nvlddmkm stopped responding ?

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Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: Woofmeister
Originally posted by: Mem
Originally posted by: n7
Originally posted by: Woofmeister
I noticed that Mem who has never experienced the problem (OK, Mem, we get it, you have no problems with Vista evah ) is running a 7800GT while everyone else complaining about the problem on this thread is running 8 series cards. Anybody see a pattern?

Good observation, but the pattern i see is that the AT rigs feature has been broken for years, so the only way to update your rigs is delete the old ones & add new ones...which only works sometimes (i managed to get it to work after trying about 10 times :frown: )

IOW, Mem might be running an 8800...but maybe he's not gaming enough...you don't notice the problems w/o a lot of gaming i've found.

I have changed my ISP and PSU from my main rig (as you know can't edit at moment),but still running 7800GT card.

I'm holding off until next gen of cards,why change now when its all running sweet (at least for me) oh and I don't overclock at all, so don't know if that comes into the equation too.


Btw my factory shipped OC 7800GT card will give me that error message(nvlddmkm stopped responding( at factory default OC speed,I had reduce OC a little,however I had to do same thing in XP with this card even before I installed Vista,thats why I said try reducing OC on your video card even factory shipped ones,works for me FYI only 10mhz underclock so technically still overclocked 7800GT card.
Geez, you're surprisingly untroubled by having to downclock a factory overclocked card. I'd be fuming! Even if its a difference of 10mhz, you should at least be able to run your card at the speed promised. Anyway, running my cards at stock speeds makes no difference, I still get the NSR message in certain games.

I had the problem since Nov 05 ,ever since I installed the 7800GT factory OC card in XP,took me awhile to figure it was the OC on the video card causing the problem,however once I underclocked it there was np,when I installed Vista I just underclocked it to same speed as XP,I could send it back I guess as a faulty card ,but can't be bothered over 10mhz.
 

Woofmeister

Golden Member
Jul 18, 2004
1,384
0
76
Seek and ye shall find. From the NVIDIA Forums:

NVIDIA statement on TDR Error Messages


Some Windows Vista users have reported that their systems are displaying an error message that says: "Display driver stopped responding, but has successfully recovered." This is called a Timeout Detection and Recovery error message.

Timeout Detection and Recovery (TDR) is a new feature of Windows Vista that attempts to detect problematic situations and recover to a functional desktop without forcing a reboot. Hangs can occur when the GPU is processing intensive graphics operations, typically during gameplay, and nothing is being updated on the monitor. To the user it appears that the system is frozen with no resolution to the problem; in previous operating systems users generally had to wait a few seconds and then reboot.

The TDR error message "Display driver stopped responding and has recovered" lets the user know that the NVIDIA display driver (specifically the "nvlddmkm.sys" file) has been re-initialized and the GPU is reset without requiring a reboot. The only visible artifact from the recovery is a screen flicker, the result of a screen redraw. Note that some older Microsoft DirectX applications may render to a black screen at the end of the TDR, requiring the user to restart these applications.

TDRs are not specific to a single driver problem, and can occur for a variety of reasons. When they occur, diagnostic information is collected in the form of a debug report that is sent to Microsoft through the Online Crash Analysis (OCA) mechanism if the user opts to provide feedback.


NVIDIA encourages users to submit their own bug reports via the NVIDIA Vista Quality Assurance Program, using the keyword "TDR" in the description of the problem. The NVIDIA bug report link is here:
https://surveys.nvidia.com/ind...=749...8f09e040b4a437a

We understand that many users have expressed frustration with this issue, and we apologize for the inconvenience. Since the NVIDIA v101.41 beta driver release, NVIDIA has been fixing many TDR issues reported by users. Our software team is currently preparing a new driver which will dramatically reduce the number of TDR errors that users have reported on the forums. Thank you for your patience.

More information on TDRs can be found here:
http://www.microsoft.com/whdc/...ispl...dm_timeout.mspx.

Then following the link we get to the WHDC Page

Timeout Detection and Recovery of GPUs through WDDM
Updated: November 13, 2006

Introduction

One of the most common stability problems in graphics is when the system appears completely "frozen" or "hung" while processing an end-user command or operation. Users generally wait a few seconds and then reboot the system by pressing the Power button. Usually the graphics processing unit (GPU) is "busy" processing intensive graphical operations, typically during gameplay. This results in nothing being updated on the screen, thus appearing to the user that the system is frozen.

