[Nvidia] The Witcher 3: Is your system ready - Nvidia official system requirements

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Hdgamer

Member
Feb 25, 2013
54
0
66
I have a 780ti and a 660ti for each computer. I'll be fine with just turning some settings down for this one. Not in the mood anymore to keep up with hardware as there really isn't much games coming out these days that seem worth it. This game however Ive been anticipating not for the graphics but I loved TW1 and TW2!!!!!
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
Game still looks great to me despite the downgrade.

the game looks great even on the Xbox One running at 30FPS (this is a third person adveture/RPG game, 60FPS is not essential)

the Xbox One GPUs is like a 7770 (more SPs than it, but lower clocks)

if the PC version cannot deliver a similar or better experience with a 260X there is something seriously broken on the PC version IMO, and the notion that you need a high end card, or even a 960 for "low" seems absurd at this point, since the Xbox One version plays so well
 
Aug 11, 2008
10,451
642
126
That's all far enough but framing it as a positive that developing for console level hardware has the effect of making the game run well on mid-level PC hardware is a bit of a stretch. It's more of a secondary consequence than a real positive. I agree people will complain no matter what you do so that sort of cancels itself out as a motivation/justification. The bonus of PC gaming was/is that if the absolute max required say Titan X SLI then you can just turn down a few things to match the hardware you do have.

The simple issue for me is don't promote one thing and then deliver another. That said the game may still be a hoot and I'm still looking forward to it. I was just hoping it would push the boundaries graphically and that was the impression I got.

The ideal situation is if the devs made the game more scalable. Make settings that are able to take advantage of top end hardware but can be scaled down to run on lower performance hardware. I am not a programmer, but I assume that including such a wide range of graphics options takes a lot of resources. That is the problem. I dont know what the console/PC split is for most AAA games, but with a few exceptions like Battlefield perhaps, I expect the split is 80 or 90 percent console. Developers just cant or aren't willing to devote the resources to do that for such a small market. I also expect Sony and MS do have a hand in making sure most PC games do not show up consoles too badly. It will be quite interesting when the next generation of 14 nm gpus with HBM comes out to see how PC games compare to consoles, also considering the cpu improved performance from DX12. It seems that PCs should be able to totally destroy console games in both graphics and gameplay/content, but somehow I don't think that will happen.
 

Annisman*

Golden Member
Aug 20, 2010
1,918
89
91
The ideal situation is if the devs made the game more scalable. Make settings that are able to take advantage of top end hardware but can be scaled down to run on lower performance hardware. I am not a programmer, but I assume that including such a wide range of graphics options takes a lot of resources. That is the problem. I dont know what the console/PC split is for most AAA games, but with a few exceptions like Battlefield perhaps, I expect the split is 80 or 90 percent console. Developers just cant or aren't willing to devote the resources to do that for such a small market. I also expect Sony and MS do have a hand in making sure most PC games do not show up consoles too badly. It will be quite interesting when the next generation of 14 nm gpus with HBM comes out to see how PC games compare to consoles, also considering the cpu improved performance from DX12. It seems that PCs should be able to totally destroy console games in both graphics and gameplay/content, but somehow I don't think that will happen.

Should be able to no doubt, but are there any developers left now that will take the time to make a bleeding edge PC game to actually demonstrate it ? They are falling off the map fast.
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
https://www.youtube.com/watch?v=1fUGFmmikn4 pc vs ps4 graphics.
https://www.youtube.com/watch?v=O2mJaYQhaYc low vs ultra.

if u can spot the differences, you deserve a reward.
Yeah, the PC vs PS4 video you linked shows just how great a game can look when fully optimized for the hardware\console it is running on.

And unfortunately it also shows what a straight/unoptimized straight port from console to PC looks like also.
Which is virtually identical, yet somehow it always takes a high end PC just to match just the PS4 visuals.

And judging by past history.... games will continue to look better and better as they get more and more optimized for the consoles who's hardware specs never change.
Yet somehow "magically" those same games will also get less and less optimized for the PC and require several PC hardware GPU upgrades just to continue to match the console visuals at just 1080p, let alone any higher resolutions.

