**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
battlefieldo.com - Battlefield 3 Maps Revealed or gamesradar.com

  • Operation Métro (MP_Subway)
  • Caspian Border (MP_Forest)
  • Grand Bazaar (MP_Bazaar)
  • Operation Firestorm (MP_Oilfields)
  • Tehran Highway (MP_Highway)
  • Noshahr Canals (MP_Canals)
  • Seine Crossing (MP_Paris)
  • Kharg Island (MP_Kharg)
  • Damavand Peak (MP_Basejump)

If we had to single out our favorite map from what we played, Damavand Peak would be it. Damavand is a Rush map, and what makes it interesting is how it handles the spawn points. At one point the attacker’s spawn becomes a cliffside bunker with a sheer drop off. The next defending base is a couple of hundred feet down. While you could take one of the helicopters and gently set yourself down like a pretty princess, real men base jump off the bunker and pull their chute before they splatter all over the objective.

If that wasn’t fun enough, the final base in the map has you pressing into a tight tunnel that usually pitches two tanks against one another in tight quarters as the attacking infantry try to slip past unnoticed. While it may lack a bit of the signature Battlefield map openness, it’s a lot of fun. Just be prepared for confused players to idle around the bunker for 5-10 minutes before they realize they have to jump.
 
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SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
I honestly believe the game can do without the copters....at best they are risky transportation.

BC2 me as gunner i would be the top third ranking on my team blasting tanks and copters like crazy.

In BF3 even when a pilot is above a tank and i'm firing,it seems like forever and out of maybe the 20 times i went up...only took out a lousy tank...unless there is a missle unlock that minigun is a real piece of sh*t and won't bother with copters in the retail.


Completely disagree. If you are actually hitting, 30 rounds will either destroy or disable a MBT. Gunner upgrades also feature a mid-level unlock of AG missiles (fire and forget, can be spoofed by IR smoke), and last level unlock of TV guided missiles. Attack helicopters with a decent gunner do NOT lack firepower, they *do* lack agility (to a certain extent, I've had fun zipping between and around trees), and more importantly, they've been overbalanced against due to experiences from BC2. Competent jets already own helis, giving every engie and his mom a Stinger is just wrong.

And it's definitely possible to last longer than "30 seconds", you do have to adjust your playstyle. Heli's are much more of a ground support measure, not the OP tools of rape and destruction in BC2.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Last day of beta I was easily getting top of scores with the helicopter. It isn't invulnerable, but it isn't useless either.

I suggest those who think it is useless should at least try getting some unlocks. Hell, even the jets, mobile AA, and tanks are pretty shit without unlocks. (Flares, AA Missiles, Surface to Air Missiles on the mobile AA, Coaxial LMG/HMG)
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Last day of beta I was easily getting top of scores with the helicopter. It isn't invulnerable, but it isn't useless either.

I suggest those who think it is useless should at least try getting some unlocks. Hell, even the jets, mobile AA, and tanks are pretty shit without unlocks. (Flares, AA Missiles, Surface to Air Missiles on the mobile AA, Coaxial LMG/HMG)

Would it be possible to get these unlocks even if your pilot sucks and crash's the copter or doesn't move and gets us blown down cause of a lock on by a nearby jet?

If so i wouldn't mind crashing and having stupid idiot pilots cause that's all i got stuck with...one tank in over 20 times in the air...i ace in BC2 as a gunner but the jet's simply lock on very fast....in BC2 you can hoover if there wasn't a aa gun...your set but since most of the pilots i was with hoover...lock on every single time.

Edit:You got better luck with pilots apparently and i wish i could call out the bad pilots...but the last time i did that in BC2 when this guy simply crashed our copter...it ended up being a admin by luck and he got butthurt and kicked me LOL .
 
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novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Probably was just your pilots.

I quickly found players who could and couldn't fly, and the good guys would tend to hang out near the chopper and we would alternate flying/gunning. However, more often than not I was actually the one flying. I would say I am pretty decent, spent several hours just flying it.