This paper briefly describes the timeout detection and recovery (TDR) process in Windows Vista. It also documents the registry controls so developers can easily debug problems.

Timeout Detection and Recovery

Windows Vista attempts to detect these problematic hang situations and recover a responsive desktop dynamically. In this process, the Microsoft Windows Display Driver Model (WDDM) driver is reinitialized and the GPU is reset. No reboot is necessary, which greatly enhances the user experience. The only visible artifact from the hang detection to the recovery is a screen flicker, which results from resetting some portions of the graphics stack, causing a screen redraw. Some older Microsoft DirectX applications may render to a black screen at the end of this recovery. The end user would have to restart these applications.

The following is a brief overview of the TDR process:

1. Timeout detection: The Video Scheduler component of the Windows Vista graphics stack detects that the GPU is taking more than the permitted quantum time to execute the particular task and tries to preempt this particular task. The preempt operation has a "wait" timeout?the actual "TDR timeout." This step is thus the "timeout detection" phase of the process. The default timeout period in Windows Vista is 2 seconds. If the GPU cannot complete or preempt the current task within the TDR timeout, then the GPU is diagnosed as hung.

2. Preparation for recovery: The operating system informs the WDDM driver that a timeout has been detected and it must reset the GPU. The driver is told to stop accessing memory and should not access hardware after this time. The operating system and the WDDM driver collect hardware and other state information that could be useful for post-mortem diagnosis.

3. Desktop recovery: The operating system resets the appropriate state of the graphics stack. The Video Memory Manager component of the graphics stack purges all allocations from video memory. The WDDM driver resets the GPU hardware state. The graphics stack takes the final actions and restores the desktop to the responsive state. As mentioned earlier, some older DirectX applications may now render just black, and the user may be required to restart these applications. Well-written DirectX 9Ex and DirectX 10 applications that handle "Device Remove" continue to work correctly. The application must release and then recreate its Microsoft Direct3D device and all of its objects. DirectX application programmers can find more information in the Windows SDK.

Error Messaging

Throughout the process of GPU hang detection and recovery, the desktop is unresponsive and thus unavailable to the user. In the final stages of recovery, a brief screen flash occurs that is similar to the one when the screen resolution is changed. After the desktop has been successfully recovered, the following informational message appears to the user.
Error Messaging

The message is also logged in the Windows Vista Event Viewer. Diagnosis information is collected in the form of a debug report that is returned to Microsoft through the Online Crash Analysis (OCA) mechanism if the user opts in to provide feedback.

Registry Keys

The following registry keys are documented for testing purposes only. These registry keys should not be manipulated by any applications outside targeted testing or debugging.

The TDR-related registry keys are located under HKLM\System\CurrentControlSet\Control\GraphicsDrivers.
?

TdrLevel: REG_DWORD. The initial level of recovery. The possible values are:
?

TdrLevelOff (0). ? Detection disabled.
?

TdrLevelBugcheck (1) ? Bug check on detected timeout, for example, no recovery.
?

TdrLevelRecoverVGA (2) ? Recover to VGA (not implemented).
?

TdrLevelRecover(3) ? Recover on timeout. This is the default value.
?

TdrDelay: REG_DWORD. The number of seconds that the GPU is allowed to delay the preempt request from the scheduler. This is effectively the timeout threshold. The default value is 2.
?

TdrDdiDelay: REG_DWORD. The number of seconds that the operating system allows threads to leave the driver. After a specified time, the operating system bug checks the system with the code VIDEO_TDR_FAILURE (0x116). The default value is 5.
?

TdrTestMode: REG_DWORD: Internal test usage.
?

TdrDebugMode: REG_DWORD: The debugging-related behavior of the TDR process.
?

TDR_DEBUG_MODE_OFF (0) breaks to kernel debugger before the recovery to allow investigation of the timeout.
?

TDR_DEBUG_MODE_IGNORE_TIMEOUT (1) ignores any timeout.
?

TDR_DEBUG_MODE_RECOVER_NO_PROMPT (2) recovers without break into the debugger. This is the default value.
?

TDR_DEBUG_MODE_RECOVER_UNCONDITIONAL (3) recovers even if some recovery conditions are not met (for example, recovers on consecutive timeouts).

