Termie
Diamond Member
Lack of destruction worked for BF2. The map designs were open and yet were made to channel you down several paths, and without destruction, the maps flows in a nice way.
The loadout options were great. Nothing was overpowered (except possibly the medic), and any change was merely a side grade. Every class had their role, and they stick to it. A death never felt cheap because you knew exactly what everyone's fighting ability was.
Strategy was made from the squads. You have 6 spots, and you can only spawn on the leader. Leader tends to be a medic or a sniper so that they can stay back or support. You need one support to get ammunition. One spec ops to destroy assets and possibly tanks, AT or two for tank work. Assaults are nice because they get sole use of smoke grenades.
The limited loadouts forced you to work toward your role. An AT is never able to beat a spec ops at long range unless the spec ops doesn't see him first, because his gun is so ineffective at longer than short ranges, on the other hand. The Assault can beat spec ops because his armor reduces damage by a ton and the G3 has good force projection out to medium long ranges.
The sniper rifle was NEVER cheap. You had a choice between semi auto or m95 bolt. One shot doesn't kill unless you hit them in the head. There was none of this combat sniper stuff.
This causes strategies to form around the classes. There was none of this explosions everywhere (except for grenades or artillery). So the game was slower. Lack of destruction meant that proper fire lanes formed. The AT was all about skill because it had 0 splash. It was a direct hit or nothing.
I don't know, I sometimes think destruction is a bit detrimental to BF3. It forces you to always be running around instead of giving you the chance to fuck behind a car and start shooting back in a calm way.
Not saying that BF3 is bad, its fun in it's own chaotic way, but I like nostalgia'ing about simpler days where things seemed so much more fair.
I hear you on squad strategy and playing class roles. That's definitely taken a step back in BF3. Destruction, on the other hand, is an improvement. No more sitting behind a wall taken pot shots at tank gunners.
By the way, I have a feeling you didn't mean quite what you said there.