**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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Destiny

Platinum Member
Jul 6, 2010
2,270
1
0
Second that, however it's not as reliable as flares, but the chaff will redirect missiles most of the time, esp. in choppers. There is generally no point of carrying ECM in a jet, however, as you will outrun guided missiles and flares have a higher reliability than chaff for redirects.

For choppers though, always carry ECM, and gunner carries flares.

Do guided missles make the same lock sound as heat seekers? I never can tell the difference. Sometimes when I'm on someone's six trying to shoot them down and I get locked - I don't know either to use my flares or break the pursuit to try to out run guided rockets with afterburners...
 

frowertr

Golden Member
Apr 17, 2010
1,371
41
91
The ECM Jammer must be activated BEFORE you get a locked tone or get locked... basically if you think you are flying near a hot zone with an enemy AA or bunch of solders with stingers or an Enemy got on your SIX you turn on the ECM Jammer - then high tale or afterburner yourself back into the safe zone before your ECM Jammer runs out... Once you get locked, turning on the ECM Jammer is useless in most cases... I got shot down too many times when I turned on my ECM Jammer too late... I used to think it was broken or glitched till I found out you had to turn it on before getting locked on...

This is contrary to what I read on the net. Everyone else says to deploy it when the long lock tone (beeeeeeeeeeeeeeeeeeep) sounds. Regardless though, it isn't the theory of operation I (and others) are having a problem with. It is it's operation in general. As I said, it just doesn't deploy on occasions. It says ready in the cockpit and I hit the button and nada.... Just doesn't fire...
 

chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
Same lock sounds for any missile types.

From my understanding and experience, ECM is meant to break up an attempted lock in the process, or a lock that's already been made, if missiles haven't been launched yet.

Flares are for incoming heat seekers that have already been launched, but they also break up a lock before the full lock on. I'm not sure they're effective against laser guided munitions, I've guided shelled a bunch of choppers that popped their flares after my shell was out of the gun.

My rule of thumb (in a chopper, because that's all I fly) is to always carry ECM as pilot and have a gunner with flares. As soon as someone starts to lock (slow beeping tone), I count to 3, pop ECM. That's before the actual lock (solid tone) happens. That gives me roughly 5-7 seconds before they can start locking again, and I normally do that counting to 3 before ECM so that I could finish a rocket strafe if I'm in the middle of one.

On the other side of the lock, once that lock happens and missile launches (fast beeping tone), gunner pops flares. We're usually safe if I evade after flares, although it seems hit or miss sometimes when we're locked by soflam, which makes sense because flares aren't meant to decoy laser guided munitions. Annoying though that lately, I've been getting frequent silent jav kills with no indications of any locks.

ECM saves me from getting killed AFTER missile launch only with laser guided munitions, and not every time because javelins still manage to one shot me. Heatseekers still hit me even with ECM if they've already been launched. It seems like some of the mechanics of missile decoy/evasion are a little rough.
 

llee

Golden Member
Oct 27, 2009
1,152
0
76
ECM is the superior countermeasure. Not only does it break locks but it will also disorient any missile flying at you as long as it passes through the chaff cloud. I've done this with both javs and heatseakers in both jets and helicopters.
 

chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
Passes through the cloud... that makes complete sense. You can literally see a missile fly into it and veer off in a random direction. lol I totally overlooked that, thanks!
 

VenomXTF

Senior member
May 3, 2004
341
15
81
Zargon,

We got destroyed on that Rush map last night. What do you say we right our wrongs tonight? (hukkage)

First game: http://battlelog.battlefield.com/bf3/battlereport/show/20497069/1/233315602/
Second game: http://battlelog.battlefield.com/bf3/battlereport/show/20498296/1/233315602/

Sorry about that, you guys joined the wrong team I was on TS with a few of the guys on my team. I was stopping everyone from planting the first game, while Skudder was dominating from the air. He's a very good player, even better pilot.

The second game didn't last long, I think I planted the first 3 mcoms.
 

frowertr

Golden Member
Apr 17, 2010
1,371
41
91
ECM is the superior countermeasure. Not only does it break locks but it will also disorient any missile flying at you as long as it passes through the chaff cloud. I've done this with both javs and heatseakers in both jets and helicopters.

I'm in agreement with you on this so long as it deploys 100% of the time when I deploy it.

I just got done with a match and this time I tried to deploy it only during the locking tone (beep beep beep) and it seemed to fire off much better then.

I think it is still bugged though as sometimes when it does deploy you can't hear the jamming signal or see the chaff. You only know it deploys by looking at the "ECM Waiting" in the cockpit.

Hopefully the countermeasure in a whole will be addressed in the next patch because it is extremely powerful. I can basically have near free roam in the air so long as everyone is shooting missles at me. If the ECM doesn't jam/dissorientate it then I can dodge the missles. Only guns are a concern.
 