Next Steps

Graphics hardware vendors:
? Ensure that graphics operations (that is, DMA buffer completion) take no more than 2 seconds in end-user scenarios such as productivity and gameplay.

Graphics software vendors:
? Ensure that the DirectX graphics application does not run at a low frames per second (FPS) rate. As the FPS decreases, the likelihood of the GPU getting reset increases. If the application is running at 10 FPS or lower and a complex graphics operation is about to start, then a flush can be inserted.

? For running benchmark tests on low-end GPUs, use the aforementioned registry keys that control the TDR timeout. Remember that they should not be used in production systems because it would affect overall system stability and robustness. Use these keys only as a final solution.

System manufacturers:

? Work with the graphics hardware vendor to diagnose the TDR debug reports.

? Remember that any system that uses the aforementioned TDR registry keys to change the default values is a Windows Logo Program violation.

So, bottom line, no solution as yet, but at least we know what to call the problem--"Timeout Detection and Recovery Errors." Yay us!

This part intrigues me :

Ensure that graphics operations (that is, DMA buffer completion) take no more than 2 seconds in end-user scenarios such as productivity and gameplay.


Anybody want to bet the the problem is with the DMA (direct memory access) buffers on NVIDIA G80s?
 

imported_BS

Senior member
Mar 8, 2005
375
1
81
Just like I was saying looks like a Vista issue to me. Since it doesn't just happen with Nvidia video cards.
 

Narse

Moderator<br>Computer Help
Moderator
Mar 14, 2000
3,826
1
81
Originally posted by: Woofmeister
Seek and ye shall find. From the NVIDIA Forums:

NVIDIA statement on TDR Error Messages


Some Windows Vista users have reported that their systems are displaying an error message that says: "Display driver stopped responding, but has successfully recovered." This is called a Timeout Detection and Recovery error message.

Timeout Detection and Recovery (TDR) is a new feature of Windows Vista that attempts to detect problematic situations and recover to a functional desktop without forcing a reboot. Hangs can occur when the GPU is processing intensive graphics operations, typically during gameplay, and nothing is being updated on the monitor. To the user it appears that the system is frozen with no resolution to the problem; in previous operating systems users generally had to wait a few seconds and then reboot.

The TDR error message "Display driver stopped responding and has recovered" lets the user know that the NVIDIA display driver (specifically the "nvlddmkm.sys" file) has been re-initialized and the GPU is reset without requiring a reboot. The only visible artifact from the recovery is a screen flicker, the result of a screen redraw. Note that some older Microsoft DirectX applications may render to a black screen at the end of the TDR, requiring the user to restart these applications.

TDRs are not specific to a single driver problem, and can occur for a variety of reasons. When they occur, diagnostic information is collected in the form of a debug report that is sent to Microsoft through the Online Crash Analysis (OCA) mechanism if the user opts to provide feedback.


NVIDIA encourages users to submit their own bug reports via the NVIDIA Vista Quality Assurance Program, using the keyword "TDR" in the description of the problem. The NVIDIA bug report link is here:
<a target=_blank class=ftalternatingbarlinklarge href="https://surveys.nvidia.com/index.jsp?pi=749...8f09e040b4a437a">https://surveys.nvidia.com/.........8f09e040b4a437a</a>

We understand that many users have expressed frustration with this issue, and we apologize for the inconvenience. Since the NVIDIA v101.41 beta driver release, NVIDIA has been fixing many TDR issues reported by users. Our software team is currently preparing a new driver which will dramatically reduce the number of TDR errors that users have reported on the forums. Thank you for your patience.

More information on TDRs can be found here:
http://www.microsoft.com/whdc/...ispl...dm_timeout.mspx.

Then following the link we get to the WHDC Page

Timeout Detection and Recovery of GPUs through WDDM
Updated: November 13, 2006

Introduction

One of the most common stability problems in graphics is when the system appears completely "frozen" or "hung" while processing an end-user command or operation. Users generally wait a few seconds and then reboot the system by pressing the Power button. Usually the graphics processing unit (GPU) is "busy" processing intensive graphical operations, typically during gameplay. This results in nothing being updated on the screen, thus appearing to the user that the system is frozen.