Problem with the chopper is once you get <50&#37; armor you get that warning status and start losing armor rapidly and controls get really hard. So usually someone who is a bad pilot gets in and you get:
A, flips the chopper at lift off and dies
B, gets hit a couple times, maybe by a strafing jet, loses control, crashes
C, goes and engages targets but gets owned by MANPADS
D, you get pilots like me who hang out at the jet/heli only area letting the gunner snipe.

I only ever flew in close with rockets when there were 2 or more tanks spotted near a single control point, where I could guarantee a decisive trade of 2 tanks for 1 helicopter. (I also only went to areas where I knew their mobile AA wasn't in range)

Mobile AA just shreds helicopters.

I think an easy fix for choppers is faster flare cool down and not so weak to jet guns.

The jet gun has a big problem in the fact it makes the heli move violently (can cause you to flip over easily) and 1 run from the gun will kill a helicopter easily.
 
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skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Probably was just your pilots.

I quickly found players who could and couldn't fly, and the good guys would tend to hang out near the chopper and we would alternate flying/gunning. However, more often than not I was actually the one flying. I would say I am pretty decent, spent several hours just flying it.

Problem with the chopper is once you get <50% armor you get that warning status and start losing armor rapidly and controls get really hard. So usually someone who is a bad pilot gets in and you get:
A, flips the chopper at lift off and dies
B, gets hit a couple times, maybe by a strafing jet, loses control, crashes
C, goes and engages targets but gets owned by MANPADS
D, you get pilots like me who hang out at the jet/heli only area letting the gunner snipe.

I only ever flew in close with rockets when there were 2 or more tanks spotted near a single control point, where I could guarantee a decisive trade of 2 tanks for 1 helicopter. (I also only went to areas where I knew their mobile AA wasn't in range)

Mobile AA just shreds helicopters.

I think an easy fix for choppers is faster flare cool down and not so weak to jet guns.

The jet gun has a big problem in the fact it makes the heli move violently (can cause you to flip over easily) and 1 run from the gun will kill a helicopter easily.

I got choices A and B every single time...mostly guys flying low and i don't ever get the chance to see whats firing...prob a jet above me going to work .

I went from like rank 6 i believe to rank 12 or 13 i can't remember just using the stationary AA in base yeah alot of stupid pilots would charge their copters right at me and never even hit me...and i blast them into oblivion with copter left overs all ruined in our base LOL .
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I got into a jet once. I took off slowly started turning right and heading back towards the ground. Tried figuring out what to pull it up and proceeded to head towards ground at accelerated rate and promptly died. Learned my lesson and went back to the tanks
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
nice

I got 2 kills in the jet, took down a helo and another jet

died alot though, but some dude was raping because he was the only guy on the server with the guided A2A missles

after watching a video courtesy of DRMB I am going to map jet to arrow keys isntead of mouse if the joystick isnt working, it just made sense and seems easier than ramping my mouse all over the place
 
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SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
For whatever reason inversion controls wouldn't work/stick for me, so it took a while but I got the hang of the jet and heli...the options are there, just didn't work.

As for heli's, I pilot almost 100&#37; of the time and that's where I got my unlocks from...as a gunner, you'll get the unlocks much, much faster if your heli pilot sits back and lets you snipe. It's much, *MUCH* better if you are on voice with your gunner...let me play with Stepup45 and it was a blast, despite there being a competent jet pilot out there.

If you want to play aggressive as a pilot, I found that the best tactic was (after ensuring where their Tunguska/LAV was) to hug the ground and go dolphin diving after MBT
 

VenomXTF

Senior member
May 3, 2004
341
15
81
I spent some time using jets this weekend (getting MVP and going 13-0 some rounds). Unlocked all the jet gadgets. So here are my tips to flying jets.

The choppers are easy points, one burst from the jet takes them down. Don't bother trying to go after tanks with the main gun, it does almost no damage. The stingers are not a problem once you unlock flares, unless you already used flares and then 2 more stingers have to hit you at the same time. The AA guns are also not a problem as long as you don't fly very close to them. The only thing that could take me down was another jet with a very good pilot.

