Official AMD Ryzen Benchmarks, Reviews, Prices, and Discussion

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MajinCry

Platinum Member
Jul 28, 2015
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Now show me the correlation with that and actual games run at realistic settings. You can't, because that information is about as useful as cinebench for making predictions.

It's comparing draw call performance, ya nunce. Poor draw call performance + major CCX penalties + ~Haswell number crunching performance = Not so good gaming chip.

But 'ey, if you can find me ten guys to run my Fallout 4 benchmark, we'd be golden.
 

unseenmorbidity

Golden Member
Nov 27, 2016
1,395
967
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It's comparing draw call performance, ya nunce. Poor draw call performance + major CCX penalties + ~Haswell number crunching performance = Not so good gaming chip.

But 'ey, if you can find me ten guys to run my Fallout 4 benchmark, we'd be golden.
Yet, that isn't what the real world data says. Which means your prediction model doesn't work. Isn't science great?

Why? That sorry excuse of a modern game isn't relevant... Heck, even when it was relevant, people still avoided benchmarking it, because it runs so bad.

Since we are benchmarking old games anyway, we should benchmark world of warcraft and age of empires too.

You've seemed to have flipped the scientific method on it's head. You already have your conclusion set, and you are looking for data to support it.
 
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MajinCry

Platinum Member
Jul 28, 2015
2,495
571
136
Yet, that isn't what the real world data says. Which means your prediction model doesn't work. Isn't science great?

Why? That sorry excuse of a modern game isn't relevant... Heck, even when it was relevant, people still avoided benchmarking it, because it runs so bad.

Since we are benchmarking old games anyway, we should benchmark world of warcraft and age of empires too.

You've seemed to have flipped the scientific method on it's head. You already have your conclusion set, and you are looking for data to support it.

Might want to check the date of that draw call benchmark, sonny.

And surely a game that runs bad, due to it having so much going on at once (a good few thousand actors being processed at any one time, draw calls in the high thousands, immense draw distances), is the perfect candidate to show the muscle of an architecture?

You'll find that World of Warcraft is also a prime candidate for testing. Pretty much every MMO that supports widescale PvP is, actually. Shows how much strength is in the CPU, as those games are extremely heavy on the renderer.

It's curious that you find a game from 2015 to be "old", by and by. I'd consider Neverwinter Nights or Morrowind to be old.
 

MajinCry

Platinum Member
Jul 28, 2015
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If you're basing gaming performance on that graph, then all PC gamers should be buying $75 dual core pentium processors.

You miss the bigger picture. Sure, the two-thread benchmark runs alright on a dual core, but look at the architecture scores. Haswell's dual core is an erroneous score, sure, but contrast Ryzen to Skylake, or Ryzen to Sandybridge.

Take note of how the draw calls hamper the framerate, and then factor in all the other things that a game has. Don't forget that draw calls are also the biggest limiting factor in open world games, by a significant margin.
 

Zstream

Diamond Member
Oct 24, 2005
3,396
277
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Ryzen's not all that close to Haswell. In single threaded workloads, sure. But in gaming, the cross-CCX draw call performance is abysmal; it's at Core 2 levels. On a single CCX, with 3200Mhz DDR4, Ryzen performs a tad better than Sandybridge at draw calls.

It would take even faster RAM for AMD to catch up to Haswell in intensive scenes, and if it uses more than four cores...Ew.

I'm not sure I understand. I have a Xeon Haswell 1231 running all cores at 3.8. It's about 20-30% slower than my Ryzen 1700 at 3.7. In multithreaded apps it's a total wash for the Ryzen.

Intel has good chips, but no need to go hyperbole.
 

MajinCry

Platinum Member
Jul 28, 2015
2,495
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I'm not sure I understand. I have a Xeon Haswell 1231 running all cores at 3.8. It's about 20-30% slower than my Ryzen 1700 at 3.7. In multithreaded apps it's a total wash for the Ryzen.

Intel has good chips, but no need to go hyperbole.

We're talking about games bruv. Did you check the cross-CCX scores? It's marginally faster than Phenom II when coupled with 2133Mhz RAM, with the driver and game thread on different CCX units. Alleviated a bit by having 3200Mhz RAM, but that's only achieving parity with Core 2.
 
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Markfw

Moderator Emeritus, Elite Member
May 16, 2002
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We're talking about games bruv. Did you check the cross-CCX scores? It's marginally faster than Phenom II when coupled with 2133Mhz RAM, with the driver and game thread on different CCX units. Alleviated a bit by having 3200Mhz RAM, but that's only achieving parity with Core 2.
And of course you are ignoring the new benchmarks@3600mhz where Ryzen shines everywhere and beats all but in one game.
 

