**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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Canbacon

Senior member
Dec 24, 2007
794
4
91
You know you're excited for a game when time is blocked out in your calendar to play it.

This is me right there. I have already booked time off for Tues-Friday of launch week. Just going to head into work to pick up my copy from the company store then head home.
 

JTsyo

Lifer
Nov 18, 2007
11,810
946
126
So what do you guys plan on doing when the game comes out? I see a few options

-single player campaign
-grind for unlocks ( I noticed points were a lot faster coming in Metro than CB)
-play different maps to learn them all
-Level up vehicles
-conquest or rush?

One thing I realized is that release is probably the best time to get in jet time. Later many more will have AA unlocks and other jet pilots will have the unlocks that give them an edge over you. Right now everyone will start with an even footing while those that are good will pull ahead.
 
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novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
My #1 priority is going to be to get vehicle unlocks first (mainly the Jet and Helicopter)
I don't take pleasure in the thought of trying to grind the Jet/Heli/Tank unlocks vs people who have missiles and flares already.

Probably play rush the most.
 

Canbacon

Senior member
Dec 24, 2007
794
4
91
So what do you guys plan on doing when the game comes out?

Probably play rush the most.

This is my plan for the start, rush seems to be the place for unlocking kits and weapons. It was really hard to go into caspian without key unlocks and since the the battlefield is a lot larger and combat was always shifting, it is a lot harder to get points. Rush allows for quicker ranks and unlocks as the nature of the mode is more of a funnel system. If you are hot for that round you can really rack up a lot of points.
 

dyndragon

Member
Jan 9, 2006
124
0
0
My #1 priority is going to be to get vehicle unlocks first (mainly the Jet and Helicopter)
I don't take pleasure in the thought of trying to grind the Jet/Heli/Tank unlocks vs people who have missiles and flares already.


This, same for me. Maybe we can have some sliver of hope that they're changing the vehicle unlocks for release (come on, flares by default at least).
 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
I agree rush is good for points. Conquest is good when both teams are actively capping. 12 hour co-op campaign sounds pretty awesome actually. I hope you can adjust things like mouse sensitivity with the console. I hate having to use the slider. Depending on the dpi setting on my mouse, I will sometimes drop down to .17 or lower.
 

Destiny

Platinum Member
Jul 6, 2010
2,270
1
0
So what do you guys plan on doing when the game comes out? I see a few options

-single player campaign
-grind for unlocks ( I noticed points were a lot faster coming in Metro than CB)
-play different maps to learn them all
-Level up vehicles
-conquest or rush?

One thing I realized is that release is probably the best time to get in jet time. Later many more will have AA unlocks and other jet pilots will have the unlocks that give them an edge over you. Right now everyone will start with an even footing while those that are good will pull ahead.

I'm probobaly Grind for unlocks for the first week on Metro... need those stingers to take out helos and jets!! I tried playing BC2 yesterday and its just not the same... I'm glued to this thread like everyone else...
 

rgallant

Golden Member
Apr 14, 2007
1,361
11
81
I'm probobaly Grind for unlocks for the first week on Metro... need those stingers to take out helos and jets!! I tried playing BC2 yesterday and its just not the same... I'm glued to this thread like everyone else...
-same here can't wait to get some unlock's.
-tough one to call on the maps , really like to start on the tank unlock's - but points will be slow in coming for my kit.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
So what do you guys plan on doing when the game comes out? I see a few options

-single player campaign
-grind for unlocks ( I noticed points were a lot faster coming in Metro than CB)
-play different maps to learn them all
-Level up vehicles
-conquest or rush?

One thing I realized is that release is probably the best time to get in jet time. Later many more will have AA unlocks and other jet pilots will have the unlocks that give them an edge over you. Right now everyone will start with an even footing while those that are good will pull ahead.

#1 Priority = Jet unlocks. Having to grind points playing against jets w/AA missiles and no flares is not that fun. Having AA missiles against non-flare-carrying-jets is like shooting fish in a barrel...with a tank.

