**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
BF3 sales numbers for this week are 10 MILLION units.

to find the humor in that, read this:
http://www.forbes.com/sites/johngau...rfare-3-will-generate-over-1-4-billion-in-q4/

Where did you get 10 milion units? I find that hard to believe. The WSJ just reported (http://www.marketwatch.com/story/ea...-games-drive-upside-2011-10-27?dist=afterbell) that pre-orders were 3 million. Now, obviously, if it really is 10 mil + 3 mil already, I get that the 8 mil prediction in this article is off.

BTW, you are my BF3 tormentor and I hate you. How did you get so g** d*** good?
 
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Zargon

Lifer
Nov 3, 2009
12,240
2
76
Where did you get 10 milion units? I find that hard to believe. The WSJ just reported (http://www.marketwatch.com/story/ea...-games-drive-upside-2011-10-27?dist=afterbell) that pre-orders were 3 million. Now, obviously, if it really is 10 mil + 3 mil already, I get that the 8 mil prediction in this article is off.

BTW, you are my BF3 tormentor and I hate you. How did you get so g** d*** good?

I was that good in BC2 I swear we were just always on the same squad


http://www.gamasutra.com/view/news/...campaign=Feed:+GamasutraNews+(Gamasutra+News)

article says its straight from the horses mouth, EA CEO in a conference call
 

sygyzy

Lifer
Oct 21, 2000
14,001
4
76
How do you guys know what unlocks are coming for the jets and copters? People are making statements like "wait til you get the flares unlock"
 

Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
I was that good in BC2 I swear we were just always on the same squad


http://www.gamasutra.com/view/news/...campaign=Feed:+GamasutraNews+(Gamasutra+News)

article says its straight from the horses mouth, EA CEO in a conference call

Oh, that's 10 mil shipped, not sold, so that's a bit different. But yeah, they will probably sell all 10 million. Plus, the whole notion of "shipped" is kind of outdated - I assume a good percentage of sales are digital at this point. I wonder if those are included in the "shipped" number.
 

Demo24

Diamond Member
Aug 5, 2004
8,357
9
81
How do you guys know what unlocks are coming for the jets and copters? People are making statements like "wait til you get the flares unlock"


You can view it in battlelog, or at the end of the round if you hit 'vehicle' it will show your progress toward each.
 

Northern Lawn

Platinum Member
May 15, 2008
2,231
2
0
I don't like the Tanks.

They seem clunky, hard to steer. Cross hairs are way too thick, amateurish. And worst of all... I CAN'T SEE BEHIND ME!!!

In Bad Company 2 I binded the Look Behind button to the Ctrl button so I could look behind and steer/drive at the same time like in this video I made. I don't even see the option in BattleField... I wonder is these are things that will be tweaked in the coming weeks? I know they changed a lot in Bad Company over the first few months.

This is what I mean by looking behind when you drive a tank.

http://www.youtube.com/watch?v=yWAq2UVzzVw

Btw, why do they call them BF and BC when they are essentially the same franchise and game play, they could have just called BC2 BattleField 3 and Called Battle Field 3, Battle Field 4 and so on.
 
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Zargon

Lifer
Nov 3, 2009
12,240
2
76
Oh, that's 10 mil shipped, not sold, so that's a bit different. But yeah, they will probably sell all 10 million. Plus, the whole notion of "shipped" is kind of outdated - I assume a good percentage of sales are digital at this point. I wonder if those are included in the "shipped" number.

whoops didnt catch onto that whole shipped != sold thing.

hopefully we'll get sales #'s soon
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
I don't like the Tanks.

They seem clunky, hard to steer. Cross hairs are way too thick, amateurish. And worst of all... I CAN'T SEE BEHIND ME!!!

In Bad Company 2 I binded the Look Behind button to the Ctrl button so I could look behind and steer/drive at the same time like in this video I made. I don't even see the option in BattleField... I wonder is these are things that will be tweaked in the coming weeks? I know they changed a lot in Bad Company over the first few months.

This is what I mean by looking behind when you drive a tank.

http://www.youtube.com/watch?v=yWAq2UVzzVw

well they shouldnt be THAT easy to drive

do the outside view and move fast........
 

Worthington

Golden Member
Apr 29, 2005
1,433
17
81
anyone else find that the vehicle crosshairs disappear into the sky? I can't tell when I'm hitting anything because I can't see the reticle. BF2 you could change it but I don't see that option.
 