The hard part with jets is learning how to escape when another jet gets behind you. This is extremely difficult if the other guy is a good pilot and has a good line on you. Most of the time you will get shot down. And the second part, getting behind a jet with a good pilot and staying behind him while he's trying to avoid you. If it's not a good pilot, you will take out the jet in 10 seconds. So don't get in a spot where another jet can easily get on your tail.

The missiles with the enhanced lock on computer are awesome for taking out other jets. A few seconds to lock on and 2 missiles away, once they hit the jet is disabled. If the jet has flares, your second set of missiles reload in half the time the flares do.

I also recommend always using the 3rd person view when flying EXCEPT when you are right behind a jet and need to take the shot. It's much easier to fly and spot/follow other jets.
 
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jackstar7

Lifer
Jun 26, 2009
11,679
1,944
126
I miss it already. Can't wait to try all the maps though. Really am expecting a lot of fun for my money on this one.

Honestly, the hours I put into the beta have already paid for the game easily, so the game itself and eventually BTKarkland are just so much more to look forward to. Excitement!
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Gamespot.com - Sneak Preview: Battlefield 3: The Russian

By: Staff, GameSpot - Posted on Oct 10, 2011

Get a special early look at the first two chapters of the novel based on Battlefield 3. Warning: Contains strong language.

This is an excerpt from BATTLEFIELD 3: The Russian by Andy McNab and Peter Grimsdale. Copyright © 2011 by Electronic Arts Inc. Reprinted by permission of Grand Central Publishing. All rights reserved.

The Russian is scheduled to be released alongside Battlefield 3 on October 25, and it can be preordered from Amazon and Barnes & Noble.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Something I saw on another forum that I had forgotten about but did piss me off and I don't see being fixed. A tiny tree or some other small ass pole type item stopping a tank dead in its tracks. I can accept that with a jeep or whatever, but a freaking tank? Come on!
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Something I saw on another forum that I had forgotten about but did piss me off and I don't see being fixed. A tiny tree or some other small ass pole type item stopping a tank dead in its tracks. I can accept that with a jeep or whatever, but a freaking tank? Come on!

Yeah i had something like this happen with a tree stump.

I had blasted some trees to clear way for better visuals with the stationary AA in base...i took a tank out and it got stuck in a stump...never got the tank out of that spot .
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
It's funny because the tanks are better at scrambling over rough rocky terrain than they were before, but I guess the mini trees are still a problem.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Ha, that bottom of the Hilltop pole, you mean?

Those, a telephone poll, and some tiny ass trees a few times as I skirted the ridge of forested areas. I was like, really? Tiny shit stopping my abrams!
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
http://www.joystiq.com/2011/10/10/the-beta-and-battlefield-3/

The Beta and Battlefield 3
by Arthur Gies on Oct 10th 2011 8:04PM

Last week, I spent some six hours with a not-quite-final-but-close version of Battlefield 3. I think EA and DICE would like for me to talk about the single player but really, I don't have anything more to say about it than I did a few weeks ago. I can't talk about most of the multiplayer maps I played with any specificity, other than the Grand Bazaar level, which, hallelujah, had a tank in it. But at this point, I feel confident in making the following statement:

Releasing a beta for Battlefield 3 might be the biggest mistake EA has made with its biggest game this year.
Battlefield 3 (10/7/11)

Or, more specifically, releasing this Battlefield 3 beta has been a spectacular miscalculation on EA's part. It isn't just the technical issues, though those are distressing. DICE has insisted that the open Battlefield 3 beta is very much that: a beta. And I think that if they had released it six weeks earlier, it would be easier to swallow.

DICE has insisted publicly that the beta that released was an old build caught up in the vagaries of console manufacturer certification, but a) most gamers have no idea what that even means, b) most gamers will never see that information, and c) EA and DICE are fully aware of the amount of time it takes to get content through the certification process.