#2 Priority = Heli unlocks. I love helis. So, soooo much. Have loved them every BF game. Heli unlocks are *much* easier for attack helis due to gunner = easy points provided you have a decent pilot. Looking forward to scout helis too, but not my priority...I did love my LB from BF2 though <3

#3 Priority = Class unlocks, will brave Metro/Small maps on Rush to grind the unlocks, you'll never get them in any decent amount of time on large maps like CB.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Priority #1- unlock mortar, find servers without uncap rules, bring justice to jets. Unless there is known range limitation, ammo limit etc to mortars I haven't heard about?

Although I'm betting that firing mortars autospots you on the minimap...
 

Destiny

Platinum Member
Jul 6, 2010
2,270
1
0
Priority #1- unlock mortar, find servers without uncap rules, bring justice to jets. Unless there is known range limitation, ammo limit etc to mortars I haven't heard about?

Although I'm betting that firing mortars autospots you on the minimap...


I was thinking the same thing... I wonder if you can fire mortars into the opposing spawn camp... if that is the case that would be the first unlock I go for... I remember back when BF 1942 first came out (Correct me if I'm wrong on the game because it was a awhile ago) I was spawn killing every one with the mobile truck rocket launcher...

<<--- Yep I'm a spawn/camper killer if there is no uncap...
 
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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I was thinking the same thing... I wonder if you can fire mortars into the opposing spawn camp... if that is the case that would be the first unlock I go for... I remember back when BF 1942 first came out (Correct me if I'm wrong on the game because it was a awhile ago) I was spawn killing every one with the mobile truck rocket launcher...

<<--- Yep I'm a spawn/camper killer if there is uncap...

Well, I say mortar because that should be able to reach through the out of bounds. Won't be easy, but possible.

But I say servers with no uncaps rules because undoubtedly there will be servers that decide out of bounds isn't enough, and use Procon to deathtouch uncap attackers.
 

Destiny

Platinum Member
Jul 6, 2010
2,270
1
0
Well, I say mortar because that should be able to reach through the out of bounds. Won't be easy, but possible.

But I say servers with no uncaps rules because undoubtedly there will be servers that decide out of bounds isn't enough, and use Procon to deathtouch uncap attackers.

Thanks... forgot the "no" in the sentence...

I get a thrill killing people in their spawns and people rage quit... My saying is if your team has a few team members good enough to keep me out of spawn - cool... but if I make it all the way to the opposing team's spawn, I deserve to spawn kill to pad my stats...
 

rgallant

Golden Member
Apr 14, 2007
1,361
11
81
Thanks... forgot the "no" in the sentence...

I get a thrill killing people in their spawns and people rage quit... My saying is if your team has a few team members good enough to keep me out of spawn - cool... but if I make it all the way to the opposing team's spawn, I deserve to spawn kill to pad my stats...

that's ok unless a couple of your buds switch sides to nerf the base defenses ,as was the thing in bfbc2. or at least pick a server that we can tk your buds.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
that's ok unless a couple of your buds switch sides to nerf the base defenses ,as was the thing in bfbc2. or at least pick a server that we can tk your buds.

I'm betting FF will be off most places. Wouldn't want the chopper reliants teamkilling when they spray for close support.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
I'm betting FF will be off most places. Wouldn't want the chopper reliants teamkilling when they spray for close support.

twitter.com/Thylander: "I am not at liberty yet to talk about what settings the bf3 servers have. Sorry guys. I checked."

We still don't know what settings we can make and still be Ranked.

Do you think they are withholding this info because they know it will be controversial, or are they still seeing what they can cram into the server code for next week's launch?
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
eurogamer - Battlefield 3 Multiplayer - Preview

By Dan Whitehead

18/10/2011 @ 14:00
I'm lost. It's not something I'm proud of, but I have no idea where I need to be going. I'm on the attacking force in a Squad Rush multiplayer game of Battlefield 3 and I'm running around like a headless chicken, trying to work out where those target markers are pointing.

Things started so well, too. We advanced efficiently along a mountain pass, dealt with some sneaky snipers who'd taken cover in the long grass at the top of a rise, and we'd driven the defending team back from the first two objective markers with ruthless efficiency. We were unbeatable. We were badasses.

But now I'm scampering about like a drunken puppy, trying to find some tunnel or doorway that will allow me into the guts of this enemy base. The objective markers are below me, so unless the game is horribly glitched, there must be a way in. One of my brothers in arms sprints past me and hurls himself off the helipad, clearly driven to suicide in the hopes that a respawn would put him back on track and make the way forward clear.

