sirmo
Golden Member
- Oct 10, 2011
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Doom is not just Vulkan but also the fact that Id Soft optimized for Intrinsic Shaders.. I think most of the gains come from the optimized draw calls and intrinsic shaders.. and a bit from async compute but not much.When will Vulkan API be standard? It seems like RX 480 is more future proof.
So it's really down to developers leveraging those features present on AMD's cards.
I am hoping future Bethesda games use Id Tech 6 engine. Also there are something like 60+ titles in development using DX12 which has the same capability. All future Valve games will be Vulkan as well, like Dota 2.
In reality probably not all games will be this well optimized but in either case AMD cards should see some nice gains from most of them.
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