Originally posted by: apoppin
fix the link? ... the Devs never bother to even create it with an installer
all there currently is that stupid auto updater
in the unlimited stupidity of the Devs you MUST have NWN2 installation on 'C' drive and the patch REQUIRES at least 5 GB of free HD space - on C drive - to install.
so i have to wait to December to patch it?
ridiculous
:thumbsdown:
i am genuinely sorry i bought this unfinished bugfest
When uninstalling to re-try, try deleting the directories (folders) and defragging the hard drive might help as well.
NWN 2 stores data in the My Documents folders in its own directory so that it will work with the Windows Vista operating system. It is mandatory that you have about 5.6 GB of free disk space on drive C for the installation.
In addition, the update will download and unzip itself in drive C as well and seems to require the same amunt of free disk space as the isnallation.
Not necessarily. I've got an X1900XT, 4400+ Toledo, 2x1GB of DDR500 RAM, and a DFI Lanparty nF4 Expert that is running the game flawlessly. Shadows are maxed and even soft shadows are on. The killer for me is the "Point Lighting" or whatever it's called that's located right above the "Softer Shadows" option in the game's menu. Turning that on with everything else cripples my indoors frame rate and brings the outside ones down too. I just leave it off and enjoy the games depth.It seems the people with the higher system specs are theones with the most problems.
Originally posted by: Zap Brannigan
So is the game linear or can you wander off the beaten path a little like in Baldurs Gate II?
Originally posted by: josh6079
Linear as in geographically or as in plot? Geographically, there are only certain areas that you can go within a designated, loaded map. However, plot-wise, any answer you give to a question, any statement you make to a game character or NPC has an outcome that can affect the story and your gameplay. There are soooo many options governing what outcome will occur with certain choices.
Basically, it is like BGII, Oblivion, etc. any other traditional RPG in terms of whether or not it's linear.
Originally posted by: flexy
Originally posted by: josh6079
Linear as in geographically or as in plot? Geographically, there are only certain areas that you can go within a designated, loaded map. However, plot-wise, any answer you give to a question, any statement you make to a game character or NPC has an outcome that can affect the story and your gameplay. There are soooo many options governing what outcome will occur with certain choices.
Basically, it is like BGII, Oblivion, etc. any other traditional RPG in terms of whether or not it's linear.
certainly i already had many oportunities to be VERY bad
Problem is i always play a good character.....i dont even LOOT from eg. houses where i do some tasks for the inhabitants...i wonder if i could without any penalties ? Eg. openeing chests and get everything inside which actually does not belong to me...hmhmmmh...
Maybe i am too good
Originally posted by: flexy
Originally posted by: Zap Brannigan
So is the game linear or can you wander off the beaten path a little like in Baldurs Gate II?
this is one negative downside...eg. compared to G3.
NWN2 has all those VERY limited areas which get loaded and then you wander within those...eg. i got VERY excited when they started the travel to Neverwinter, expected a long and exciting travel along a road etc...nice RPG style....but it's rather stepping on "teleporter fields" and transporting to areas.
Eg. from their home-town you transport to a swmp..to a fort...to an inn...and then to neverwinter.....and for me the "flair" of wandering and travelling in a semless world is EXTREMELY immportant for a good RPG.
Nevertheless its not bad...i am actually playing it
There is WAY more to say to NWN2...some parts are really GOOD....but have two sides...eg. the voice-acting can be VERY good...but then other parts (minor dialogues) dont have any voice...and i also think the "dividing" the game into "cut-scenes" for the voice-acting is BAD. I mean they use the game-engine for this...
But then why (if a major dialogue arises)..they cut into that "movie" mode where you dont have control and watch the people talking..and you have multiple choices what you answer etc. (Like in SW: Kotor etc.)
Doesnt make much sense to me and VERY MUCH rips aparts the whole game...
Originally posted by: Bateluer
After over 24 hours of gameplay in NWN2, I think I just hit my first bug. Seems my other party members have stopped following me, I can control them manually, but when I do, my character will run towards them. My character seems to still follow whomever I'm controlling, but none of the other characters will. This happened right after finding the broken lock in the Ironfist Clanhold, they all stopped and stared at the lock mechanism while my ranger searched for the part needed to fix it.
Regarding the dialogue system, I like it for the most part. Important dialogue is done in the cinematic mode with voice acting, and normal or not as important dialogue is done in the traditional way. Voice acting isn't cheap or easy to do, and it takes up a lot more space on the media than simple text. I do wish they'd allow Elanee to shift back to her Elven form before initiating her dialogue. This makes the camera go a little crazy and I wind up staring at cross sections of buildings and sky.
Originally posted by: apoppin
that link has been there since day1
yep the campaign is playable unpatched if you really love bugs . . . and really crappy performance issues . . . and like starting over when you reach a *stopper*
uh, no
i already put it away and am not thinking about it for awhile
but thanks for your concern
Originally posted by: Dethfrumbelo
Originally posted by: flexy
Originally posted by: josh6079
Linear as in geographically or as in plot? Geographically, there are only certain areas that you can go within a designated, loaded map. However, plot-wise, any answer you give to a question, any statement you make to a game character or NPC has an outcome that can affect the story and your gameplay. There are soooo many options governing what outcome will occur with certain choices.
Basically, it is like BGII, Oblivion, etc. any other traditional RPG in terms of whether or not it's linear.
certainly i already had many oportunities to be VERY bad
Problem is i always play a good character.....i dont even LOOT from eg. houses where i do some tasks for the inhabitants...i wonder if i could without any penalties ? Eg. openeing chests and get everything inside which actually does not belong to me...hmhmmmh...
Maybe i am too good
Did you actually finish Gothic 3 or get bounced by a bug?