Nizology

Senior member
Oct 13, 2004
765
1
0
I don't like the Tanks.

They seem clunky, hard to steer. Cross hairs are way too thick, amateurish. And worst of all... I CAN'T SEE BEHIND ME!!!

In Bad Company 2 I binded the Look Behind button to the Ctrl button so I could look behind and steer/drive at the same time like in this video I made. I don't even see the option in BattleField... I wonder is these are things that will be tweaked in the coming weeks? I know they changed a lot in Bad Company over the first few months.

This is what I mean by looking behind when you drive a tank.

http://www.youtube.com/watch?v=yWAq2UVzzVw

Btw, why do they call them BF and BC when they are essentially the same franchise and game play, they could have just called BC2 BattleField 3 and Called Battle Field 3, Battle Field 4 and so on.
Tanks shouldn't be that easy to drive. Don't know if you used it but LSHIFT will speed you up. They're just fine in their current state.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
SOFLAM + Tank Guided Shell = Awesome
SOFLAM can lase helicopters, so ... yeah that MBT you were rolling around in? It just became a 1 shot kill helicopter assassin.
It is pretty funny.
 

Maligx

Senior member
Aug 25, 2008
233
1
81
Ok what I REALLY hate is joining a server where I can't find a gunner nor are there people using the jets.. I mean come on really? Both jets are just sitting there, this is a 32 player server nearly maxed.. So it's me versus, mobile AA, chopper with a gunner and pilot AND 2 enemy jets. I just shaked my head and alt f4 out of that mess.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Battlelog - ONLINE PORTS FOR BATTLEFIELD 3

By: trydling

If you are playing on PC, please enable the following online ports on your connection:
TCP: 80, 443, 9988, 20000-29999, 22990, 17502, 42127
UDP: 3659, 14000-14016, 22990-23006, 25200-25300

If you are playing on PS3, please enable the following online ports on your connection:
TCP: 80, 443, 9988, 10000-19999, 17502, 42127
UDP: 3659, 14000-14016

If you are playing on Xbox 360, please enable the following online ports on your connection:
TCP: 53, 88, 3074
UDP: 53, 88, 3074

For specific instructions on how to open your ports, please visit http://www.portforward.com/ [portforward.com] or contact your router manufacturer.

Planet Battlefield - Battlefield 3 Prima Guide Giveaway!

Thursday, 27 October, 2011 at 15:24 PST | ^Scott^ | Print News
Planet Battlefield and Prima Games is proud to giveaway 5 online codes for the Battlefield 3 eGuide including access to the Online Class Objective Tracker The eGuide features everything you would find in the physical guide, but with even more features such as streaming video and interactive maps.


Enter Here!

Battlefield 3 Strategy eGuide
Battlefield 3: Prima Official Game Guide is a fully-featured web access strategy guide with interactive maps, streaming video, search capability and a detailed walkthrough. Each map includes the ultimate sniping positions, the best group tactical positions and a zoom in/out feature. Strategize with your teammates by watching streaming video that shows which of the best roles to use in each tactical environment. Dominate the game with key strategies straight from the pros working directly with the development team.
Key Features:

  • Complete breakdown for every weapon, vehicle, and piece of equipment.
  • Streaming video of each team environment.
  • Full search capability and zoom in/out function.
  • 24-hour access to all online content.
  • Detailed interactive maps for both single and multiplayer modes.
  • Expert in-depth walkthroughs for every campaign mission

Battlefield 3 Online Class Objective Tracer (O.C.O.T.)
The Battlefield 3 Online Class Objective Tracker by Prima Games is a feature-rich interface allowing users to complete objectives in the most efficient way possible. It gives users the pre-requisites needed to unlock every ribbon, medal, dog tag, achievement, weapon and vehicle in the game. Users can filter by class, rank, weapon and vehicle, search by keyword and track what they have and have not completed.

HardOCP - Battlefield 3 Preview Performance Preview

Tuesday , October 25, 2011
Author: Brent Justice
Editor: Kyle Bennett

Battlefield 3 Preview Performance Preview
Battlefield 3 just landed to excited gamers everywhere today. We've got a preview of performance in single player mode and a look at multiplayer mode. If you are going to be playing this game today, or this week, you will want to give this a read for a preview of what performance to expect.

