It really doesn't matter if a game can run 200FPS or 300FPS... no one, at all, would call the game running at 200FPS as running poorly.
It's the conclusions drawn from the data that are problematic - and the idea that this somehow indicates future gaming performance... an idea which has been thoroughly debunked when comparing CPUs with different core counts.
However, if you were testing two quad/hex/octo core CPUs with SMT... suddenly these tests are fully relevant again.
If you were testing just how a single game scales with CPU performance, then it would be very relevant as well. It would set the floor for what people should expect from that game.
But comparing a quad core at 4.5Ghz+ to a octo core at 3.7Ghz at low resolutions, seeing a 10% difference in framerates that are well above what is needed, then declaring the octo core as a bad gaming CPU is... well... dishonest.
In order for my 2600k to bottleneck my RX 480 I had to drop it to its possible lowest resolution (1440x900, IIRC) and the lowest settings across the board (50% resolution scaling as well...). Then my RX 480 started to become used at only ~90% in a few peaks - therefore being held back by my CPU. Never mind I was running 200FPS+ on average in multiplayer.
If Ryzen can only manage 180FPS in that scenario... guess what? I don't care - I don't play like that - I can't even make out people on the ground. As soon as I turn the game up to playable settings, I become GPU bottlenecked - and still push 120FPS @ 1080p.
As soon as settings reach that level of performance in a game - CPU performance is irrelevant for that game, move on.
The bit about it not mattering if a game runs at 200 or 300: I don't disagree. Not sure why it was brought up. If you brought it up to suggest that 720P gaming at 200 or 300 or 500 fps doesn't matter one way or the other and that it's all fast enough, I'd agree if the focus was on *gaming*. The benchmarks at low resolutions historically were NEVER about actual realistic gaming performance. A good logical writer might be able to draw some conclusions from the data and say that if GPUs gained x amount of power in the next year, or the next 2 or 3 years, that your CPU would still be amazing in THAT game.
The conclusion drawn from the data etc: yeah, we're saying the same thing. Not sure why you bring it up as if you and I were in debate about it. You go on about future gaming performance, and if you read what I've said, we're in the same boat in terms of how disgraceful some of the articles have been. That doesn't mean, however, that I think low resolution benchmarks are the devil. And my target, as I before said was the folks in the several pages before I even entered this thread that were saying how silly it was to bench a 1080 GTX on 1080P because it wasn't realistic. It's a CPU benchmark. It's not supposed to be representative of a realistic gaming scenario. The writers can some times in various articles do a lousy job of making it clear, but historically a low resolution game benchmark was always about putting measuring points on a CPU. With enough points in an assortment of games, you can start to understand where one CPU shines and where one fails. But if the writer is going to cherry pick 8 games that benefit primarily on single core IPC/frequency, then the writer has an agenda or was sent an agenda or just did a lousy job of reporting when we all know that the GHz war has long been over and things will expand to more and more threads.
Testing ONLY one game with a quad vs an octo and publishing an article of how much of a failure the octo is at gaming or vice versa, we both agree would be dumb. But just because we both agree that would be dumb, doesn't mean that I think the benchmark itself was dumb. It still tells us that one of those CPU is stronger than the other in THAT game. It's one single performance measuring point. I like lots of measuring points. If PC reviewers did things my way, it'd probably include the top 8 games played on steam and the 8 most recently released or releasing titles and the 2 most hardware demanding games in existence. If there was overlap at any of those points, then you'd just bench that many games less. Maybe I'm too demanding and maybe they shouldn't do it my way.
And what you quoted me on, I specifically say that there should be multiple measuring points in various games and that a writer might include verbiage that goes on to say how even though there are still two very real realities in terms to gaming right now: 1) Games that thrive on a single high IPC/high frequency and 2) games that thrive on several threads... that only one of those has a real future.
I'm not interested in debating someone that is essentially saying and thinking the same thing as me but got lost some where along the way in the communication of it all.
My stance is that low resolution benchmarks still have a place, that they are still useful. They have always been used to measure the CPU's capability while running that particular piece of game code. No one runs 7zip all by itself as a benchmark to determine how well a machine will function in the office. By itself, it's possible it will represent a half decent indicator. The same thing for gaming: Not every game at this current date is as multi-threaded as well as the next. You need several points to establish various aspects of the performance characteristics of a CPU in gaming.
A smart review would include, as you quoted me saying, some games from both realities: 1) high IPC/high freq. and 2) very well multi-threaded. Then the same smart review would go on to say that while in the current market of games the option 1 reality still performs best in some games, the option 2 reality is the reality with a real continued future. And the review might even say how the speed at which the option 2 reality will over shadow the option 1 reality just found a new kind of acceleration due in large part to the release of AMD's new CPUs, but that it has been in an accelerated state due to the PS4, Xbox One, and Wii-U all being powered by highly threaded, low frequency CPUs for the last few years.
If you still find conflict with what I'm saying, we'll have to agree to disagree, because I will not cease to find value in low resolution gaming benchmarks but nor am I blind to the increasing move toward more and more threads.