This paper briefly describes the timeout detection and recovery (TDR) process in Windows Vista. It also documents the registry controls so developers can easily debug problems.

Timeout Detection and Recovery

Windows Vista attempts to detect these problematic hang situations and recover a responsive desktop dynamically. In this process, the Microsoft Windows Display Driver Model (WDDM) driver is reinitialized and the GPU is reset. No reboot is necessary, which greatly enhances the user experience. The only visible artifact from the hang detection to the recovery is a screen flicker, which results from resetting some portions of the graphics stack, causing a screen redraw. Some older Microsoft DirectX applications may render to a black screen at the end of this recovery. The end user would have to restart these applications.

The following is a brief overview of the TDR process:

1. Timeout detection: The Video Scheduler component of the Windows Vista graphics stack detects that the GPU is taking more than the permitted quantum time to execute the particular task and tries to preempt this particular task. The preempt operation has a "wait" timeout?the actual "TDR timeout." This step is thus the "timeout detection" phase of the process. The default timeout period in Windows Vista is 2 seconds. If the GPU cannot complete or preempt the current task within the TDR timeout, then the GPU is diagnosed as hung.

2. Preparation for recovery: The operating system informs the WDDM driver that a timeout has been detected and it must reset the GPU. The driver is told to stop accessing memory and should not access hardware after this time. The operating system and the WDDM driver collect hardware and other state information that could be useful for post-mortem diagnosis.

3. Desktop recovery: The operating system resets the appropriate state of the graphics stack. The Video Memory Manager component of the graphics stack purges all allocations from video memory. The WDDM driver resets the GPU hardware state. The graphics stack takes the final actions and restores the desktop to the responsive state. As mentioned earlier, some older DirectX applications may now render just black, and the user may be required to restart these applications. Well-written DirectX 9Ex and DirectX 10 applications that handle "Device Remove" continue to work correctly. The application must release and then recreate its Microsoft Direct3D device and all of its objects. DirectX application programmers can find more information in the Windows SDK.

Error Messaging

Throughout the process of GPU hang detection and recovery, the desktop is unresponsive and thus unavailable to the user. In the final stages of recovery, a brief screen flash occurs that is similar to the one when the screen resolution is changed. After the desktop has been successfully recovered, the following informational message appears to the user.
Error Messaging

The message is also logged in the Windows Vista Event Viewer. Diagnosis information is collected in the form of a debug report that is returned to Microsoft through the Online Crash Analysis (OCA) mechanism if the user opts in to provide feedback.

Registry Keys

The following registry keys are documented for testing purposes only. These registry keys should not be manipulated by any applications outside targeted testing or debugging.

The TDR-related registry keys are located under HKLM\System\CurrentControlSet\Control\GraphicsDrivers.
?

TdrLevel: REG_DWORD. The initial level of recovery. The possible values are:
?

TdrLevelOff (0). ? Detection disabled.
?

TdrLevelBugcheck (1) ? Bug check on detected timeout, for example, no recovery.
?

TdrLevelRecoverVGA (2) ? Recover to VGA (not implemented).
?

TdrLevelRecover(3) ? Recover on timeout. This is the default value.
?

TdrDelay: REG_DWORD. The number of seconds that the GPU is allowed to delay the preempt request from the scheduler. This is effectively the timeout threshold. The default value is 2.
?

TdrDdiDelay: REG_DWORD. The number of seconds that the operating system allows threads to leave the driver. After a specified time, the operating system bug checks the system with the code VIDEO_TDR_FAILURE (0x116). The default value is 5.
?

TdrTestMode: REG_DWORD: Internal test usage.
?

TdrDebugMode: REG_DWORD: The debugging-related behavior of the TDR process.
?

TDR_DEBUG_MODE_OFF (0) breaks to kernel debugger before the recovery to allow investigation of the timeout.
?

TDR_DEBUG_MODE_IGNORE_TIMEOUT (1) ignores any timeout.
?

TDR_DEBUG_MODE_RECOVER_NO_PROMPT (2) recovers without break into the debugger. This is the default value.
?

TDR_DEBUG_MODE_RECOVER_UNCONDITIONAL (3) recovers even if some recovery conditions are not met (for example, recovers on consecutive timeouts).

Next Steps

Graphics hardware vendors:
? Ensure that graphics operations (that is, DMA buffer completion) take no more than 2 seconds in end-user scenarios such as productivity and gameplay.