Introduction
It is finally here guys and gals, the much anticipated Battlefield 3. It was released in retail overnight (10/25), and like many of you we were right there with our hands on it thanks to our Origin download. Grady and I have been playing this game all night to bring you a preview of single player and multiplayer gaming. We will have full blown gameplay performance and image quality evaluation of this game soon. That evaluation will actually be split up into two evaluations, Mark Warner will be focusing on single player part of the game while I, will be focusing on multiplayer. Until then, what we can do is share with you a preview of performance and image quality that we have gathered through the night since the game has been released, so you know what to expect today.

I have been playing single player mode all night, and have some performance points to share with you, while Grady has been playing multiplayer all night and has some screenshots and commentary to share with you on that important aspect of the game. So let's start off with previewing some single player performance. As you know, Battlefield 3 uses the Frostbite 2 gaming engine and throws in all the DX11 bells and whistles you'd expect in a 2011 game. We will go into depth on these features in the full version evaluation. For now, know this, the game supports two types of antialiasing, traditional MSAA and shader based FXAA. For the best performance and image quality, use "Antialiasing Post" which is FXAA in-game.

Given the amount of time we had, we have done as many card comparisons as we could. We have GeForce GTX 580 SLI, GeForce GTX 580, and Radeon HD 6970 CFX and Radeon HD 6970. Note the drivers you should be using below for AMD or NVIDIA GPUs.

For NVIDIA GPU Based Video Cards - NVIDIA ForceWare 285.62 WHQL.

For AMD GPU Based Video Cards - Catalyst 11.10 Preview 3.

Our test system consists of an ASUS P8P67 WS Revolution motherboard, Intel Core i7 2600K at 4.8GHz.

<see the site for the rest of the article>

Ars Technica - PC Battlefield 3 multiplayer: the evolution of aggression

By Ben Kuchera | Published about 8 hours ago

We've talked about the single-player game. We've complained about the game's stability issues at launch. We've gone over the reasons why Battlefield 3 isn't being sold on Steam, and discussed why that might be a mistake. But these are all peripheral issues to the real question: how good is the game's multiplayer?

Bad Company 2 may have set the standard for single-player action in the Battlefield series, but most of us only played that portion of the game once. Multiplayer, if past games are any indication, will be enjoyed for years.

This is DICE's first game with the Frostbite 2 engine, and EA has used the opportunity to aggressively go after the reigning king of war games, Call of Duty. Picking a favorite is a little silly—the games are very different takes on competitive first-person wargaming—but it's clear after playing the multiplayer portion of the game extensively that EA and DICE have released a game that's very special. This could be the high water mark for multiplayer gaming for quite some time.

So... about Battlelog

The Battlelog system for managing your character and launching multiplayer games has become somewhat controversial since the open beta, but now that stability seems to have improved, there's little to complain about. Battlelog opens in your Web browser and allows you to check your stats, invite friends to games, check the status of your unlocks, and even see reports from each round you play. The amount of information available is impressive, and it's fun to go online and explore your stats and progression even when you can't play the game.

You can pull up a report from recent battles to see who was the most accurate player or who was the best with certain vehicles, check to see who scored the most points, look at what weapons you prefer... Battlelog gives you access to plenty of data about your playing style and about those you play with or against. You can even leave a comment on each battle to praise good players or to talk a little smack.

Battlelog is also your server browser, and it's simple to filter for certain game modes or maps. You can create a list of favorite servers, invite others to your game, or anything else you'd like to do. It works well, is more or less intuitive, and gives you a high degree of control over how you play the game. Some players will be annoyed that Battlelog isn't located inside the game itself, but is there that much of a difference between entering a game from your browser or from a game menu?

And the approach has upsides. Before writing this review, I checked out which weapons and vehicles I favor when playing, then redesigned my dog tags... all from a computer that doesn't even have the game installed. I could manage my friends list or check the progress of my platoon (platoons work like clans, with their own pages and collective information). I could become a fan of a platoon, ask to join, or simply look up the stats of the players involved (this information can also be kept private).

The game is huge

Nine maps ship with the game, and they offer a variety of locations and conditions to fight in and through. We're reviewing the PC version of the game, which offers servers that can handle up to 64 players at a time. That's a lot of soldiers in one game, and if you have a server that's completely filled, some maps will turn into nothing but run-and-gun gameplay. Other, larger maps handle the higher populations much better. Seine Crossing, for instance, is a mess with 64 players, while Caspian Border and Operation Firestorm come alive with the higher player count.