The main problem with the Battlefield 3 beta &#8211; the one that's out right this moment &#8211; is that it doesn't play like Battlefield 3 does now ...

I don't know that we've ever seen a console beta with as many major technical issues as the Battlefield 3 beta; I know that we haven't seen one recently. And whether DICE and EA care to admit it, there's a public expectation that console betas will be more functional than the version of Battlefield 3 being offered now. And DICE has conducted betas on console before, most recently with Battlefield: Bad Company 2, which did not have the myriad technical issues that Battlefield 3 does.

But that's not the main reason that this beta has been a mistake. The main problem with the Battlefield 3 beta &#8211; the one that's out right this moment &#8211; is that it doesn't play like Battlefield 3 does now, how I assume the final game will play.

There are major gameplay balance differences between the two. Weapons feel different, with different fire rates and recoil. And the damage model has been radically shifted. Death comes quickly in the beta, situated more towards Call of Duty's durability, or even last year's DICE-developed Medal of Honor multiplayer. Firefights in the beta prioritize reflexes over tactics, which is a departure from Bad Company 2.

This is not the case with Battlefield 3 as it is now. The version of Battlefield 3 that I spent hours playing last week has weapons and damage that feel like Battlefield Bad Company 2. This, if you aren't sure, is a good thing. It changes the dynamics of firefights, allowing for each side to take and hold positions, and making flanking and tactical coordination much more viable. The increased player survivability also make vehicles in Battlefield 3 more fair than they would be with the beta's damage models.

Getting the drop on someone isn't the end of a fight in the version of Battlefield 3 I played last week. You have to be persistent, and you have to watch your ass to make sure you aren't left holding your, uh, empty gun in your hand if the guy you murdered has a teammate around the corner.

As it stands now, Battlefield 3's beta is a wellspring of misinformation about what your final Battlefield 3 experience will be.

It leads to more interesting, frantic firefights, including one moment where I killed one enemy with my M4, shot another that came around the corner from the hip, and had to switch to my sidearm to handle yet another opponent a moment later. This happened all the time in Bad Company 2, and it's one of the things that gave it an identity separate from other modern military shooters. Requiring more ammo per kill also makes the support class more important &#8211; as you run out of ammo, you'll be looking for that resupply. Battlefield 3 has made machine gunners your source of ammo, which means you'll probably need to fall back to resupply.

It's an example of one change resulting in a cascade of differences in how Battlefield 3 will play when it's released later this month than the beta does now. As it stands now, Battlefield 3's beta is a wellspring of misinformation about what your final Battlefield 3 experience will be. I'm glad for that &#8211; I enjoyed what I've played of this more-final build of Battlefield 3 much more than any time I've spent with the game throughout the year. DICE and EA told me last week that they've been taking player feedback from the beta into account, though I have a hard time comprehending how they could make such sweeping changes based entirely on player feedback. But the question is whether or not what EA and DICE have let people at home play early has done more harm than good for Battlefield 3's prospects.

We'll find out soon. Battlefield 3 is scheduled for release on October 25th.

I am NOT a fan of the half a mag to kill someone damage model, but if it's the result of recoil and accuracy changes then I'm totally okay with it.
 

Destiny

Platinum Member
Jul 6, 2010
2,270
1
0
http://www.joystiq.com/2011/10/10/the-beta-and-battlefield-3/



I am NOT a fan of the half a mag to kill someone damage model, but if it's the result of recoil and accuracy changes then I'm totally okay with it.

I love BF3 Beta and MOH quick kill... they should bring back the one kill knife like BFBC2 though... there were times I ran out of ammo in BF3 when flanking a group of defenders killed 3 with my gun, 2 with my side arm then switched to knife and while I was dicing the guy up his back up spawned behind him and shot me dead...

Another time I flanked 4 guys and I could've knife killed all of them in BFBC2 - but the sneak up knife from behind animation kill takes too long and his teamates turned around and lit me up...
 
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