So your logic is: "if either company sucks at it, then it shouldn't be compared. AMD had a 6-month lead in DX11 hardware, yet has fallen behind Nvidia in DX11 support and because of this, no future games with multi-threaded rendering should be used to compare Nvidia and AMD GPU's until AMD codes in said industry-standard feature."
Way to set up a slippery slope argument, because I said anything of the sort. The point is that reviewers cannot possibly benchmark every application out there, and therefore should set up a benchmark suite to observe performance of a part that can be generalized to as many applications as possible. That said, Civ V is kind of a niche situation and it's obvious that AMD is behind at any tier, so why waste the time? All it's saying is "AMD doesn't support multi-threaded DX11 yet." No one would recommended an AMD graphics card to someone who solely wants to play Civ V, so again, why waste the time?
And if AMD never codes in said industry standard feature, then???????????????
Then that would be a major problem as no doubt more games will support it and they will fall further and further behind.
On the other hand, Nvidia does not support 3+ monitor setups with 1 card. Therefore no multi-monitor setups should ever be used when benchmarking both Nvidia and AMD hardware because Nvidia can't do it so it can't possibly amount to useful information.
You misunderstand the analogy. No one would want to read a single card three-monitor review where AMD had the only cards scoring and NVIDIA had a big fat "0" in every bench because they simply don't support it. Put another way, what if reviewers started using MLAA to replace 4x MSAA in benchmarks when it was released because they found it more efficient or liked the IQ better, but still used 4x MSAA on NVIDIA? The NVIDIA fanboys would run in foaming at the mouth. It's funny how NVIDIA fans used the same argument for tessellation until Fermi came out, I just love the hypocrisy.
What are you talking about? Ryan Smith actually posted an indepth description of this issue almost a year ago here in the VC&G forums. What actually happened is that civ 5 implemented proper multi-threaded rendering. Nvidia gpus can take advantage of this, leading to better performance in civ5 vs AMD gpus which STILL TO THIS DAY EVEN WITH 7970 DON'T IMPLEMENT MULTI-THREADED RENDERING. Civ5 is one of my favorite games, I generally prefer AMD cards, but guess what I've been using for the past few years?
And this goes with what I said above, if you're into Civ V, it'd be foolish to buy an AMD card.
That's exactly what I linked to...
And Ryan mentioned during the 7970 review that AMD still hasn't implemented multi-threaded rendering. Hopefully if enough of us bitch/moan/complain about it, they'll eventually get around to it.
It'll be a combination of market forces, outcry, and resources, as always. As it stands, if they think it's worth it to take a whack in Civ 5 because they have more pressing things to work on, so be it. However that's only delaying the inevitable. Until then, voting with your wallet is a good idea.
Wow, that's funny, you ninja'd your own criticism!
? That post isn't even edited...
Multi-threaded rendering isn't some esoteric BS 3dmark 2006 application with no basis in reality, it's used in one of the most popular games out there and offers a huge boost in performance for any game that properly implements it. It's like the anti-physx b/c it has a real-world performance boost and a fantastic positive impact in gaming experience to those who use it. Why isn't that a reasonable comparison to make? Maybe if reviewers keep using civ5 then eventually AMD will pull their heads out of their asses and implement this dx11 feature in their cards.
Where did anyone claim otherwise? Like I said, it's one game. And PhysX was, is, and will be a load of garbage until they add effects to a game that aren't easily done through alternatives for a fraction of the performance cost. Or if it supports more than a game or two a year. But that's not what this thread is about.
And yet you had no reservations comparing 6950 to 7970 in Crysis 2 and based on that(and some other games where 7970 does very well) say that it is 100% faster. And somehow you completely ignored games like metro2033 where the performance difference is much smaller. We all know that Crysis employs ridiculous levels of tessellation not to improve visuals but to improve nvidia performance relative to radeons.
It is staggeringly faster, it's been shown, what's so difficult about that? Is it 100% faster in every benchmark out there? No. Do I care? No. I'm seeing amazing 100%+ improvement in the games I play at the settings I play at. You also conveniently left out BF3, which shows the same performance improvement but uses no tessellation. Are you hypocritical or ill-equipped for the discussion?
But wasn't civ 5 one of the best-selling games of 2010? How successful does a game need to be to get AMD's driver team to pay attention to it? And nvidia gpus didn't get the code for multi-threaded rendering until after civ5 came out. In fact, they only fully enabled it a week before Ryan's post that you and I linked, so probably somewhere around april 1, 2011. It's been nearly a year and AMD still hasn't done anything about it. Many, possibly even most, repuatable review sites use civ5 as a benchmark game, so now the real question becomes "Is there something about AMD dx11 gpus that prevents them from enabling MTR, or is their driver team too weak/understaffed to do it?".
How would I know? I'm not on AMD's driver team. My point still stands that it lacks as a scientific comparison. I'm not arguing that MTR shouldn't be in AMD's drivers, it should.
Good to know that info about ballathefeared. Apparently, the only thing he "feared" is the truth.
You don't even know half the story. He was claiming that his GTX 470's were "30-50%" faster than a 7970, and when finally put to the test, he tried to hide his benchmark settings and constantly change his data, argument, and parameters. When I finally benchmarked 3DMark11, Crysis 2, and STALKER which showed his setup wasn't even faster than a single 7970, never mind 30-50%, he threw a fit. You'll notice now he's moved on to Shogun 2, and honestly, someone with a broken ego and a personal vendetta against anyone with more than them is not worth wasting time on.
Those are also legitimate situations, and I'd like to see them more often in benchmarks. If nothing else, it could help people to decide on the 2gb 6950 or 3gb gtx 580 if that better-suited their needs.
Do you really think someone looking to spend $250 for a 6950 2GB is also considering a $550 GTX 580 3GB? I was agreeing with most of your points until this.
I'm not too sure why people are so adamant against a game being used because of a difference in driver maturity. When did we suddenly stop ignoring drivers as a potential reason to purchase one piece of hardware over another? I wish someone would have given me a little insider information on how bad the 8800GTX drivers were (at release) before I bought one!
However, I do believe that it is important to substantiate differences in performance between video cards when necessary. This belief would include a situation like Civilization V. A user could choose to ignore the performance benefits in the game if they never play it, and wish to consider that driver optimization as an "outlier" because very few games use that feature.
I agree. When you buy a video card, you're also buying the drivers that come with it, and they are part of your investment. My point isn't that people shouldn't be aware that AMD's drivers don't support multi-threaded rendering or that it's OK they don't. My point is that testing Civ V over and over again without any change/updates in the drivers seems like a waste or resources since no new information is gleaned.