The Frostbite 2 engine that powers that game is an amazing feat of technology, and it handles everything from the soldiers' animations to vehicle physics to different lighting conditions with ease. You can check out the game's thread in our forum if you'd like to see how it performs on different systems, but this is a wonderful excuse to upgrade your computer. I'm able to run the game using the Ultra settings and I get around 50 frames-per-second; the graphics are stunning.

Our Velocity Micro gaming rig
OS Microsoft® Windows® 7 Home Premium 64-bit
CPU Intel® Core i7 2600k processor, Hyperclocked
RAM Patriot 8GB 1600Mhz PXD38G1600LLK Memory
Video EVGA GTX 580 1536 MB 015-P3-1580-AR
Motherboard Asus P8Z68-V Pro Motherboard
Storage Patriot 2 x 120GB Wildfire SATAIII SSD PW120GS25SSDR in RAID 0
Optical drive LG UH12LS28 BDROM/DVDRW

In-game visibility is rarely discussed, but it's an important aspect of the Battlefield 3 experience. Lens flare, dust, explosions, smoke, and debris all fill the game world, so areas with heavy fighting offer little to no visibility. The more you fight and blow up, the harder it is to see what you're firing at. This gives both sides of the battle opportunities for sneakiness and tactical movement.

The multiplayer is a much better argument for the power of Frostbite 2 than the consistently jaw-dropping visuals in the single-player campaign, because you can drive and control everything you see. You can blow holes in the sides of buildings, fly over the action in helicopters or jets, race across the larger maps in jeeps, and everything looks and acts like you'd expect. The game isn't realistic, exactly, but the way the vehicles and weapons interact with the environment is satisfying. Nothing feels better than shooting from the ground at someone leaning out the side of a helicopter to take a shot, or jumping over a hill in a troop transport to get into position as quickly as possible.

It can take quite some time to move across some of the larger maps, and the game's size makes it more important to stick with your squad and spawn on your teammates. It's important to cultivate a selection of players to join you in combat instead of jumping into random servers; the people in your team and squad will determine how often you win or lose a match. Communication and cooperation really do affect the outcome when fighting an organized foe. If you find yourself sprinting across a large map on foot to get to the firefight, something went wrong with your strategy or planning.

The game also offers the ability to spawn directly into certain vehicles if they're unoccupied, which is a nice touch. This doesn't keep people from grabbing jets and helicopters only to fly them directly into buildings, but one can only hope the average skill of pilots goes up as the game ages.

Vehicles

Vehicles have been heavily revamped since Bad Company 2. They will slowly regenerate their health now, unless attackers can deal enough damage to disable them. Even then, you have to be careful when the game gives you points for disabling a vehicle; it's still possible for the vehicle's crew to be alive, and an engineer can still repair the vehicle and put it back in the fight. This small detail changes how firefights play out, so you have to be relentless. Don't stop attacking just because you've disabled a vehicle! It's important to continue pouring rounds into your target until you see the explosions and get the points for killing the people inside.

Players can make vehicles more effective by using them and unlocking abilities. For instance, you'll notice that the jets are underpowered when you begin to play; you can use the guns, and that's it. As you gain experience using the jets, however, you'll unlock flares to defend against missile lock, then add heat seeking missiles, then a fire extinguisher to make it harder for enemies to disable the vehicle, and eventually other goodies. Powerful anti-air weapons and vehicles will oppose you, so spending time to expand the abilities of your pilot is worthwhile.

Last night I had the (dis)pleasure of playing on a server with someone who specialized in vehicles. With all the tank powers and upgrades unlocked, he was devastating on the battlefield. This may annoy some who think everyone should be using the same vehicles, but once you dig in and begin to level up different classes and unlock new abilities, you see why it's such a fun mechanic. The player in the tank wasn't just good because of the equipment, he had also put in the hours to learn how to properly utilize everything.

This approach differentiates Battlefield from Call of Duty. If the other team focuses on tanks, you're going to need to change your strategy to take care of them. You need to learn to use the vehicles on land and in the air to attack, defend, and to move your troops around the battle effectively. On many servers, the vehicles are instruments of anarchy, but if you stumble upon a server with higher-level play and communication, they become necessary parts of the puzzle.

