Originally posted by: Thera
Originally posted by: flashbacck
I don't get it. How can there be minimal performance hit if you're quadrupling the texture size?
I think the original blurry LOD textures were legacy due to the Xbox 360. Since we're on a PC, with better hardware we can load and run these larger textures without much issue. It was probably a conscience design decision to keep the Xbox and PC version as similar as possible, it would also reduce design resources within the company to co-develop like that.
I'm just happy some of these mods are coming out. I'm not much for messing with the game but this, in my opinion, is essential.