Being a PC gamer requires you to be able to pretend not to notice you're being fleeced while it happens. :whiste:
 

Omar F1

Senior member
Sep 29, 2009
491
8
76
Yeah, the PC vs PS4 video you linked shows just how great a game can look when fully optimized for the hardware\console it is running on.

And unfortunately it also shows what a straight/unoptimized straight port from console to PC looks like also.
Which is virtually identical, yet somehow it always takes a high end PC just to match just the PS4 visuals.

And judging by past history.... games will continue to look better and better as they get more and more optimized for the consoles who's hardware specs never change.
Yet somehow "magically" those same games will also get less and less optimized for the PC and require several PC hardware GPU upgrades just to continue to match the console visuals at just 1080p, let alone any higher resolutions.

Being a PC gamer requires you to be able to pretend not to notice you're being fleeced while it happens. :whiste:
It's seriously getting ridiculous and annoying, more than ever. Especially when you end up paying a PS4-price for your graphics card alone.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
And judging by past history.... games will continue to look better and better as they get more and more optimized for the consoles who's hardware specs never change.
Yet somehow "magically" those same games will also get less and less optimized for the PC and require several PC hardware GPU upgrades just to continue to match the console visuals at just 1080p, let alone any higher resolutions.

Being a PC gamer requires you to be able to pretend not to notice you're being fleeced while it happens. :whiste:

Wow! I thought I was the only one who noticed this.
 

redzo

Senior member
Nov 21, 2007
547
5
81
Yeah, the PC vs PS4 video you linked shows just how great a game can look when fully optimized for the hardware\console it is running on.

And unfortunately it also shows what a straight/unoptimized straight port from console to PC looks like also.
Which is virtually identical, yet somehow it always takes a high end PC just to match just the PS4 visuals.

And judging by past history.... games will continue to look better and better as they get more and more optimized for the consoles who's hardware specs never change.
Yet somehow "magically" those same games will also get less and less optimized for the PC and require several PC hardware GPU upgrades just to continue to match the console visuals at just 1080p, let alone any higher resolutions.

Being a PC gamer requires you to be able to pretend not to notice you're being fleeced while it happens. :whiste:
You guys are skipping over the fact that on the pc expectations in terms of performance start pretty high. Most console title ports run to at least twice the frame-rate on capable pc gpu's. That's a very big difference and accomplishment in terms of pure 3d computing power.

EDIT: And something else,
You get lost in semantics. If a game title scales well on a large number of different pc gpu's, it means that it is a very well optimized pc title. A poorly optimized console port is when you get inconsistent performance across many gpu models, when a slower gpu is faster than a faster gpu, etc. anomalies like this. Yes, optimization is linked to eye candy(image quality), but at the end of the day optimization is about consistent performance, scalability and pure speed(fps). GTA V is a good console port. TW3 may be a good console port also, but you need benchmarks in order to say if it is or if it not well optimized for the pc.
 
Last edited:

velis

Senior member
Jul 28, 2005
600
14
81
I for one am happy that they toned down requirements for TW3: When TW2 came out, my 8800 GTS was unable to properly render it with settings far from maxed out. I had to postpone my TW2 experience and upgrade to 5870.

I'm playing for the story line and having fluid graphics will help a lot toward the "playing" part. I'm sorry about all the fancy gfx features having been torn out, but I'm optimistic about them being re-introduced with later patches and expansions. No such optimism for console players.

The witcher remains the only game I preorder still and from what I read in reviews today, it will remain so if they decide to make another.

Also, that supposed "lead developer" in video linked a page or so back: I too don't think that is Polish and I believe the text of that conversation is just too awful to be true. No lead developer in his / her right mind would publicly humiliate their customers like that.
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
You guys are skipping over the fact that on the pc expectations in terms of performance start pretty high. Most console title ports run to at least twice the frame-rate on capable pc gpu's. That's a very big difference and accomplishment in terms of pure 3d computing power.