Infantry

Most players will spend the majority of their time on foot, and there are four classes to choose from when heading into battle. The Assault class focuses on offense, and has the added ability to drop health packs or revive fallen soldiers. Wrapping the Medic class into this package that focuses more on combat is smart, and creates a powerful and versatile class. (This is where I like to live.)

The Support class can lay down suppressing fire with its light machine gun while dropping extra ammo for others on the team. The bipod lets you steady your gun on different types of cover, which gives you extra accuracy while also decreasing your profile. If you put one of these in a chokepoint, it becomes easier to hold an area of the map, and the game now awards points for suppressing enemies with your fire.

Engineers have the weapons needed to directly engage with vehicles or to repair damaged vehicles. They can also use anti-tank mines for area denial or for placing traps. If you want to gain ranks quickly, you can grab a lot of points by repairing vehicles.

The Recon class offers long range support via scoped rifles, but can also drop mobile spawn points or paint targets with a laser in order to help other classes attack large targets.

You need a strong combination of all four classes to be effective, and within the broad strengths of each class, players can specialize further to find a niche.

You become more powerful as you level up and unlock new weapons, gadgets, and abilities, but you'll be able fight well from your first round as long as you're smart. Luckily, everything you do gets you points, so even poor players will be able to gain levels and equipment in short order. You can get points by spotting enemies, healing your buddies, dropping ammo, or simply finishing a round. Good players will level up much quicker, but the game is balanced in such a way that everyone will be able to get ahead and see the cooler weapons as long as they're persistent.

This is another key reason why the multiplayer is so much better than the single-player game: the options given to you as a soldier are nearly limitless, and the action plays out on beautiful maps with an impressive sense of scale. You'll be firing at the attacking force, dodging grenades, calling for ammo, hoping your snipers take out the guy that keeps killing you, watching as jets and helicopters duke it out above your head and wreckage falls from the skies. You'll duck behind cover as tanks rumble past, then go prone to sneak through enemy lines before knifing someone to take their dogtags. You can be the gunner on a helicopter and rain death down on the heads of those fighting below, or make strafing runs with your jet.

Good rounds contain dozens of cinematic and exciting firefights, with you and your friends as the stars. This is the best kind of game, where even when you lose or do poorly you're always having fun, and the point system offers constant reward for your actions.

Voice chat

One of the game's shortcomings is the lack of built-in voice chat (to say nothing of the weak party chat). I'll step out of the way and let community member tpg0007 explain why that's such a pain:

For those that remember, Battlefield 2 had perfectly working built-in voice communication. By default it had one channel for each squad, so only squad members could talk to each other. An extra channel was devoted to communication between squad leaders and the commander. This naturally fostered teamwork and made the experience better, even with total strangers. The quality was sufficient for very demanding and team-oriented gaming groups such that for most casual rounds there was no need to bother with third party solutions.

Fast-forward 6 years and, with all the improvements in technology and bandwidth upgrades, we have no built-in voice comm, just a clunky Party Chat that doesn't integrate with the game much at all. For all the vastly superior graphics and gameplay over its predecessors, it really amazes me that DICE just gave up totally on having a working and well-integrated voice comm for their flagship game.

There will be those that say Ventrillo, Teamspeak, Mumble etc. makes it less necessary to have an in-game VOIP system. This would only be true if somehow these external programs were able to intelligently move people into different channels according to team and squad. There is no substitute for a proper, well-built in-game voice comm for improving the experience.

Couldn't have said it better myself.

The multiplayer makes it all worthwhile

The single-player game borders on the terrible, the launch could definitely have been smoother, but when you start to dig into the multiplayer portion of the game all those complaints fall away. This is a large-scale war game with a suite of vehicles and large maps, with up to 64 players fighting for domination at once. It's a beautiful, atmospheric slice of insanity, and it's hard to know what to expect from one round to the next.

Battlefield rewards teamwork and communication over run-and-gun, and action gamers who aren't used to this more holistic approach to combat will need to adjust their expectations. The new engine shows just what is possible on the PC, and it blows away the console versions of the game in every way. While it may take a few more days for things to even out in terms of stability, Battlefield 3 promises to be one of the best online experiences this year.