MajinCry

Platinum Member
Jul 28, 2015
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And of course you are ignoring the new benchmarks@3600mhz where Ryzen shines everywhere and beats all but in one game.

Get a guy with Ryzen + 3600Mhz RAM to run the benchmark and the Fallout 4 tests, then. More than happy to be proven wrong, that Ryzen isn't poor at draw call processing.
 
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Hitman928

Diamond Member
Apr 15, 2012
5,603
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Majin, I think your draw call benchmark is legitimate but I also don't know how applicable it is to how modern games are coded (Fallout 4 does not fall into this category, imo) and it also doesn't take into account that most games don't fall into such a heavily weighted draw call bottleneck. Have you thought about throwing a more modern open world game into the mix? Mafia 3 is an open world game that Ryzen seems to do really well in. It would be interesting to see it benched in a heavy draw call situation in that game or another similar title.
 

MajinCry

Platinum Member
Jul 28, 2015
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@MajinCry You run it. And you tell me whats wrong with all the OTHER games it does well at.(like all of these) You are the one maintaining that it does poorly on games, so you prove your point.

What, I have a Ryzen system? News to me.

Majin, I think your draw call benchmark is legitimate but I also don't know how applicable it is to how modern games are coded (Fallout 4 does not fall into this category, imo) and it also doesn't take into account that most games don't fall into such a heavily weighted draw call bottleneck. Have you thought about throwing a more modern open world game into the mix? Mafia 3 is an open world game that Ryzen seems to do really well in. It would be interesting to see it benched in a heavy draw call situation in that game or another similar title.

Far as I know, Fallout 3, Fallout New Vegas, Skyrim, Fallout4 & Skyrim SE are the only open world titles with publicly available draw call profilers.

Granted, there are ways around large numbers of draw calls, though very few devs bother with them. Static/dynamic batching (or a combination of the two, done via clever use of floating points as object ID's), instancing, pre-computed occlusion (only really usable for static scenes), shadow batching, and precomputed static batching.

GTA V, for example, makes only 3000 draw calls with settings jacked up. Good use of instancing, possibly by using vertex colours and skeleton rigs to transform the object & collision, and pre-batched LOD meshes being streamed. But it's not exactly as all-in as, say, Fallout 4; there's little persistence of changes to the world.

And Fallout 4 is extremely draw call heavy. The Corvega save I supplied calls around upwards of 11,000 draw calls. There's a reason why Shadowboost was made, and is a must-have for every user. When the framerate begins to crawl, the mod reduces the shadow distance in order to lessen the number of draw calls.

To see just how significant draw calls are in Fallout 4, set the shadow distance to 1000 with Shadow Boost, then see what your framerate is like at Corvega. It'll be waaaay different.
 

unseenmorbidity

Golden Member
Nov 27, 2016
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Might want to check the date of that draw call benchmark, sonny.

And surely a game that runs bad, due to it having so much going on at once (a good few thousand actors being processed at any one time, draw calls in the high thousands, immense draw distances), is the perfect candidate to show the muscle of an architecture?

You'll find that World of Warcraft is also a prime candidate for testing. Pretty much every MMO that supports widescale PvP is, actually. Shows how much strength is in the CPU, as those games are extremely heavy on the renderer.

It's curious that you find a game from 2015 to be "old", by and by. I'd consider Neverwinter Nights or Morrowind to be old.

You can say w/e you want and in any condescending tone that you want, but you're still wrong. Your model doesn't work. That is a cold hard fact! You sound like a 2017 flat earther.

It might have been made in 2015, but the coding is much older. They practically used an antique engine. Bethesda
 

MajinCry

Platinum Member
Jul 28, 2015
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You can say w/e you want and in any condescending tone that you want, but you're still wrong. Your model doesn't work.

It might have been made in 2015, but the coding is much older. They practically used an antique engine.

So, to clarify, you're absolutely fine with poor performance in pre-existing games (the whole point of x86 computers being legacy support), as long as bleeding-edge games perform acceptably?
 

unseenmorbidity

Golden Member
Nov 27, 2016
1,395
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So, to clarify, you're absolutely fine with poor performance in pre-existing games (the whole point of x86 computers being legacy support), as long as bleeding-edge games perform acceptably?
So, you admit your model doesn't work on modern titles.

It doesn't matter how I feel, it is whatever it is. The only choice you have is whether to accept reality or not.

That's not the point of x86 computers. That's just your personal perception. If you want to play those old games and for whatever reason need to know you are getting the best performance, then go buy intel.
 