Graphics software vendors:
? Ensure that the DirectX graphics application does not run at a low frames per second (FPS) rate. As the FPS decreases, the likelihood of the GPU getting reset increases. If the application is running at 10 FPS or lower and a complex graphics operation is about to start, then a flush can be inserted.

? For running benchmark tests on low-end GPUs, use the aforementioned registry keys that control the TDR timeout. Remember that they should not be used in production systems because it would affect overall system stability and robustness. Use these keys only as a final solution.

System manufacturers:

? Work with the graphics hardware vendor to diagnose the TDR debug reports.

? Remember that any system that uses the aforementioned TDR registry keys to change the default values is a Windows Logo Program violation.

So, bottom line, no solution as yet, but at least we know what to call the problem--"Timeout Detection and Recovery Errors." Yay us!

This part intrigues me :

Ensure that graphics operations (that is, DMA buffer completion) take no more than 2 seconds in end-user scenarios such as productivity and gameplay.


Anybody want to bet the the problem is with the DMA (direct memory access) buffers on NVIDIA G80s?

I found that post about TDR about a month ago and disabled TDR and have not had one of the "Driver has stoped responding and has recovered" errors since, and I used to get them every few seconds in SSC in WoW
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: BS
Just like I was saying looks like a Vista issue to me. Since it doesn't just happen with Nvidia video cards.

I would say more of a driver/hardware issue ,you can't blame Vista for everything,its an OS not a fix it all for everything.


Remember most people don't have problems so this points it towards driver/hardware combo rather then OS,not much you can do if its the case,apart from try my suggestions in my previous post to rule out other possible causes.
 

lopri

Elite Member
Jul 27, 2002
13,211
597
126
It was extremely annoying, but in my case relieving the NB of some stress by loosening memory configuration helped a lot. Haven't experienced this issue on DFI NF4 SLI-D with GTS 320, tough.
 

Rebel44

Senior member
Jun 19, 2006
742
1
76
I dont have any problems with Vista64 and 2900XT - ATI drivers might suck performance wise but they are stable
 

Woofmeister

Golden Member
Jul 18, 2004
1,384
0
76
Originally posted by: lopri
It was extremely annoying, but in my case relieving the NB of some stress by loosening memory configuration helped a lot. Haven't experienced this issue on DFI NF4 SLI-D with GTS 320, tough.

OK Lopri, I'll bite. How would loosening memory timings on the MOBO affect DMA buffer on the graphics card? Not saying you're wrong, just trying to understand your thinking. Since I'm using NVIDIA EPP "set and forget" memory timings (Max OC) I'm open to suggestion.
 

imported_BS

Senior member
Mar 8, 2005
375
1
81
Originally posted by: Mem
Originally posted by: BS
Just like I was saying looks like a Vista issue to me. Since it doesn't just happen with Nvidia video cards.

I would say more of a driver/hardware issue ,you can't blame Vista for everything,its an OS not a fix it all for everything.


Remember most people don't have problems so this points it towards driver/hardware combo rather then OS,not much you can do if its the case,apart from try my suggestions in my previous post to rule out other possible causes.

I think its a combination of all 3, It seems MS knows very well about this issue so I would say driver and vista issue togeather. Could be Hardware related too but at least in my case it is not, Although with my 2900XT it hasnt happened since last Sunday. If it doesnt happen that often I can live with it till its resolved.

 

n7

Elite Member
Jan 4, 2004
21,303
4
81
Originally posted by: Narse
snip

So to clarify, you editted the registry entry to this?

TdrLevelOff (0). ? Detection disabled.

I will test that out if so.
 

lopri

Elite Member
Jul 27, 2002
13,211
597
126
Originally posted by: Woofmeister
Originally posted by: lopri
It was extremely annoying, but in my case relieving the NB of some stress by loosening memory configuration helped a lot.

OK Lopri, I'll bite. How would loosening memory timings on the MOBO affect DMA buffer on the graphics card? Not saying you're wrong, just trying to understand your thinking.
Sorry you're biting a wrong person. I do not know 1) whether there is any co-relation between DMA buffer and memory timings, and 2) if so how. (although I have my own suspicion, I intentionally omitted that part because again, I don't have enough knowledge to back my hypothesis)

I am merely stating my previous experience without technical jargons. In general, lowering overclocking (CPU/memory, GPU/memory) solved a lot of the issue once system rebooted.

