All these comparisons to BF2 remind me that I wanted to give some impressions of going back last night to play BC2 for the first time since the BF3 demo. Wow, was it eye-opening!
First, the graphics don't even compare. I remember that when the BF3 demo came out, a number of people said it looked too similar to BC2. Not even close. Everything from gun models to ground textures to lighting effects are significantly improved in BF3. It truly was a generation ahead in that sense.
Second, the feel of the game is really quite different. BC2 feels much more arcade-like. The character movement is more two-dimensional, for lack of a better word. BF3 added a lot of "weight", which at first took some adjustment.
Finally, I think BF3 just makes you a better player. I scored 8 kills with the Neostad last night in BC2, after having scored just a single kill with it in 230 hours of play. Could be that everyone still playing BC2 is a noob, but it somehow just felt too easy, coming from BF3.
Anyone else taken a trip down memory lane lately?
I already uninstalled BF2, but had played it for a few minutes last fall. I was over it. The graphics alone bored me to tears, and the gameplay (particularly the lack of destruction and limited loadout options) left you little room to strategize.
Lack of destruction worked for BF2. The map designs were open and yet were made to channel you down several paths, and without destruction, the maps flows in a nice way.
The loadout options were great. Nothing was overpowered (except possibly the medic), and any change was merely a side grade. Every class had their role, and they stick to it. A death never felt cheap because you knew exactly what everyone's fighting ability was.
Strategy was made from the squads. You have 6 spots, and you can only spawn on the leader. Leader tends to be a medic or a sniper so that they can stay back or support. You need one support to get ammunition. One spec ops to destroy assets and possibly tanks, AT or two for tank work. Assaults are nice because they get sole use of smoke grenades.
The limited loadouts forced you to work toward your role. An AT is never able to beat a spec ops at long range unless the spec ops doesn't see him first, because his gun is so ineffective at longer than short ranges, on the other hand. The Assault can beat spec ops because his armor reduces damage by a ton and the G3 has good force projection out to medium long ranges.
The sniper rifle was NEVER cheap. You had a choice between semi auto or m95 bolt. One shot doesn't kill unless you hit them in the head. There was none of this combat sniper stuff.
This causes strategies to form around the classes. There was none of this explosions everywhere (except for grenades or artillery). So the game was slower. Lack of destruction meant that proper fire lanes formed. The AT was all about skill because it had 0 splash. It was a direct hit or nothing.
I don't know, I sometimes think destruction is a bit detrimental to BF3. It forces you to always be running around instead of giving you the chance to fuck behind a car and start shooting back in a calm way.
Not saying that BF3 is bad, its fun in it's own chaotic way, but I like nostalgia'ing about simpler days where things seemed so much more fair.