**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
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81
It appears that zh1nt0 has confirmed that the four maps in the Return to Karkand expansion pack are going to be: Wake Island, Strike at Karkand, Gulf of Oman, and Sharqi Peninsula.

Wake, I knew it. Wake should be enough for the jet reliants, wish they'd dump Oman for Mashtuur. But all is not lost if they've got Sharqi in there. Question is whether it will still have 3 uncaps so that all these servers can have uncap rules to protect their rapefest Mi28. Or whether there will even be an Mi28.
And another question about maps...suppose they design BF3's own maps with core differences like...no uncaps, for example. Will they still use BF2 maps more faithfully reconstructed including such things that might have otherwise not been done in the main BF3 maps?
 

ViviTheMage

Lifer
Dec 12, 2002
36,190
85
91
madgenius.com
You're right, it's at 59.99

I thought they released it for 49.99? Shit, I thought it was 39.99 for some reason ... either way, whatever price STEAM wants, i'll pay, LOL.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
Wake, I knew it. Wake should be enough for the jet reliants, wish they'd dump Oman for Mashtuur. But all is not lost if they've got Sharqi in there. Question is whether it will still have 3 uncaps so that all these servers can have uncap rules to protect their rapefest Mi28. Or whether there will even be an Mi28.
And another question about maps...suppose they design BF3's own maps with core differences like...no uncaps, for example. Will they still use BF2 maps more faithfully reconstructed including such things that might have otherwise not been done in the main BF3 maps?

why are you seemingly convinced there will be no uncaps?

even BC2 has uncaps.....not as many, but still.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
why are you seemingly convinced there will be no uncaps?

even BC2 has uncaps.....not as many, but still.

I was just trying to convey the idea of "if" there are uncaps, simply because they might do something different. They might remove them, they might make them physically out of bounds to the other team(which I've seen in a BC2 map or two), or who knows what.

But if they do have uncaps they need to make sure that it's in the BF3 Rules of Engagement or even in the server hosting agreements that uncap rules are not permitted. And if that means they need to balance maps with uncap fighting in mind, so be it.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
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I was just trying to convey the idea of "if" there are uncaps, simply because they might do something different. They might remove them, they might make them physically out of bounds to the other team(which I've seen in a BC2 map or two), or who knows what.

But if they do have uncaps they need to make sure that it's in the BF3 Rules of Engagement or even in the server hosting agreements that uncap rules are not permitted. And if that means they need to balance maps with uncap fighting in mind, so be it.

fair enough. if they dont code in protections someone will, just like BC2

I hate getting K'd for uncap killing when some schmoe was shooting at me from the AA gun, or landing the chopper there to repair as my missle tracks them..... but its better than no protections at all
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
fair enough. if they dont code in protections someone will, just like BC2

I hate getting K'd for uncap killing when some schmoe was shooting at me from the AA gun, or landing the chopper there to repair as my missle tracks them..... but its better than no protections at all

I'm not sure if you understood me right, I'm saying that servers should not be allowed to have rules against uncap rape, and it should be clearly stated in the ROE. In other words, DICE needs to confirm that players can attack uncappable bases at will.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Today might be a good day to review the FAQ. Let me know if you see something you think is wrong, or if I missed something you think is important.

Remember, when you have a question about BF3, this should be the place to look first for an answer!
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
New Battlefield Blog post: DICE does GDC -- Giving multiple in-depth talks on the Frostbite 2 Engine

* BY: H Brun
* POSTED : Feb 25, 2011, 12:00AM

DICE is going big with Battlefield 3 at this year's Game Developers Conference. On March 01, attendees will be able to feel the battlefield like never before. Stay tuned on March 02 as online coverage from this event will start to air.

Not content with demoing our next installment in the Battlefield series, we will also give multiple in-depth talks on the technology behind Battlefield 3, our new game engine Frostbite 2. If you are attending GDC, pop by for the following talks from our awesome Frostbite team here at DICE. After GDC is over, these talks will be made available at publications.dice.se. Hope to see you at the show!

DICE GDC TALKS 2011

Mon Feb 28 1:45 am DX11 Rendering in Battlefield 3
Johan Andersson

Wed Mar 02 10:30 am SPU-based Deferred Shading in Battlefield 3 for PlayStation 3
Christina Coffin

Wed Mar 02 3:00 pm Culling the Battlefield: Data Oriented Design in Practice
Daniel Collin

Thu Mar 03 1:30 pm Lighting You Up in Battlefield 3
Kenny Magnusson

Fri Mar 04 4:05 pm Approximating Translucency for a Fast, Cheap & Convincing Subsurface Scattering Look
Colin Barré-Brisebois

For more information on Battlefield 3, visit the Official Site.

For the latest news on Battlefield 3 follow us on Twitter @battlefield.
 
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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
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So we're what, 4 days from the GDC reveals?

I just hope they give substantial info, like what kind of ballistics they intend to use(ie BF2 crap shoot, BC2 lasers or something appropriate between), game modes, etc, though it won't surprise me if they target one particular aspect to give a lot of detail on, say game modes, but leave out details on everything else.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
On the page where the debut gameplay video is presented, there is a tag line that reads "See the first glimpse of in-game footage from Battlefield 3 as a U.S. Marine squad engages hostile PLR forces in Iraqi Kurdistan. Full mission reveal incoming. Stay tuned."

