and start making AAA NV games. Same idea.
I don't disagree with the market effects but I personally think Gameworks comes from a different intention than many here believe though. I don't think it exists to lock out AMD, or at least I don't think that is it main purpose. NVidia didn't have some board meeting "how can we use our market power to lock AMD out of the market?" Instead I think Gameworks is a reaction to AMD's console wins, basically a way to ensure that the flood of AAA console ports we were sure to get in the PS4/Xbone era weren't optimized for AMD to the detriment of Nvidia. Obviously we are past that though, and the harm to the industry cannot be denied.
Honestly you aren't going to see me raging about the quality of graphics in modern PC games. 30 fps is such garbage for actiony games that if PCs had no other advantage but 60 fps I would still sing the praises of the platform. Ever since Crysis 1 we have been fighting diminishing returns, it is not the fault of consoles it is just a consquences of this kind of game rendering:
Our gaming experience on flat screens is hitting a natural limit anyway. If this industry has a real future it isn't because we upped the resolution yet again to 4k and we get the same game with less jaggies, it is because VR took off and we finally have a new EXPERIENCE in gaming for the first time since Mario landed on the N64. Between now and that time I am personally happy with console pigs with lipstick, especially when I buy then for 50% off six months after a release in Steam sale.
I do dislike that Gameworks does not that make a universal experience for all gamers, and I am nervous that walls built in PC gaming could undo the unionization that has happened via Steam. I think if PC gaming breaks into camps again: AMD vs Nvidia, Steam vs Greenman, etc. then gaming companies will quit giving us ports to avoid the hassle. Batman made it obvious they barely care about us as it is, if it was just a little harder or the PC market was just a little more fragmented then maybe they quit trying. Or looking at it another way, maybe these game developers WANT Nvidia to win so that way the ports are that much easier to do. So they jump on Gameworks out of laziness instead of malice.
Konami should have remastered all of the MGS games and released them on Steam/PC. I don't know why they can't think of doing that as it would sell really well.
http://metalgear.wikia.com/wiki/Metal_Gear_Solid:_HD_Collection
OMG I would love that. Heck I keep buying every remaster Final Fantasy square puts on Steam to support that concept.
Actually thanks to emulation I get all but MGS4, that one being locked onto PS3 basically keeps it off the map for the PC maybe forever. Given how IPC has hit a massive wall I don't know if we'll ever see a PS3 full speed emulator, which means in time a whole generation of games (the ones that weren't ported) will be lost. Sad.
Thank you for you insight on this topic and your response to my post.