@MajinCry You run it. And you tell me whats wrong with all the OTHER games it does well at.(like all of these) You are the one maintaining that it does poorly on games, so you prove your point.
What, I have a Ryzen system? News to me.
Majin, I think your draw call benchmark is legitimate but I also don't know how applicable it is to how modern games are coded (Fallout 4 does not fall into this category, imo) and it also doesn't take into account that most games don't fall into such a heavily weighted draw call bottleneck. Have you thought about throwing a more modern open world game into the mix? Mafia 3 is an open world game that Ryzen seems to do really well in. It would be interesting to see it benched in a heavy draw call situation in that game or another similar title.
Far as I know, Fallout 3, Fallout New Vegas, Skyrim, Fallout4 & Skyrim SE are the only open world titles with publicly available draw call profilers.
Granted, there are ways around large numbers of draw calls, though very few devs bother with them. Static/dynamic batching (or a combination of the two, done via clever use of floating points as object ID's), instancing, pre-computed occlusion (only really usable for static scenes), shadow batching, and precomputed static batching.
GTA V, for example, makes only 3000 draw calls with settings jacked up. Good use of instancing, possibly by using vertex colours and skeleton rigs to transform the object & collision, and pre-batched LOD meshes being streamed. But it's not exactly as all-in as, say, Fallout 4; there's little persistence of changes to the world.
And Fallout 4 is extremely draw call heavy. The Corvega save I supplied calls around upwards of 11,000 draw calls. There's a reason why
Shadowboost was made, and is a must-have for every user. When the framerate begins to crawl, the mod reduces the shadow distance in order to lessen the number of draw calls.
To see just how significant draw calls are in Fallout 4, set the shadow distance to 1000 with Shadow Boost, then see what your framerate is like at Corvega. It'll be waaaay different.