That's when, after an embarrassingly long time, the penny drops. I dash to the side of the helipad and peer cautiously over the edge. There, half a kilometre straight down, is the next objective. Halfway there already, my fellow soldier's parachute flutters into life. I take a deep breath and jump.

Welcome to Damavand Peak.

It's a moment of relief, not only because I'm back in the game and pretending I knew to do this all along, but because it means that DICE hasn't lost its knack. After the suspiciously COD-like Metro map in the beta, I was genuinely concerned that the masters of multiplayer map design had lost their touch, the unique flavour of old subsumed by the need to win over rival fans.

Damavand Peak, it turns out, is a quintessential Battlefield map. It's vast. It's varied. You can approach its objectives from dozens of directions, and join the battle in countless ways. Whatever class you favour, whatever loadout you've picked, it feels like the map was designed just for you. And yet for all its flexibility, it keeps moving forwards, relentlessly. Apart from, you know, when feckless journalists don't pay attention and somehow miss that their entire squad has performed a 500m base jump.

It's that jump that will get all the attention of course, but it's more than just a gimmicky stunt. Once you realise that this is the part where you hurl yourself into the abyss, there's a natural elation as you freefall down, seeing the tiny toytown buildings thundering up to meet you, as you dare yourself to wait one more second before deploying your chute. In live play, this is where lots of giddy noobs will meet their end. Just as newcomers hung around helicopter spawn points, only to be picked off by shrewd snipers, so ruthless sharpshooters will earn healthy XP from the fact that a veritable shower of fresh meat will be flinging itself into their sights from the same point.

Over time, it becomes clear that simply spawning and dashing to the jump is a fool's game. We wait for someone to grab a chopper. Then, after he spirals and clatters his way to a messy demise, we wait for someone who can actually control the thing to grab a chopper. Then, as they strafe the landing site, the rest of us make the jump, some aiming for rooftops to provide more covering fire, others bound for the objectives.

As we glide in, the flutter of the chute roaring in our ears, I spot an enemy taking aim below. Somehow, brilliantly, I manage to take them out with a mid-air headshot, swooping in for a landing next to his defeated corpse. It's a pure fluke, of course, but undoubtedly my first "you'll never believe this" Battlefield 3 war story.

It's a breathless action-movie map, but one that never loses sight of the freedom that defines the Battlefield experience. What it demands is that you adapt to the terrain as you go, adjusting tactics according to the situation. After the tight funnelling and close quarters combat of the first push, you land at the second pair of objectives in the middle of a large industrial mining facility.

There are large warehouses and processing plants. Intricate pipework provides elevated walkways and sneaky rat runs. Push the defenders back from there, and they retreat into the mine itself, a cavernous space with gantries and rock formations where attackers must either find a secret path inside or else risk an all-out frontal assault on an enemy with plenty of opportunity to dig in.

It works, and it works exceptionally well with the Rush modes. Some fans have complained that Rush is taking precedence over Conquest, which is seen as the "true" Battlefield mode. Maps like Damavand Peak, which is clearly designed to favour the push-and-fall-back rhythms of Rush, give some credence to that, but that's not such a bad thing.

For one, Battlefield 3 also boasts maps like Operation Firestorm, an absolutely enormous open plan theatre of war where vehicles are essential and anyone planning on going lone wolf can expect to spend a lot of time jogging aimlessly along with only the crunch of their combat boots in the sand for company.

But Rush is also, arguably, a more refined take on military engagements than the free-for-all sandbox of a Conquest map. Rush imprints structure on the battle, giving both teams a clear through line to follow, and that results in better, more organic teamwork and a greater sense of drama, either the elation of the attackers as they take another objective or the backed-into-a-corner resolve of defenders with nowhere else to retreat to.

There are still a lot of unanswered questions surrounding Battlefield 3, not least concerning its single player campaign and the introduction of standalone co-op maps, but it seems that when it comes to players finding exciting new ways to shoot each other's faces off, the standard will be as high as ever.

If you are in LA, you have a chance to play Battlefield 3 tomorrow...