Zstream

Diamond Member
Oct 24, 2005
3,396
277
136
We're talking about games bruv. Did you check the cross-CCX scores? It's marginally faster than Phenom II when coupled with 2133Mhz RAM, with the driver and game thread on different CCX units. Alleviated a bit by having 3200Mhz RAM, but that's only achieving parity with Core 2.

I play MMO's and have work related crap running. So yes, I'm comparing it with games.
 

hotstocks

Member
Jun 20, 2008
81
26
91
Ugh, yeah. No one is building a new system (Ryzen or Intel) to game on with OLD games, their current system is fine for old games. It is the new games that are starting to show i5's and i7's with 4 cores are not going to be as fast or cut it for 2017 and beyond titles. I'm most likely going to build a Ryzen gaming rig because I also have two monitors and other things going on in the background, and Ryzen will kill a 7700k while I am gaming and have other business stuff going on at the same time. Why would anyone benchmark old games? Surely almost any quad core in the last 6 years since Sandy Bridge can still game just fine on old games, it is the new ones that matter. And with Xbone, PS4, and Project Scorpio and PS5 all going to be using AMD 8 core chips (probably slow rejected Ryzens's, lol) , games are now made with consoles in mind first, then PC. That is where the money is. So ALL new games will be coded for 8 threads at least. I had this same discussion when core 2 duo's were faster than core 2 quads, then wait a year and the tables turn. We are at the turning point. If AMD/Mobo manufacturer's get their sh1t together soon enough before Skylake-X or big 6800/6850k price drop, I will go Ryzen, if not Intel. But I will definately have a 6 or 8 core cpu for my next build. My only complaint with Ryzen now is the buggy instability/ram issues with mobos. That should have been fixed before launch, and clearly 3200mhz ddr4 should be standard with 3600mhz for the overclockers.
 
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Azuma Hazuki

Golden Member
Jun 18, 2012
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This forum seems to skew heavily toward gamers. Those of us who do actual serious work and/or whose idea of a game is "what does Gentoo think of this bad girl?!" are in heaven with Ryzen. Honestly I don't feel the chip got a fair shake in most reviews.
 

Markfw

Moderator Emeritus, Elite Member
May 16, 2002
25,751
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So, to clarify, you're absolutely fine with poor performance in pre-existing games (the whole point of x86 computers being legacy support), as long as bleeding-edge games perform acceptably?
Poor performance ? where are these "bad benchmark" numbers ? All you cry is about draw calls. I could care less about something that does not prove a point. What works badly ? Where is your proof ? Where are your benchmarks. This is trolling, and you keep it up, and you are going to get infracted.
 
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MajinCry

Platinum Member
Jul 28, 2015
2,495
571
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Poor performance ? where are these "bad benchmark" numbers ? All you cry is about draw calls. I could care less about something that does not prove a point. What works badly ? Where is your proof ? Where are your benchmarks. This is trolling, and you keep it up, and you are going to get infracted.

I've already provided the benchmark, with a graph of the results posted right here in this thread. Just because you are unwilling to consider Ryzen's decade old draw call performance, doesn't magically make Ryzen perform better at draw calls.
 

Malogeek

Golden Member
Mar 5, 2017
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yaktribe.org
I've already provided the benchmark, with a graph of the results posted right here in this thread. Just because you are unwilling to consider Ryzen's decade old draw call performance, doesn't magically make Ryzen perform better at draw calls.
How much relevance does a DX9 draw call test and a DX9 game have nowadays for performance looking forward? Maybe if you gathered data from 3dMark API overhead test for DX12+Vulkan it might be more relevant?
 

tential

Diamond Member
May 13, 2008
7,355
642
121
This forum seems to skew heavily toward gamers. Those of us who do actual serious work and/or whose idea of a game is "what does Gentoo think of this bad girl?!" are in heaven with Ryzen. Honestly I don't feel the chip got a fair shake in most reviews.

I have no idea why people are trying to make an octocore HEDT platform competitor CPU a gaming CPU. If the 7700k could do the things Ryzen 7 could do, there would be no need for Ryzen.... There are other things beyond playing only 1 game at a time and running nothing else.
 
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MajinCry

Platinum Member
Jul 28, 2015
2,495
571
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How much relevance does a DX9 draw call test and a DX9 game have nowadays for performance looking forward? Maybe if you gathered data from 3dMark API overhead test for DX12+Vulkan it might be more relevant?

D3D11's draw calls are 2x faster than D3D9's. It's the reason why Skyrim SE performs better than D3D9 Skyrim, fyi. Would affect the graphs a bit, but the disparity between architectures remains the same.
 
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