Destiny

Platinum Member
Jul 6, 2010
2,270
1
0
This is contrary to what I read on the net. Everyone else says to deploy it when the long lock tone (beeeeeeeeeeeeeeeeeeep) sounds. Regardless though, it isn't the theory of operation I (and others) are having a problem with. It is it's operation in general. As I said, it just doesn't deploy on occasions. It says ready in the cockpit and I hit the button and nada.... Just doesn't fire...

Same lock sounds for any missile types.

From my understanding and experience, ECM is meant to break up an attempted lock in the process, or a lock that's already been made, if missiles haven't been launched yet.

Flares are for incoming heat seekers that have already been launched, but they also break up a lock before the full lock on. I'm not sure they're effective against laser guided munitions, I've guided shelled a bunch of choppers that popped their flares after my shell was out of the gun.

My rule of thumb (in a chopper, because that's all I fly) is to always carry ECM as pilot and have a gunner with flares. As soon as someone starts to lock (slow beeping tone), I count to 3, pop ECM. That's before the actual lock (solid tone) happens. That gives me roughly 5-7 seconds before they can start locking again, and I normally do that counting to 3 before ECM so that I could finish a rocket strafe if I'm in the middle of one.

On the other side of the lock, once that lock happens and missile launches (fast beeping tone), gunner pops flares. We're usually safe if I evade after flares, although it seems hit or miss sometimes when we're locked by soflam, which makes sense because flares aren't meant to decoy laser guided munitions. Annoying though that lately, I've been getting frequent silent jav kills with no indications of any locks.

ECM saves me from getting killed AFTER missile launch only with laser guided munitions, and not every time because javelins still manage to one shot me. Heatseekers still hit me even with ECM if they've already been launched. It seems like some of the mechanics of missile decoy/evasion are a little rough.

ECM is the superior countermeasure. Not only does it break locks but it will also disorient any missile flying at you as long as it passes through the chaff cloud. I've done this with both javs and heatseakers in both jets and helicopters.

That explains ALOT! - when I first got ECM I would use them similar to flares = when there is a hard lock or rockets/missles fired then I try to activate them and I get shot down every time...
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
First game: http://battlelog.battlefield.com/bf3/battlereport/show/20497069/1/233315602/
Second game: http://battlelog.battlefield.com/bf3/battlereport/show/20498296/1/233315602/

Sorry about that, you guys joined the wrong team I was on TS with a few of the guys on my team. I was stopping everyone from planting the first game, while Skudder was dominating from the air. He's a very good player, even better pilot.

The second game didn't last long, I think I planted the first 3 mcoms.

yeah he doing well to hide over there where we couldnt get to him

and the other guys on our team were pretty bad.

also you had 2 guys claymore-ing the hell out of the mcom area


when we were on D that asshole that was dropping the N bomb constaly and calling skudder a hacker flew teh chopper backwards with a full load so it was like 2v6 or whatever and you planted immediately

it was quite the low point
 
T

Tim

First game: http://battlelog.battlefield.com/bf3/battlereport/show/20497069/1/233315602/
Second game: http://battlelog.battlefield.com/bf3/battlereport/show/20498296/1/233315602/

Sorry about that, you guys joined the wrong team I was on TS with a few of the guys on my team. I was stopping everyone from planting the first game, while Skudder was dominating from the air. He's a very good player, even better pilot.

The second game didn't last long, I think I planted the first 3 mcoms.

I think all of my deaths were you, or from that one guys claymore plantings. I can usually play at a positive KDR, but you guys were just dominating us.

Speaking of TS, it would be nice to get on a team that communicates for a change... I can't say that I've ever had that opportunity (hint hint)
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
Pro tip for jet pilots. If you think a javelin is locked onto you fly as low as possible and the javelin will miss 90% of the time. They have different trajectories programmed based on the type of vehicle, so if you fly low it will think your jet is a ground vehicle and it will dive to hit you, but it won't compensate for your increased speed vs. a tank and will miss. So if you get that constant tone that lets you know you've been soflamed just hit he deck and the majority of the time the javelins will all miss.
 

Destiny

Platinum Member
Jul 6, 2010
2,270
1
0
Pro tip for jet pilots. If you think a javelin is locked onto you fly as low as possible and the javelin will miss 90% of the time. They have different trajectories programmed based on the type of vehicle, so if you fly low it will think your jet is a ground vehicle and it will dive to hit you, but it won't compensate for your increased speed vs. a tank and will miss. So if you get that constant tone that lets you know you've been soflamed just hit he deck and the majority of the time the javelins will all miss.

Nice tip! I wonder if you can time it and fly by an enemy tank and make the Javelin hit their own tanks/troops by accident... that would be a BF3 Moment!
 

frowertr

Golden Member
Apr 17, 2010
1,371
41
91
Wanted to pimp my own server real quick. I setup a conquest only server with just air maps for now. It's ip is 74.91.112.234:25200 and it's called "Atlanta's BF3 Server! All Air Maps! Noobs Welcome!".