It's not something to 'understand', but to 'try out' to see if it helps or not.
 

Jrouss

Member
Oct 9, 1999
110
0
0
This may be worth a try.

1. Reg settings from above: all at defaults
2. Unistall Nvidia graphic drivers from add remove programs
3. Goto safe mode and use driver cleaner and remove drivers accorrding to their instructions.
4. Restart and goto windows and install driver version 158.45 as admin not sure if it is necessary to install as admin but, I find I have less issues installing anything this way.

So far I have no errors, before this I could only play Lost Planet demo for 10 min max. Now I have been playing for as much as two hours with no errors. The problem with this error however, ist hat it can be caused by a variety issues like heat, memory or bad driver installs. Also sometimes it comes back out of the blue after you thought it was fixed.
 

wazzi

Banned
Mar 21, 2007
35
0
0
Originally posted by: Mem
Also overclocked video cards can cause this problem too,underclocking fixes it.

in my desprate attempt to keep win vista i took mems advice n down clocked my xfx 8800 gts 320 mb xxx(factory overclocked my A*S) from 580 mhz to 560 n every thing seems to be working fine till now, but this is shit man ,factory overclocked r unstable why the f**k should we buy factory overclocked gpus then n pay extra for them
 

Keysplayr

Elite Member
Jan 16, 2003
21,209
50
91
Originally posted by: n7
<blockquote>quote:
Originally posted by: BS
Dont be so quick on the gun I have an HD2900XT and to have got the driver not responding problem a few times. This could be a Vista problem.</blockquote>

Good god i hope not.

I highly doubt it though, since my X1900 XT ran more than fine in Vista 32 & then 64 for the last half a year.

All my problems have started after getting this 8800 GTX...

With all due respect, all your problems started after installing Windows Vista 64. That, and the combination of DX10 compliant hardware. Be that a G8x or R6xx.

Anyway, didn't you just have your hands on a 2900XT 1GB? What happened to it?

BFG 8800 GTX OC vs. Diamond HD 2900 XT 1 GB

If you have been having so many problems with the 8800GTX, why didn't you just keep the 2900XT 1GB?
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: Woofmeister
<blockquote>quote:
Originally posted by: lopri
It was extremely annoying, but in my case relieving the NB of some stress by loosening memory configuration helped a lot. Haven't experienced this issue on DFI NF4 SLI-D with GTS 320, tough.</blockquote>

OK Lopri, I'll bite. How would loosening memory timings on the MOBO affect DMA buffer on the graphics card? Not saying you're wrong, just trying to understand your thinking. Since I'm using NVIDIA EPP "set and forget" memory timings (Max OC) I'm open to suggestion.

Seems to make sense actually. As I stated earlier, Vista seems less fault tolerant than XP with read/write faults and DMA by definition is Direct Memory Access. The video card is constantly accessing system RAM and any problems reading/writing to/from could easily cause your card driver to hang. By loosening RAM timings, you'll sacrifice some "speed" but also reduce the number of read/write faults from system memory.
 

n7

Elite Member
Jan 4, 2004
21,303
4
81
keys, this thread is ancient, so my comments are based on the problems i was having back then, not now.

To clarify though, my problems didn't start when i installed Vista x64 either.
They started when i installed the 8800 GTX.
Neither my X1900 XT or HD 2900 XT had the driver stopped error in Vista 64.

I wasn't the only one either: http://www.nvnews.net/vbulletin/showthread.php?t=86550
24 pages of unhappy nV users with that issue.

But i will say that since using the 163.11 drivers (& now the official 162.22s), i've had no such issues, which is why i kept the 8800 GTX.

As shocking as this is to me, i don't have any outstanding issues with the nV drivers right now :Q
 

Keysplayr

Elite Member
Jan 16, 2003
21,209
50
91
Oh, ok. I didn't realize the thread was so old. I missed that little detail. Apologies then.
 

Woofmeister

Golden Member
Jul 18, 2004
1,384
0
76
Update and Bump There's a Vista update from Microsoft that supposedly resolves some Vista compatibility issues including:

A computer that has NVIDIA G80 series graphic drivers installed stops responding

Get it here.

