I like this mod
RAR
Place "menus" folder in C:\Program Files\Bethesda Softworks\Oblivion\Data for a more PC centric look. e.g. way less scrolling inside menus and better maps!!!!
Details inside
PIC
Here are INI mods I found best above and trolling other places OP Maybe you should edt
INI file in my docs..
1. uGridDistantTreeRange=15
Raise to increase area in which LOD tree billboards are drawn - looks quite nice doubled if your comp can take it.
2. uGridDistantCount=25
Raise to increase the number of LOD tree billboards drawn - looks quite nice doubled if your comp can take it.
3. Fix low-resolution distant landmass textures have been called 'soup' on the official forums.
uGridsToLoad = 9 or 7 (default 5)
uExterior Cell Buffer=100 (default 36)
Grids must be an odd number. It can be higher, 11+ for e.g., but this starts to cause odd effects like water disappearing and hovering mountains. Fun. The Cell
Buffer will raise to match, as grids influences the minimum number of cells loaded. Loading times increase, but it's well worth it.
There are a few side effects to the grids tweak: firstly, water reflections sometimes go astray where landmass meets water, but it's not too common and easily
ignored. Secondly, and more importantly, more memory is needed for the cells. Fortunately this is easily fixed with the following tweak, which also happens to be one
of the key performance boosters:
iPreloadSizeLimit=104857600 (default 2621440)
The value is in bytes. If you have a 1G or less machine and this causes troubles, set it to 52428800.
4. bAllowScreenShot=0
Set to 1 to allow the PrintScreen key to take screenshots.
5. bFull Screen=1
0 = windowed, 1 = fullscreen
6. Water
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
Set these to 1 to allow these kinds of objects to reflect in water. Performane hit!
7. fDlgFocus=2.1000
Raise to pull camera back some in dialogue - I use a value of 4 or so.
8. bForceFullLOD=0
A value of 1 forces foreground trees to always render at the highest detail - I haven't found this to be a huge performance hit for the visual benefit, your mileage
may very.
9. iMaxGrassTypesPerTexure=2
Raise to allow more unique grass types per terrain texture - 4 should be enough to let you see everything possible.
10. More blood
The essence of every fight, and the marks of your hard won victories, blood is limited to 10 decals and disappears after 10 seconds. Don't they know that blood
stains?
fDecalLifetime=1200.0000 (default 10)
iMaxDecalsPerFrame=500 (default 10)
Sets 20 mins and 500 decals. Decals use up ah heck all memory, so this is a simple and effective tweak.
Note: if you enter the Video settings in game, fDecalLifetime will be reset to 10, so don't go in there!
11. Skip Intro
SIntroSequence=
12. moves the status bar down ... this is good.
CODE
[Interface]
iSafeZoneX=20
iSafeZoneY=20
iSafeZoneXWide=20
iSafeZoneYWide=20
to
CODE
[Interface]
iSafeZoneX=5
iSafeZoneY=5
iSafeZoneXWide=5
iSafeZoneYWide=5
Game Prefs
1. Turn off grass shadow for 5% more performance
2. Turning off Vsync will give ~30% more FPS all things being equal. Works very well with nV Drivers Dx "max frames render ahead" of 0 you'll get 35% more FPS! Granted some tearing now....