So, maybe they will reveal lots of info on the single player missions, and not address any details on multiplayer. That would be just like them. Bastards.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
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"CGI trailers misleading". DICE Executive Producer Patrick Bach dissects the FPS genre in GameInformer interview.

The first-person shooter has grown to become a dominant genre in modern gaming. With so many studios cranking out shooters, creating a unique identity has become increasingly difficult. When checking out Battlefield 3 in Sweden, we asked executive producer Patrick Bach if he had any thoughts about the current state of the first-person shooter genre. "It's all I think about," he said.

Check out the video below to hear him talk about the roots and evolution of the genre.

==================================================

BF3 article dealing with the gameplay trailer and some additional details online at bashandslash.

BF3 Trailer
Written by Jock
Thursday, 24 February 2011

A trailer for the next DICE FPS, Battlefield 3, was released this week and many have commented on the amazing graphics. The graphics are so good that a few of you have messaged me to question whether the vid was really gameplay footage.
The answer is: Yes. It really is in-game, gameplay footage. It is pure gameplay. DICE/BF is in a tough battle with Activision/CoD for consumer dollars and one of the major weapons in their arsenal is that they have the better game engine. Frostbite holds a significant edge over the CoD:BO Engine and they are showing off that advantage in this video.
The level of graphical detail has me worried that I will need to, yet again, upgrade my hardware. BF:BC2 made my quad/9800 GTX sweat. CoD:BO made it squirm. I expect that BF3 will make it cry 'uncle'. For that reason I am actively looking to upgrade the hardware as well as the OS as BF3 will need Windows 7. An i7 and 2xx nVidia is probably in my future...better tell my bank manager.

Our friend Noches reports that the German language Gamestar magazine had this to say in their March edition:

General Comments:

* Patrick Bach: The Bad Company series has had little influence on BF3. BF3 will be a direct sequel to BF2
* The BF3 team encompasses about 240 people, or three-to-four times more people that the BF2 team.
* Impressive lighting effects. Lighting technology uses "Light probes" on the map. One probe has more light information than one complete map in BC2. It also works with dynamically changing terrain.
* Gamestar witnessed a presentation that ran on a quad core cpu with a Radeon 5800
* Destructability was apparently impressive.
* Character animations: A combination of ragdoll and scripted death animations, which Gamestar found to be pretty realistic.
* ANT and motion capturing technology from EA is being used which is being used on Sports games like Madden NFL.
* Unbelievable sound: Sound will be better than in BC2. One can easily locate shooters. Most realistic combat sound so far.


Frostbite engine:

* Physics, Destruction
* Can display a huge number of dynamic lights
* DICE: Engine too complex for hobby modders. No mod tools at first, not sure whether there will ever be.
* One object can have up to 83 audio channels

Single Player:

* BC-2-style wise-cracking humor, will be not be used.
* Spoiler: SP is set in a North American forested mountain terrain. There will be a European city setting and Iraq 2014 with 1st Recon Marines. At least one solo mission as jet pilot.
* Enemies: Iraqi resistance army PLR
* Some soldiers faces belong to DICE developers
* Several slow motion moments inSP
* At least one fight scene where the player has to click the right or left mouse button quick enough to win.
* Earthquakes in SP cause a Humvee to disappear into a huge crack, a high building collapses and hits a black hawk helicopter, falling pieces of buildings can hurt characters in sp and mp
* DICE didn't say whether it will be possible to give commands to comrades

Multiplayer:

* Lars Gustavsson: MP designer is part of DICE since 2000
* Max players pc: 64 Consoles: 32
* MP info:
* F-16 and Su-27 spotted, modern helicopters, tanks
* 4 soldier classes, 5 accessories kits
* Maps will be as big as in BF2
* Dice promises more unlock-able weapons and tools, the look can be changed, better balanced ranking system
* Hardcore mode: likely as it is popular
* Commander mode: Very unlikely
* Replay function: (aka Battlerecorder) Dice is testing it
* Coop mode: Has been announced, but Dice also called normal matches vs bots coop mode too
* Dedicated servers: Definitely
* Prone: Yes. Dice wants to avoid dolphin diving

Gamestar's review:

Positive: Sound, destruction, a real Battlefield game
Negative: Story-telling methods in SP is getting a bit old


A good interview with Karl-Magnus Troedsson on the building of BF3 can be found here.
 
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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Asked about BF2 or BC2 ballistics(ie deviation) on twitter:
Demize99:
It doesn't use either design, a new direction entirely.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Asked about BF2 or BC2 ballistics(ie deviation) on twitter:
Demize99:
It doesn't use either design, a new direction entirely.

Demize99: "it's a much deeper system".

It would be interesting if the engine took aerodynamics and mass in to consideration and had bulletspeed and resulting damage reduce over distance...
 

Demo24

Diamond Member
Aug 5, 2004
8,357
9
81
I wonder if this means more guns will have bullet drop as the only ones that did were snipers.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
Asked about BF2 or BC2 ballistics(ie deviation) on twitter:
Demize99:
It doesn't use either design, a new direction entirely.

that god. its kinda stupid that ONLY the sniper rifles have bullet drop, and that all guns have the same bullet speed

I'm not sure if you understood me right, I'm saying that servers should not be allowed to have rules against uncap rape, and it should be clearly stated in the ROE. In other words, DICE needs to confirm that players can attack uncappable bases at will.


what??? NO! they shoudl continue to allow that type of customization. if you dont like it, get on a different server that plays how you like it. why would you want that to go away? if you like that shit get it on 360
 
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