antihelten
Golden Member
- Feb 2, 2012
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This graph actually makes the 480 look bad. 1060 is 9% faster now and uses less power. And in 3 years, the 480 will only be 3% faster. Plus, the 1060 will probably overclock better as well. But honestly, the difference across the board are not really that different. Starting the scale at 80% magnifies the differences.
But honestly, there is too much bickering and bashing by both sides. Both the 480 and 1060 are great cards, as evidenced by the supply problems.
That depends entirely upon which numbers you look at. As I mentioned I don't really agree with the dates that they have put on the graph.
If you only look at AAA* games (which to be honest are the only ones that ever ever really show up in benchmark, with very few exceptions), then it looks like this (DX12/Vulkan games in Bold):
Released in 2016:
- Ashes of the Singularity
- Dark Soul 3
- DOOM
- Far Cry Primal
- Gears of War UE
- Hitman
- Homeworld: Deserts of Kharak
- Mirror’s Edge Catalyst
- No Man’s Sky
- Overwatch
- Quantum Break
- Rise of the Tomb Raider
- Stellaris
- The Division
- Total War: Warhammer
- XCOM 2
To be released in 2016:
- Ark: Survival Evolved
- Battlefield 1
- CoD: Infinite Warfare
- CIV 6
- Dead Rising 4
- Deus Ex: Mankind Divided
- Dishonored 2
- Forza Motorsport 6
- Gears of War 4
- Mafia 3
- Titanfall 2
- Watch Dogs 2
That's 28 games, 14 of which feature DX12 or Vulkan (please feel free to point out if I missed any). In other words 50% of all AAA games released in 2016 feature DX12 or Vulkan. Admittedly a few of them can be debated whether or not they are AAA games (Ashes, Homeworld, Ark, Stellaris and Dead Rising are probably the most questionable, without these the ratio is 52% though).
The question then is if 3Dcenter.org's graph are meant to indicate games released in a given year, or rather a more fuzzy concept like average game played in a year. If one uses the the first definition of games released within the given year, then 2016 should be closer to 50% not 20%.
Obviously looking at the total amount of games released and not just AAA games, DX12 adoption will still remain quite low and probably significantly lower than even 3Dcenter predicts, but the vast majority of games such as indie games and the like will never show up in benchmarks. Partly because they just aren't popular enough and partly because they will run just fine on low end hardware and are thus largely irrelevant for these kind of GPUs (doesn't really matter whether you are running your average indie game at 200 FPS or 250 FPS).
As Such the 1060 is only ahead by about 3% if review sites were to only use 2016 games and then following their prognosis the 480 would be ahead by 1% next year with only 2017 games and 5% the year after that.
All in all I'd personally probably still prefer the 1060, simply because the difference is too small to matter and as you say the 1060 uses less power (plus the two cards are practically the same price, given that the 4GB 480 is almost impossible to find).
*AAA as in the publisher definition, i.e. big budget games, not the critic definition.
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