Act of Valor
Synopsis: An unprecedented blend of real-life heroism and original filmmaking, Act of Valor stars a group of active-duty Navy SEALs in a powerful story ofcontemporary global anti-terrorism. Inspired by true events, the film combines stunning combat sequences, up-to-the minute battlefield technology and heart-pumping emotion for the ultimate action adventure. Act of Valor takes audiences deep into the secretive world of the most elite, highly trained group of warriors in the modern world. When the rescu... more

Release Date: Opens in Theaters Friday, February 17, 2012

Rating: NR: Not Rated

Screening Info:
October 19, 2011 at 7:00PM
Los Angeles, CA

Special Instructions

PLEASE NOTE: COME EARLY FOR A CHANCE TO SEE AND PLAY A SNEAK PEEK OF BATTLEFIELD 3! ! SEATING IS FIRST COME, FIRST SERVE. SEATING IS NOT GUARANTEED.

Oh, if you like Battlefield, you might like the movie too.

Act of Valor Official Trailer

Maybe win a guaranteed seat from IGN.Com

ign.com - Five Innovations Battlefield Gave the World

With the launch of Battlefield 3 almost here, IGN pays tribute to this outstanding series for the fresh ideas it has brought to combat gaming.

October 18, 2011
by Adam Rosenberg

While many of the greatest innovations in the Call of Duty series find their roots in the first Modern Warfare game, the evolution of DICE's work on Battlefield has been much more gradual. The series honed its grand-scale approach to multiplayer warfare over a period of years, culminating in this month's release of Battlefield 3.

With the big Modern Warfare 3 vs. Battlefield 3 holiday showdown bearing down on us, we thought it would be a good idea to explore some of the elements introduced by each series that even now continue to create ripples in the realm of FPS games.

Here we look at some of the greatest innovations that were introduced or streamlined by the Battlefield series...

Class Warfare

Battlefield 1942 was the first game in the series to embrace the concept of different soldiers having different roles. Tribes had already gotten there first, but BF1942 built a more rigid framework around the idea with five discrete classes, or "roles," each with their own unique weapons and equipment load-out.
It's simple, intuitive stuff. The roles of Assault, Scout, Medic, Anti-tank and Engineer are easy enough to understand, with each one favoring a different play style. This in turn creates a greater sense of team unity, since the most effective operators on the battlefield know how to help fellow teammates' weaknesses with the strengths of their own selected class. It's been a constant in all of the Battlefield games released since, and as one of the most popular early examples, it continues to serve as a source of inspiration for many games makers.

Open-World War

Battlefield has also always embraced the idea of giving each theater of war an appropriate sense of scale. Each game's various multiplayer maps are individually huge, offering plenty of room for ground, air and water vehicles to operate and do battle amidst the infantry soldiers on the ground.

The large maps and abundance of vehicles necessitate larger armies, and so Battlefield went for big-team warfare as far back as 1942, with lobbies that supported as many as 64 players. These three components combined foster a much more epic feel, an always-there impression that a much larger, and quite varied, war is raging all around you.

Merit-Based Multiplayer

Most of the earlier online team-based first-person shooters took a fairly simple approach: shoot at the other team to score kills and, eventually, win. Occasional objective-based modes mixed things up a little, but it always boiled down to constantly staying on the offensive. The Battlefield series is one of the first to actively encourage players to stay out of the active fight and instead focus on aiding the team in a key support role.

This was really a natural outgrowth of BF1942's roles. Suddenly you had these soldiers on the virtual battlefield that simply weren't built for in-your-face combat. The Medic in particular is almost purely a support role, with limited offensive capabilities. The series did and still does reward non-combat actions, which goes a long way toward creating the feeling of a more realistic experience.

Leave No Man (Or Woman) Behind

Team-based online shooters are generally at their best when the group of players that you're fighting alongside come together and function as a military unit. The Battlefield series actively promotes this idea by breaking teams down into squads and allowing downed players to re-spawn in the midst of their group.

This is a tremendous help for maintaining that team-oriented play in Battlefield's larger lobbies. A full team of 32 online players has a hard time functioning together, but break that team up into eight squads of four and you're looking at a much more manageable grouping of comrades-in-arms that you need to coordinate with. Players will always have the option of simply ignoring the squad and going it alone, but Battlefield's built-in squad mechanics continue to be one of the more effective recent FPS innovations.