I hope to God this works.
 

Stangs55

Golden Member
Oct 17, 2004
1,130
0
0
Originally posted by: Woofmeister
Update and Bump There's a Vista update from Microsoft that supposedly resolves some Vista compatibility issues including:

A computer that has NVIDIA G80 series graphic drivers installed stops responding

Get it here.

I hope to God this works.

It doesn't
 

ZK2007

Junior Member
Jun 3, 2007
24
0
0
I was once plagued with Nvlddmkm.sys BSOD after half a dozen Display Driver recovery crashes within about 5 seconds for MONTHS. I tried every trick in the book and nothing worked. Uninstall, reinstall, safemode uninstall reinstall, driver cleaner, new drivers old drivers, beta drivers and microsoft hotfixes. Nothing but heartache and grief and several instances it took all i had not to punch my brand new 24" widescreen monitor. I built a $2000+ system and it was a paperweight because I couldn't even open a jpg without a crash. I had an Asus P5N32 SLI Premium WiFi/AP Solo Nf590, E6700, couple gigs of 800Mhz 4-4-4-12 ram, evga 8800GTX.. the works. Gave me nothing but hell for days on end. There'd be a day or two where, with NOTHING changed.. it'd work flawlessly, but then in an instant and for no reason.. CRASH. That started a domino effect of just steady crashing every day all day. I uninstalled vista 32bit, formatted and started over with only the latest in drivers and hotfixes, etc. Absolutely no reason in the world to say there's an old driver conflicting. The very instant my system started up after having installed the latest WHQL driver 163.69, it crashed and thereafter once every second until I just shut the system down and used my roommate's computer.
Here is MY fix. I bought myself an Abit IP35 Pro board and an E6850 cpu and otherwise all else is the same. All my problems are gone. Could it be the nvidia chipset having such issues and that an intel board is immune to such instability? Holler back if you're an intel board user with nvlddmkm crashing problems.
 

ZK2007

Junior Member
Jun 3, 2007
24
0
0
Originally posted by: Stangs55
Originally posted by: Woofmeister
Update and Bump There's a Vista update from Microsoft that supposedly resolves some Vista compatibility issues including:

A computer that has NVIDIA G80 series graphic drivers installed stops responding

Get it here.

I hope to God this works.

It doesn't


I second that. Getting an Intel based board fixed it, though as I posted a minute ago.
 

WT

Diamond Member
Sep 21, 2000
4,818
59
91
I've had this issue crop up since 10/11, with over 20 instances a day of this error. Its gotten so bad that it even happens in 2D, not just in games. I posted in the eVGA forums in a 2+ page thread that only started on 10/3, so it seems this nvlddmkm error is a fairly common error. Using the 163.69 drivers on an MSI P6N (i650) with an e6600 that I had clocked to 3.2 but backed down to 3.0 just in case. Buffalo Firestix as well, but I do have Super Talent DDR2-800 sticks to swap out in case this is a RAM issue.
This needs fixed, as I am watching all these new games pass me by, and I sit here with a $1,400 internet appliance unable to play ANY games.
 

thilanliyan

Lifer
Jun 21, 2005
11,912
2,130
126
Originally posted by: WT
I've had this issue crop up since 10/11, with over 20 instances a day of this error. Its gotten so bad that it even happens in 2D, not just in games. I posted in the eVGA forums in a 2+ page thread that only started on 10/3, so it seems this nvlddmkm error is a fairly common error. Using the 163.69 drivers on an MSI P6N (i650) with an e6600 that I had clocked to 3.2 but backed down to 3.0 just in case. Buffalo Firestix as well, but I do have Super Talent DDR2-800 sticks to swap out in case this is a RAM issue.
This needs fixed, as I am watching all these new games pass me by, and I sit here with a $1,400 internet appliance unable to play ANY games.

I started getting this in 2D and 3D when I updated to the 163.69 whql driver in Vista 32-bit. I rolled back to the 163.44 beta driver which is what I had before the problems and all is good now.

It's not any of your other hardware. Try another driver and update your DirectX as well.
 

WT

Diamond Member
Sep 21, 2000
4,818
59
91
Already rolled back to 163.86 but couldn't find any older archived driver on the Nvidia website. Might as well Google it and hope for the best.
 
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