The Good

  • The four classes work well and make sense
  • The vehicles provide many tactical possibilities
  • Jets are back!
  • The maps are varied and interesting
  • The Frostbite 2 engine provides amazing visuals and physics
  • The point system rewards different styles of play
  • Battlelog makes it easy to track your progress
  • The engine allows for everything from the sun to dust to hurt visibility, leading to extra tension
  • Unlocking new weapons and items is addictive

The Bad

  • Why does the chat box take up so much space on my screen?
  • The minimap is hard to read at a glance
  • Some maps become cramped with 64 players
  • Stability still needs to be improved
  • There are many game modes, but it's hard to find servers that are running something that isn't Conquest or Rush. This may also work under "The Good"

The Ugly

  • If you use the tactical light, you are a terrible human being, and are more of a danger to your own team than the enemy

Verdict: Buy
 

leeland

Diamond Member
Dec 12, 2000
3,659
0
76
that is one thing that really makes me mad about this game is no VoIP...

For older folks (with no internet friends that game ) it was so nice in BF2 to commonly meet up with fellow players that would frequent the same server night after night...

Eventually getting to know them and always being on the same squad and developing that commodity that made the game super fun.

Now when I get into BF3...with all the advancements (graphics, sounds, game play) I am still always running around by myself...and just spawning on the only guy who is alive in my squad...which sucks but it is what it is at this point.

Are there any chances of this ever being added at some point? I thought they had VoIP in the Beta???
 

videogames101

Diamond Member
Aug 24, 2005
6,777
19
81
Find a large group on a voice server! (see ATOT mumble)

that is one thing that really makes me mad about this game is no VoIP...

For older folks (with no internet friends that game ) it was so nice in BF2 to commonly meet up with fellow players that would frequent the same server night after night...

Eventually getting to know them and always being on the same squad and developing that commodity that made the game super fun.

Now when I get into BF3...with all the advancements (graphics, sounds, game play) I am still always running around by myself...and just spawning on the only guy who is alive in my squad...which sucks but it is what it is at this point.

Are there any chances of this ever being added at some point? I thought they had VoIP in the Beta???
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Proximity sensors + thermal optics = win

I love it on my tank, I can drive right into an area to capture and know and see where all the enemies are and start taking them out very quickly. My survival has went up real high now due to this.

I find the tanks handle perfectly fine, I can drive and maneuver around quite easily, just takes practice really. I still think the splash damage from the cannon is beyond pathetic though, especially since I got thermal optics and can watch through all the smoke and crap, it is so dumb how close you hit a nearby enemy and they still live, I'm talking a few feet.......
 

96Firebird

Diamond Member
Nov 8, 2010
5,712
316
126
Ok what I REALLY hate is joining a server where I can't find a gunner nor are there people using the jets.. I mean come on really? Both jets are just sitting there, this is a 32 player server nearly maxed.. So it's me versus, mobile AA, chopper with a gunner and pilot AND 2 enemy jets. I just shaked my head and alt f4 out of that mess.

I was in the Anandtech server tonight and the air combat was going all round. I finally got a good pilot while I was gunner and we almost went the whole round without bailing. It really helped me rack up points, and then I got to fly on Caspian and get my heat seeking missles. Join the server when it has players if you want a good dog fight.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Proximity sensors + thermal optics = win

I love it on my tank, I can drive right into an area to capture and know and see where all the enemies are and start taking them out very quickly. My survival has went up real high now due to this.

I find the tanks handle perfectly fine, I can drive and maneuver around quite easily, just takes practice really. I still think the splash damage from the cannon is beyond pathetic though, especially since I got thermal optics and can watch through all the smoke and crap, it is so dumb how close you hit a nearby enemy and they still live, I'm talking a few feet.......
 

Maligx

Senior member
Aug 25, 2008
233
1
81
I just unlocked the attack choppers 2nd to last unlock which is the pilot's "guided rocket". My question is what exactly does it do? It says it makes the rockets semi guided or something but so far I don't notice a difference and I have it as part of my load out. Is it suppose to be like the gunner's guided missile?
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
I just unlocked the attack choppers 2nd to last unlock which is the pilot's "guided rocket". My question is what exactly does it do? It says it makes the rockets semi guided or something but so far I don't notice a difference and I have it as part of my load out. Is it suppose to be like the gunner's guided missile?
I think it's like the tank's guided shell in that it lets you hit a laser-designated target. When people start coordinating a Recon with these vehicles it's going to be deadly.
 
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