Weapons Of Mass Destruction

The most recent major step forward for Battlefield came with 2008's story-driven spinoff, Battlefield: Bad Company. All of the series typical multiplayer trappings carried over, but Bad Company introduced the idea of near-total environmental destructability. Any house or other dwelling can easily be reduced to its skeletal frame with a few well-placed explosives. Suddenly, cover is no longer the sanctuary it once was, since a grenade can tear through much of the environment with ease.

The feature has been a Battlefield constant since Bad Company, appearing again in Bad Company 2 and yet again in Battlefield 3, now just a few weeks from its October 25 release. It continues to be refined and updated as well, thank to the significant number of enhancements offered by DICE's Frostbite 2.0 engine.

Planet Battlefield - Battlefield 3 Dog Tags Revealed ( I guess the Russians are finally getting something out of the leaked BF3 .iso...)

Tuesday, 18 October, 2011 at 12:12 PST | ^Scott^ | Print News

Today we got our hands on 159 of the dog tags that will be in Battlefield 3. Of those 159 are 3 dog tags for other EA games such as Need for Speed The Run and Mass Effect 3. Thanks 32bita. Note that the images below are a few megabytes each. Alternatively, you can view them in gallery format on Battlefieldo.




gamespot AU - Battlefield 3 review unlikely to post before game is released next week

By Justin Calvert, GameSpotPosted Oct 19, 2011 11:02 am AEST

If you're anything like most of us at GameSpot, you can't wait to get your hands on Battlefield 3 next week. You might also be expecting to check out reviews of the game this side of the weekend, but I'm afraid that's not going to happen.

Just yesterday we received an email asking us to confirm our mailing address because review copies of Battlefield 3 are coming soon. More specifically, the email explained that the game will be making its way to our mailboxes "early next week." In case any of you have lost track of time during this busy fall season, Battlefield 3's release date of October 25 is also "early next week." Clearly, receiving a game so close to its release makes it impossible for us to deliver a timely review.

DICE's creative director and community manager give an impressive presentation at the recent EB Games Expo 2011 in Australia.

The silver lining here is that Electronic Arts' thinking behind not sending out copies of the game early appears to be very much in line with our own reviews policy. Day one updates sometimes make it hard for us to review the exact same game that you'll be playing on launch day, but we never knowingly review from unfinished builds of games, and on consoles we always insist on testing copies that will run on retail hardware (as opposed to debug/test kits) before committing to a review score. EA and DICE want to make sure that everyone reviews the game that you'll be playing at launch rather than the game that's on your disc, and we really can't fault them for that. Here's the official line:

Copies are set to arrive on Tuesday because there is a Day 1 update. DICE are perfectionists -- they will not stop polishing the game until it is in your hands. The Day 1 update incorporates real-time feedback from the beta, ensuring that the consumer experience on launch day is outstanding. It is the actual consumer experience that we wish to be reviewed. The game with the Day 1 update will be available for review on Oct. 25.

At the time of writing it looks like we might be able to get our hands on a PC version of the game (complete with launch day patch) this side of the weekend, which is great news for our reviewer and for any of you hoping to read a review before making a purchase. Where the console versions are concerned, though, it looks like we'll be stepping out onto the battlefield for the first time alongside many of you.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
twitter.com/Thylander: "I am not at liberty yet to talk about what settings the bf3 servers have. Sorry guys. I checked."

We still don't know what settings we can make and still be Ranked.

Do you think they are withholding this info because they know it will be controversial, or are they still seeing what they can cram into the server code for next week's launch?

I don't know what to think. But, considering that they could calm a LOT of tension by confirming that we can customize certain things, and also considering that things we don't find out til after release don't help pre-orders, it doesn't seem good...
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
I also don't want the type of situation where I turn 3d spotting off so it classifies the server as "semi-hardcore" even though the damage model is normal.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
DICE - Battlefield 3 - Multiplayer Gameplay Trailer

The award winning Battlefield 3 multiplayer experience launches on October 25th 2011. Check out intense gameplay action from each of the nine multiplayer maps available along with the very first glimpses from our upcoming expansion pack Battlefield 3: Back to Karkand. This expansion pack, featuring four classic Battlefield maps reimagined in Frostbite 2, is yours at no extra charge if you pre-order the Battlefield 3: Limited Edition on PC, Xbox 360 and PS3.

Hmmm...5 green tags.
 
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