EDIT: And something else,
You get lost in semantics. If a game title scales well on a large number of different pc gpu's, it means that it is a very well optimized pc title. A poorly optimized console port is when you get inconsistent performance across many gpu models, when a slower gpu is faster than a faster gpu, etc. anomalies like this. Yes, optimization is linked to eye candy(image quality), but at the end of the day optimization is about consistent performance, scalability and pure speed(fps). GTA V is a good console port. TW3 may be a good console port also, but you need benchmarks in order to say if it is or if it not well optimized for the pc.
Nobody is arguing your points as they are good ones and valid.

But take whatever PC GPU you are using NOW/TODAY to play a PS4 console port at 1080p / 60fps.
Now keep that same GPU for the next 5yrs... and try and play any PS4 console ports that are released then......we all know what the result will be.

Yet the PS4's specs didn't change in those 5yrs and new game releases will run just fine on its unchanging hardware, but somehow your same GPU that you ran PS4 ports just fine on 5yrs before just magically will not be able to keep up anymore.
Why? The GPU's specs didn't change in those 5yrs either.
 
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Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
Nobody is arguing your points as they are good ones and valid.

But take whatever PC GPU you are using NOW/TODAY to play a PS4 console port at 1080p / 60fps.
Now keep that same GPU for the next 5yrs... and try and play any PS4 console ports that are released then......we all know what the result will be.

Yet the PS4's specs didn't change in those 5yrs and new game releases will run just fine on its unchanging hardware, but somehow your same GPU that you ran PS4 ports just fine on 5yrs before just magically will not be able to keep up anymore.
Why? The GPU's specs didn't change in those 5yrs either.

8800gtx came out around the same time as PS3, but can in general play games much better than a PS3 still.

The problem on PC is when driver support disappears. The last gen of DX9 cards (X1950 from AMD and Geforece 7900 from nvidia) were flat out abandoned. Driver support dried up, DX9 games dried up, and 256MB cards which were common at the time just don't have nearly enough memory.

I'd say memory is going to be the main limitation going forward. Xbox 360 and PS3 were close to being able to use all 512MB of their ram for graphics, as well as taking heavy advantage of streaming assets that just wasn't possible on PC in the same manner, at least on PS3.

With DirectX 12, I expect the PC won't have to compensate as much for optimization with raw specs (ie, it now has feature parity with the XBox One and PS4), but I'd say a 4GB graphics card is a bare minimum going forward. Really, I'd be looking at 6GB and 8GB cards if you're picking a card to last the whole console generation.
 

boozzer

Golden Member
Jan 12, 2012
1,549
18
81
Yeah, the PC vs PS4 video you linked shows just how great a game can look when fully optimized for the hardware\console it is running on.

And unfortunately it also shows what a straight/unoptimized straight port from console to PC looks like also.
Which is virtually identical, yet somehow it always takes a high end PC just to match just the PS4 visuals.

And judging by past history.... games will continue to look better and better as they get more and more optimized for the consoles who's hardware specs never change.
Yet somehow "magically" those same games will also get less and less optimized for the PC and require several PC hardware GPU upgrades just to continue to match the console visuals at just 1080p, let alone any higher resolutions.

Being a PC gamer requires you to be able to pretend not to notice you're being fleeced while it happens. :whiste:
maybe I should just buy a console and be done with it. would save me alot of trouble, headache and money. with how good apus might become, I might just get a laptop with a good apu and call it a day for pc gaming. every major AAA game would just be another witcher 3 as long as consoles exists.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
maybe I should just buy a console and be done with it. would save me alot of trouble, headache and money. with how good apus might become, I might just get a laptop with a good apu and call it a day for pc gaming. every major AAA game would just be another witcher 3 as long as consoles exists.

This is exactly the direction gamers will go with the shenanigans going on with PC games.
 

dn7309

Senior member
Dec 5, 2012
469
0
76
I check out as many game play video of the witcher 3 as possible and it look to me like the grass quality is actually worst than GTA 5
 
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