Kinda got tired of playing on other servers with rude people. If you guys are looking for a new one add it to your favorites.
 

OptimumSlinky

Senior member
Nov 3, 2009
345
1
76
Okay, so I bit the bullet and bought BF3 again for PC because I was so unsatisfied with the game's performance on 360. BUT...

1- There's no game menus?? I have to launch through my goddamn web browser? WTF is this crap? Seriously, this is just bizarre.

2- I have two 5850s in CrossFire, and I had to bump the visuals down to Medium to keep 60-fps? Is this game really that beastly or is something not clicking right?
 

llee

Golden Member
Oct 27, 2009
1,152
0
76
1- There's no game menus?? I have to launch through my goddamn web browser? WTF is this crap? Seriously, this is just bizarre.
I know it feels bizarre, but I actually prefer this new method over the old style of launching the game individually.

2- I have two 5850s in CrossFire, and I had to bump the visuals down to Medium to keep 60-fps? Is this game really that beastly or is something not clicking right?
Rig?
 

OptimumSlinky

Senior member
Nov 3, 2009
345
1
76
I know it feels bizarre, but I actually prefer this new method over the old style of launching the game individually.

Rig?

Maybe it will grow on me, but right now it just pisses me off that I have to have Chrome, Origin, and then BF3 open at the same time just to get in a game. Makes me long for the simplicity of XBL.

Rig is an i7-930 @ 2.93Ghz, 6GB PC1333 @ 1333MHz (9-9-9-24), 2x Radeon 5850 in CrossFire (stock speeds), Gigabyte GA-X58A-UD5. Newest AMD CCC drivers (12.1, downloaded yesterday).

Okay, so after fiddling I seem to be able to run High just fine. The Auto mode defaults me to Ultra textures, High everything else, and then no deferred AA (which is fine for me). So I set everything to High and away I went, happy as a clam. Then randomly the whole thing will just chug (down to like, single-digit FPS) for 10-15 seconds, then suddenly leap forward back up to 60-fps plus, silky smooth.
 

Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
Maybe it will grow on me, but right now it just pisses me off that I have to have Chrome, Origin, and then BF3 open at the same time just to get in a game. Makes me long for the simplicity of XBL.

Rig is an i7-930 @ 2.93Ghz, 6GB PC1333 @ 1333MHz (9-9-9-24), 2x Radeon 5850 in CrossFire (stock speeds), Gigabyte GA-X58A-UD5. Newest AMD CCC drivers (12.1, downloaded yesterday).

Okay, so after fiddling I seem to be able to run High just fine. The Auto mode defaults me to Ultra textures, High everything else, and then no deferred AA (which is fine for me). So I set everything to High and away I went, happy as a clam. Then randomly the whole thing will just chug (down to like, single-digit FPS) for 10-15 seconds, then suddenly leap forward back up to 60-fps plus, silky smooth.

You should be fine at all High. Ultra textures might have been the problem - that's probably the one thing (besides MSAA) that 5850 crossfire can't handle.

By the way, that chugging could very well be your 6GB of ram. I use over 6GB of ram in game.

Lots of people will say "oh, that's BS, BF3 doesn't use more than 2GB". Well, if you're running crossfire, that's simply not true. It's using at least 3GB on my system, and often jumps to 4GB (over and above the 2.5GB my system uses at the desktop).

Ram is cheap. Might want to upgrade to 12GB. While an SSD would also help (you didn't mention one), that's a much bigger cost, and probably isn't as big a cause of FPS drops - matters more for loading times.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
<snip>
While an SSD would also help (you didn't mention one), that's a much bigger cost, and probably isn't as big a cause of FPS drops - matters more for loading times.

Which means you have a better chance at the jets and helis
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
heh yeah I have a 30gb original vertex sitting on the shelf, i might have to install it and move BF3 to it
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
I had 2 WD Blacks in Raid 0 and I still get the jet 99% of the time. I'm sure SSD's would be faster, but the jet spawn is delayed and I almost always make it in before they appear.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
Pro tip for jet pilots. If you think a javelin is locked onto you fly as low as possible and the javelin will miss 90% of the time. They have different trajectories programmed based on the type of vehicle, so if you fly low it will think your jet is a ground vehicle and it will dive to hit you, but it won't compensate for your increased speed vs. a tank and will miss. So if you get that constant tone that lets you know you've been soflamed just hit he deck and the majority of the time the javelins will all miss.

Anyone else tested this out. It's been working for me the majority of the time. I hear the javelin's exploding on the ground behind me all the time. I want someone else's feedback to confirm this for me.
 

llee

Golden Member
Oct 27, 2009
1,152
0
76
It worked once for me. I don't get many javs to begin with so I can't really comment.
 
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